// Nasty hack to avoid conflict between AVFoundation and // libavutil both defining AVMediaType #define AVMediaType AVMediaType_FFmpeg #include "vt.h" #include "pacer/pacer.h" #undef AVMediaType #include #include #include "streaming/session.h" #include "streaming/streamutils.h" #include "path.h" #import #import #import #import #import #import struct CscParams { vector_float3 matrix[3]; vector_float3 offsets; }; static const CscParams k_CscParams_Bt601Lim = { // CSC Matrix { { 1.1644f, 0.0f, 1.5960f }, { 1.1644f, -0.3917f, -0.8129f }, { 1.1644f, 2.0172f, 0.0f } }, // Offsets { 16.0f / 255.0f, 128.0f / 255.0f, 128.0f / 255.0f }, }; static const CscParams k_CscParams_Bt601Full = { // CSC Matrix { { 1.0f, 0.0f, 1.4020f }, { 1.0f, -0.3441f, -0.7141f }, { 1.0f, 1.7720f, 0.0f }, }, // Offsets { 0.0f, 128.0f / 255.0f, 128.0f / 255.0f }, }; static const CscParams k_CscParams_Bt709Lim = { // CSC Matrix { { 1.1644f, 0.0f, 1.7927f }, { 1.1644f, -0.2132f, -0.5329f }, { 1.1644f, 2.1124f, 0.0f }, }, // Offsets { 16.0f / 255.0f, 128.0f / 255.0f, 128.0f / 255.0f }, }; static const CscParams k_CscParams_Bt709Full = { // CSC Matrix { { 1.0f, 0.0f, 1.5748f }, { 1.0f, -0.1873f, -0.4681f }, { 1.0f, 1.8556f, 0.0f }, }, // Offsets { 0.0f, 128.0f / 255.0f, 128.0f / 255.0f }, }; static const CscParams k_CscParams_Bt2020Lim = { // CSC Matrix { { 1.1644f, 0.0f, 1.6781f }, { 1.1644f, -0.1874f, -0.6505f }, { 1.1644f, 2.1418f, 0.0f }, }, // Offsets { 16.0f / 255.0f, 128.0f / 255.0f, 128.0f / 255.0f }, }; static const CscParams k_CscParams_Bt2020Full = { // CSC Matrix { { 1.0f, 0.0f, 1.4746f }, { 1.0f, -0.1646f, -0.5714f }, { 1.0f, 1.8814f, 0.0f }, }, // Offsets { 0.0f, 128.0f / 255.0f, 128.0f / 255.0f }, }; struct Vertex { vector_float4 position; vector_float2 texCoord; }; class VTRenderer : public IFFmpegRenderer { public: VTRenderer() : m_Window(nullptr), m_HwContext(nullptr), m_MetalLayer(nullptr), m_TextureCache(nullptr), m_CscParamsBuffer(nullptr), m_VideoVertexBuffer(nullptr), m_OverlayTextures{}, m_OverlayLock(0), m_VideoPipelineState(nullptr), m_OverlayPipelineState(nullptr), m_ShaderLibrary(nullptr), m_CommandQueue(nullptr), m_NextDrawable(nullptr), m_MetalView(nullptr), m_LastColorSpace(-1), m_LastFullRange(false), m_LastFrameWidth(-1), m_LastFrameHeight(-1), m_LastDrawableWidth(-1), m_LastDrawableHeight(-1), m_PresentationMutex(SDL_CreateMutex()), m_PresentationCond(SDL_CreateCond()), m_PendingPresentationCount(0) { } virtual ~VTRenderer() override { @autoreleasepool { if (m_PresentationCond != nullptr) { SDL_DestroyCond(m_PresentationCond); } if (m_PresentationMutex != nullptr) { SDL_DestroyMutex(m_PresentationMutex); } if (m_HwContext != nullptr) { av_buffer_unref(&m_HwContext); } if (m_CscParamsBuffer != nullptr) { [m_CscParamsBuffer release]; } if (m_VideoVertexBuffer != nullptr) { [m_VideoVertexBuffer release]; } if (m_VideoPipelineState != nullptr) { [m_VideoPipelineState release]; } for (int i = 0; i < Overlay::OverlayMax; i++) { if (m_OverlayTextures[i] != nullptr) { [m_OverlayTextures[i] release]; } } if (m_OverlayPipelineState != nullptr) { [m_OverlayPipelineState release]; } if (m_ShaderLibrary != nullptr) { [m_ShaderLibrary release]; } if (m_CommandQueue != nullptr) { [m_CommandQueue release]; } if (m_TextureCache != nullptr) { CFRelease(m_TextureCache); } if (m_MetalView != nullptr) { SDL_Metal_DestroyView(m_MetalView); } }} void discardNextDrawable() { @autoreleasepool { if (!m_NextDrawable) { return; } [m_NextDrawable release]; m_NextDrawable = nullptr; }} virtual void waitToRender() override { @autoreleasepool { if (!m_NextDrawable) { // Wait for the next available drawable before latching the frame to render m_NextDrawable = [[m_MetalLayer nextDrawable] retain]; if (m_NextDrawable == nullptr) { return; } // Pace ourselves by waiting if too many frames are pending