#pragma once #include // SDL_FRect wasn't added until 2.0.10 #if !SDL_VERSION_ATLEAST(2, 0, 10) typedef struct SDL_FRect { float x; float y; float w; float h; } SDL_FRect; #endif class StreamUtils { public: static Uint32 getPlatformWindowFlags(); static void scaleSourceToDestinationSurface(SDL_Rect* src, SDL_Rect* dst); static void screenSpaceToNormalizedDeviceCoords(SDL_FRect* rect, int viewportWidth, int viewportHeight); static void screenSpaceToNormalizedDeviceCoords(SDL_Rect* src, SDL_FRect* dst, int viewportWidth, int viewportHeight); static bool getRealDesktopMode(int displayIndex, SDL_DisplayMode* mode); static int getDisplayRefreshRate(SDL_Window* window); };