#pragma once #include "renderer.h" class SdlRenderer : public IFFmpegRenderer { public: SdlRenderer(); virtual ~SdlRenderer() override; virtual bool initialize(PDECODER_PARAMETERS params) override; virtual bool prepareDecoderContext(AVCodecContext* context, AVDictionary** options) override; virtual void renderFrame(AVFrame* frame) override; virtual bool isRenderThreadSupported() override; virtual bool isPixelFormatSupported(int videoFormat, enum AVPixelFormat pixelFormat) override; private: void renderOverlay(Overlay::OverlayType type); SDL_Renderer* m_Renderer; SDL_Texture* m_Texture; int m_SwPixelFormat; SDL_Texture* m_OverlayTextures[Overlay::OverlayMax]; SDL_Rect m_OverlayRects[Overlay::OverlayMax]; };