BUILD_CONFIG="release" fail() { echo "$1" 1>&2 exit 1 } if [ "$STEAMLINK_SDK_PATH" == "" ]; then fail "You must set STEAMLINK_SDK_PATH to build for Steam Link" fi BUILD_ROOT=$PWD/build SOURCE_ROOT=$PWD BUILD_FOLDER=$BUILD_ROOT/build-$BUILD_CONFIG DEPLOY_FOLDER=$BUILD_ROOT/deploy-$BUILD_CONFIG INSTALLER_FOLDER=$BUILD_ROOT/installer-$BUILD_CONFIG VERSION=`cat $SOURCE_ROOT/app/version.txt` echo Cleaning output directories rm -rf $BUILD_FOLDER rm -rf $DEPLOY_FOLDER rm -rf $INSTALLER_FOLDER mkdir $BUILD_ROOT mkdir $BUILD_FOLDER mkdir $DEPLOY_FOLDER mkdir $INSTALLER_FOLDER echo Initializing Steam Link SDK source $STEAMLINK_SDK_PATH/setenv.sh || fail "SL SDK initialization failed!" echo Configuring the project pushd $BUILD_FOLDER qmake $SOURCE_ROOT/moonlight-qt.pro || fail "Qmake failed!" popd echo Compiling Moonlight in $BUILD_CONFIG configuration pushd $BUILD_FOLDER make -j$(nproc) $(echo "$BUILD_CONFIG" | tr '[:upper:]' '[:lower:]') || fail "Make failed!" popd echo Creating app bundle mkdir -p $DEPLOY_FOLDER/steamlink/apps/moonlight/bin cp $BUILD_FOLDER/app/moonlight $DEPLOY_FOLDER/steamlink/apps/moonlight/bin/ || fail "Binary copy failed!" cp $SOURCE_ROOT/app/deploy/steamlink/* $DEPLOY_FOLDER/steamlink/apps/moonlight/ || fail "Metadata copy failed!" pushd $DEPLOY_FOLDER zip -r $INSTALLER_FOLDER/Moonlight-SteamLink-$VERSION.zip . || fail "Zip failed!" popd echo Build completed