presentation SDL_LockMutex(m_PresentationMutex); if (m_PendingPresentationCount > 2) { if (SDL_CondWaitTimeout(m_PresentationCond, m_PresentationMutex, 100) == SDL_MUTEX_TIMEDOUT) { SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Presentation wait timed out after 100 ms"); } } SDL_UnlockMutex(m_PresentationMutex); } }} virtual void cleanupRenderContext() override { // Free any unused drawable discardNextDrawable(); } bool updateVideoRegionSizeForFrame(AVFrame* frame) { int drawableWidth, drawableHeight; SDL_Metal_GetDrawableSize(m_Window, &drawableWidth, &drawableHeight); // Check if anything has changed since the last vertex buffer upload if (m_VideoVertexBuffer && frame->width == m_LastFrameWidth && frame->height == m_LastFrameHeight && drawableWidth == m_LastDrawableWidth && drawableHeight == m_LastDrawableHeight) { // Nothing to do return true; } // Determine the correct scaled size for the video region SDL_Rect src, dst; src.x = src.y = 0; src.w = frame->width; src.h = frame->height; dst.x = dst.y = 0; dst.w = drawableWidth; dst.h = drawableHeight; StreamUtils::scaleSourceToDestinationSurface(&src, &dst); // Convert screen space to normalized device coordinates SDL_FRect renderRect; StreamUtils::screenSpaceToNormalizedDeviceCoords(&dst, &renderRect, drawableWidth, drawableHeight); Vertex verts[] = { { { renderRect.x, renderRect.y, 0.0f, 1.0f }, { 0.0f, 1.0f } }, { { renderRect.x, renderRect.y+renderRect.h, 0.0f, 1.0f }, { 0.0f, 0} }, { { renderRect.x+renderRect.w, renderRect.y, 0.0f, 1.0f }, { 1.0f, 1.0f} }, { { renderRect.x+renderRect.w, renderRect.y+renderRect.h, 0.0f, 1.0f }, { 1.0f, 0} }, }; [m_VideoVertexBuffer release]; auto bufferOptions = MTLCPUCacheModeWriteCombined | MTLResourceStorageModeManaged; m_VideoVertexBuffer = [m_MetalLayer.device newBufferWithBytes:verts length:sizeof(verts) options:bufferOptions]; if (!m_VideoVertexBuffer) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create video vertex buffer"); return false; } m_LastFrameWidth = frame->width; m_LastFrameHeight = frame->height; m_LastDrawableWidth = drawableWidth; m_LastDrawableHeight = drawableHeight; return true; } bool updateColorSpaceForFrame(AVFrame* frame) { int colorspace = getFrameColorspace(frame); bool fullRange = isFrameFullRange(frame); if (colorspace != m_LastColorSpace || fullRange != m_LastFullRange) { CGColorSpaceRef newColorSpace; void* paramBuffer; // Free any unpresented drawable since we're changing pixel formats discardNextDrawable(); switch (colorspace) { case COLORSPACE_REC_709: m_MetalLayer.colorspace = newColorSpace = CGColorSpaceCreateWithName(kCGColorSpaceITUR_709); m_MetalLayer.pixelFormat = MTLPixelFormatBGRA8Unorm; paramBuffer = (void*)(fullRange ? &k_CscParams_Bt709Full : &k_CscParams_Bt709Lim); break; case COLORSPACE_REC_2020: // https://developer.apple.com/documentation/metal/hdr_content/using_color_spaces_to_display_hdr_content if (frame->color_trc == AVCOL_TRC_SMPTE2084) { if (@available(macOS 11.0, *)) { m_MetalLayer.colorspace = newColorSpace = CGColorSpaceCreateWithName(kCGColorSpaceITUR_2100_PQ); } else { m_MetalLayer.colorspace = newColorSpace = CGColorSpaceCreateWithName(kCGColorSpaceITUR_2020); } m_MetalLayer.pixelFormat = MTLPixelFormatBGR10A2Unorm; } else { m_MetalLayer.colorspace = newColorSpace = CGColorSpaceCreateWithName(kCGColorSpaceITUR_2020); m_MetalLayer.pixelFormat = MTLPixelFormatBGRA8Unorm; } paramBuffer = (void*)(fullRange ? &k_CscParams_Bt2020Full : &k_CscParams_Bt2020Lim); break; default: case COLORSPACE_REC_601: m_MetalLayer.colorspace = newColorSpace = CGColorSpaceCreateWithName(kCGColorSpaceSRGB); m_MetalLayer.pixelFormat = MTLPixelFormatBGRA8Unorm; paramBuffer = (void*)(fullRange ? &k_CscParams_Bt601Full : &k_CscParams_Bt601Lim); break; } // The CAMetalLayer retains the CGColorSpace CGColorSpaceRelease(newColorSpace); // Create