import QtQuick 2.9 import QtQuick.Controls 2.2 import QtQuick.Dialogs 1.2 import QtQuick.Layouts 1.3 import QtQuick.Window 2.2 import ComputerModel 1.0 import ComputerManager 1.0 import StreamingPreferences 1.0 import SdlGamepadKeyNavigation 1.0 GridView { property ComputerModel computerModel : createModel() id: pcGrid focus: true activeFocusOnTab: true anchors.fill: parent anchors.leftMargin: (parent.width % (cellWidth + anchors.rightMargin)) / 2 anchors.topMargin: 20 anchors.rightMargin: 5 anchors.bottomMargin: 5 cellWidth: 350; cellHeight: 350; objectName: "Computers" // The StackView will trigger a visibility change when // we're pushed onto it, causing our onVisibleChanged // routine to run, but only if we start as invisible visible: false StreamingPreferences { id: prefs } SdlGamepadKeyNavigation { id: gamepadKeyNav } onVisibleChanged: { if (visible) { gamepadKeyNav.enable() } else { gamepadKeyNav.disable() } } Component.onCompleted: { // Setup signals on CM ComputerManager.computerAddCompleted.connect(addComplete) // Don't show any highlighted item until interacting with them currentIndex = -1 } function pairingComplete(error) { // Close the PIN dialog pairDialog.close() // Display a failed dialog if we got an error if (error !== undefined) { errorDialog.text = error errorDialog.open() } } function addComplete(success) { if (!success) { errorDialog.text = "Unable to connect to the specified PC. Click the Help button for possible solutions." errorDialog.open() } } function createModel() { var model = Qt.createQmlObject('import ComputerModel 1.0; ComputerModel {}', parent, '') model.initialize(ComputerManager) model.pairingCompleted.connect(pairingComplete) return model } model: computerModel delegate: NavigableItemDelegate { width: 300; height: 300; grid: pcGrid Image { id: pcIcon anchors.horizontalCenter: parent.horizontalCenter source: { model.addPc ? "qrc:/res/ic_add_to_queue_white_48px.svg" : "qrc:/res/ic_tv_white_48px.svg" } sourceSize { width: 200 height: 200 } } Image { // TODO: Tooltip id: stateIcon anchors.horizontalCenter: pcIcon.horizontalCenter anchors.verticalCenter: pcIcon.verticalCenter anchors.verticalCenterOffset: -10 visible: !model.addPc && !model.statusUnknown && (!model.online || !model.paired) source: !model.online ? "qrc:/res/baseline-warning-24px.svg" : "qrc:/res/baseline-lock-24px.svg" sourceSize { width: 75 height: 75 } } BusyIndicator { id: statusUnknownSpinner anchors.horizontalCenter: pcIcon.horizontalCenter anchors.verticalCenter: pcIcon.verticalCenter anchors.verticalCenterOffset: -10 width: 75 height: 75 visible: !model.addPc && model.statusUnknown } Label { id: pcNameText text: model.name width: parent.width anchors.top: pcIcon.bottom font.pointSize: 36 horizontalAlignment: Text.AlignHCenter wrapMode: Text.Wrap } Menu { id: pcContextMenu NavigableMenuItem { text: "Wake PC" onTriggered: computerModel.wakeComputer(index) visible: !model.addPc && !model.online && model.wakeable } NavigableMenuItem { text: "Delete PC" onTriggered: { deletePcDialog.pcIndex = index // get confirmation first, actual closing is called from the dialog deletePcDialog.open() } } } onClicked: { if (model.addPc) { addPcDialog.open() } else if (model.online) { if (model.paired) { // go to game view var component = Qt.createComponent("AppView.qml") var appView = component.createObject(stackView, {"computerIndex": index, "objectName": model.name}) stackView.push(appView) } else { if (!model.busy) { var pin = ("0000" + Math.floor(Math.random() * 10000)).slice(-4) // Kick off pairing in the background computerModel.pairComputer(index, pin) // Display the pairing dialog pairDialog.pin = pin pairDialog.open() } else { // cannot pair while something is streaming or attempting to pair errorDialog.text = "This PC is currently busy. Make sure to quit any running games and try again." errorDialog.open() } } } else if (!model.online) { // Using open() here because it may be activated by keyboard pcContextMenu.open() } } MouseArea { anchors.fill: parent acceptedButtons: Qt.RightButton; onClicked: { if (!model.addPc) { // popup() ensures the menu appears under the mouse cursor pcContextMenu.popup() } } } Keys.onMenuPressed: { if (!model.addPc) { // We must use open() here so the menu is positioned on // the ItemDelegate and not where the mouse cursor is pcContextMenu.open() } } } MessageDialog { id: errorDialog // don't allow edits to the rest of the window while open modality:Qt.WindowModal icon: StandardIcon.Critical standardButtons: StandardButton.Ok | StandardButton.Help onHelp: { // Using Setup-Guide here instead of Troubleshooting because it's likely that users // will arrive here by forgetting to enable GameStream or not forwarding ports. Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide"); } } MessageDialog { id: pairDialog // don't allow edits to the rest of the window while open modality:Qt.WindowModal property string pin : "0000" text:"Please enter " + pin + " on your GameStream PC. This dialog will close when pairing is completed." standardButtons: StandardButton.Cancel onRejected: { // FIXME: We should interrupt pairing here } } MessageDialog { id: deletePcDialog // don't allow edits to the rest of the window while open modality:Qt.WindowModal property int pcIndex : -1; text:"Are you sure you want to remove this PC?" standardButtons: StandardButton.Yes | StandardButton.No function deletePc() { console.log("deleting PC pairing for PC at index: " + pcIndex) computerModel.deleteComputer(pcIndex); } onYes: deletePc() // For keyboard/gamepad activation onAccepted: deletePc() } Dialog { id: addPcDialog property string label: "Enter the IP address of your GameStream PC" property string hint: "192.168.1.100" property alias editText : editTextItem standardButtons: StandardButton.Ok | StandardButton.Cancel onVisibleChanged: { editTextItem.focus = true editTextItem.selectAll() } onAccepted: { ComputerManager.addNewHost(editText.text, false) } ColumnLayout { Text { id: addPcDialogLabel text: addPcDialog.label } Rectangle { implicitWidth: parent.parent.width height: editTextItem.height TextInput { id: editTextItem inputMethodHints: Qt.ImhPreferUppercase text: addPcDialog.hint } } } } ScrollBar.vertical: ScrollBar { parent: pcGrid.parent anchors { top: pcGrid.top left: pcGrid.right bottom: pcGrid.bottom leftMargin: -10 } } }