the new colorspace parameter buffer for our fragment shader [m_CscParamsBuffer release]; auto bufferOptions = MTLCPUCacheModeWriteCombined | MTLResourceStorageModeManaged; m_CscParamsBuffer = [m_MetalLayer.device newBufferWithBytes:paramBuffer length:sizeof(CscParams) options:bufferOptions]; if (!m_CscParamsBuffer) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create CSC parameters buffer"); return false; } MTLRenderPipelineDescriptor *pipelineDesc = [[MTLRenderPipelineDescriptor new] autorelease]; pipelineDesc.vertexFunction = [[m_ShaderLibrary newFunctionWithName:@"vs_draw"] autorelease]; pipelineDesc.fragmentFunction = [[m_ShaderLibrary newFunctionWithName:@"ps_draw_biplanar"] autorelease]; pipelineDesc.colorAttachments[0].pixelFormat = m_MetalLayer.pixelFormat; [m_VideoPipelineState release]; m_VideoPipelineState = [m_MetalLayer.device newRenderPipelineStateWithDescriptor:pipelineDesc error:nullptr]; if (!m_VideoPipelineState) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create video pipeline state"); return false; } pipelineDesc = [[MTLRenderPipelineDescriptor new] autorelease]; pipelineDesc.vertexFunction = [[m_ShaderLibrary newFunctionWithName:@"vs_draw"] autorelease]; pipelineDesc.fragmentFunction = [[m_ShaderLibrary newFunctionWithName:@"ps_draw_rgb"] autorelease]; pipelineDesc.colorAttachments[0].pixelFormat = m_MetalLayer.pixelFormat; pipelineDesc.colorAttachments[0].blendingEnabled = YES; pipelineDesc.colorAttachments[0].rgbBlendOperation = MTLBlendOperationAdd; pipelineDesc.colorAttachments[0].alphaBlendOperation = MTLBlendOperationAdd; pipelineDesc.colorAttachments[0].sourceRGBBlendFactor = MTLBlendFactorSourceAlpha; pipelineDesc.colorAttachments[0].sourceAlphaBlendFactor = MTLBlendFactorSourceAlpha; pipelineDesc.colorAttachments[0].destinationRGBBlendFactor = MTLBlendFactorOneMinusSourceAlpha; pipelineDesc.colorAttachments[0].destinationAlphaBlendFactor = MTLBlendFactorOneMinusSourceAlpha; [m_OverlayPipelineState release]; m_OverlayPipelineState = [m_MetalLayer.device newRenderPipelineStateWithDescriptor:pipelineDesc error:nullptr]; if (!m_VideoPipelineState) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create overlay pipeline state"); return false; } m_LastColorSpace = colorspace; m_LastFullRange = fullRange; } return true; } // Caller frees frame after we return virtual void renderFrame(AVFrame* frame) override { @autoreleasepool { CVPixelBufferRef pixBuf = reinterpret_cast(frame->data[3]); if (m_MetalLayer.preferredDevice != nullptr && m_MetalLayer.preferredDevice != m_MetalLayer.device) { SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Resetting renderer after preferred device changed"); // Trigger the main thread to recreate the decoder SDL_Event event; event.type = SDL_RENDER_DEVICE_RESET; SDL_PushEvent(&event); return; } // Handle changes to the frame's colorspace from last time we rendered if (!updateColorSpaceForFrame(frame)) { // Trigger the main thread to recreate the decoder SDL_Event event; event.type = SDL_RENDER_DEVICE_RESET; SDL_PushEvent(&event); return; } // Handle changes to the video size or drawable size if (!updateVideoRegionSizeForFrame(frame)) { // Trigger the main thread to recreate the decoder SDL_Event event; event.type = SDL_RENDER_DEVICE_RESET; SDL_PushEvent(&event); return; } // Don't proceed with rendering if we don't have a drawable if (m_NextDrawable == nullptr) { return; } // Create Metal textures for the planes of the CVPixelBuffer std::array textures; for (size_t i = 0; i < textures.size(); i++) { MTLPixelFormat fmt; switch (CVPixelBufferGetPixelFormatType(pixBuf)) { case kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange: case kCVPixelFormatType_420YpCbCr8BiPlanarFullRange: fmt = (i == 0) ? MTLPixelFormatR8Unorm : MTLPixelFormatRG8Unorm; break; case kCVPixelFormatType_420YpCbCr10BiPlanarFullRange: case kCVPixelFormatType_420YpCbCr10BiPlanarVideoRange: fmt = (i == 0) ? MTLPixelFormatR16Unorm : MTLPixelFormatRG16Unorm; break; default: SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unknown pixel format: %x", CVPixelBufferGetPixelFormatType(pixBuf)); return; } CVReturn err = CVMetalTextureCacheCreateTextureFromImage(kCFAllocatorDefault, m_TextureCache, pixBuf, nullptr, fmt, CVPixelBufferGetWidthOfPlane(pixBuf, i), CVPixelBufferGetHeightOfPlane(pixBuf, i), i, &textures[i]); if (err != kCVReturnSuccess) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "CVMetalTextureCacheCreateTextureFromImage() failed: %d", err); return; } } // Prepare a render pass to render into the next drawable auto renderPassDescriptor = [MTLRenderPassDescriptor renderPassDescriptor]; renderPassDescriptor.colorAttachments[0].texture = m_NextDrawable.texture; renderPassDescriptor.colorAttachments[0].loadAction = MTLLoadActionClear; renderPassDescriptor.colorAttachments[0].clearColor = MTLClearColorMake(0.0, 0.0, 0.0, 0.0); renderPassDescriptor.colorAttachments[0].storeAction = MTLStoreActionStore; auto commandBuffer = [m_CommandQueue commandBuffer]; auto renderEncoder = [commandBuffer renderCommandEncoderWithDescriptor:renderPassDescriptor]; // Bind textures and buffers then draw the video region [renderEncoder setRenderPipelineState:m_VideoPipelineState]; for (size_t i = 0; i < textures.size(); i++) { [renderEncoder setFragmentTexture:CVMetalTextureGetTexture(textures[i]) atIndex:i]; } [commandBuffer addCompletedHandler:^(id) { // Free textures after completion of rendering per CVMetalTextureCache requirements for (const CVMetalTextureRef &tex : textures) { CFRelease(tex); } }]; [renderEncoder setFragmentBuffer:m_CscParamsBuffer offset:0 atIndex:0]; [renderEncoder setVertexBuffer:m_VideoVertexBuffer offset:0 atIndex:0]; [renderEncoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:4]; // Now draw any overlays that are enabled for (int i = 0; i < Overlay::OverlayMax; i++) { id overlayTexture = nullptr; // Try to acquire a reference on the overlay texture SDL_AtomicLock(&m_OverlayLock); overlayTexture = [m_OverlayTextures[i] retain]; SDL_AtomicUnlock(&m_OverlayLock); if (overlayTexture) { SDL_FRect renderRect = {}; if (i == Overlay::OverlayStatusUpdate) { // Bottom Left renderRect.x = 0; renderRect.y = 0; } else if (i == Overlay::OverlayDebug) { // Top left renderRect.x = 0; renderRect.y = m_LastDrawableHeight - overlayTexture.height; } renderRect.w = overlayTexture.width; renderRect.h = overlayTexture.height; // Convert screen space to normalized device coordinates StreamUtils::screenSpaceToNormalizedDeviceCoords(&renderRect, m_LastDrawableWidth, m_LastDrawableHeight); Vertex verts[] = { { { renderRect.x, renderRect.y, 0.0f, 1.0f }, { 0.0f, 1.0f } }, { { renderRect.x, renderRect.y+renderRect.h, 0.0f, 1.0f }, { 0.0f, 0} }, { { renderRect.x+renderRect.w, renderRect.y, 0.0f, 1.0f }, { 1.0f, 1.0f} }, { { renderRect.x+renderRect.w, renderRect.y+renderRect.h, 0.0f, 1.0f }, { 1.0f, 0} }, }; [renderEncoder setRenderPipelineState:m_OverlayPipelineState]; [renderEncoder setFragmentTexture:overlayTexture atIndex:0]; [renderEncoder setVertexBytes:verts length:sizeof(verts) atIndex:0]; [renderEncoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:SDL_arraysize(verts)]; [overlayTexture release]; } } [renderEncoder endEncoding]; // Queue a completion callback on the drawable to pace our rendering SDL_LockMutex(m_PresentationMutex); m_PendingPresentationCount++; SDL_UnlockMutex(m_PresentationMutex); [m_NextDrawable addPresentedHandler:^(id) { SDL_LockMutex(m_PresentationMutex); m_PendingPresentationCount--; SDL_CondSignal(m_PresentationCond); SDL_UnlockMutex(m_PresentationMutex); }]; // Flip to the newly rendered buffer [commandBuffer presentDrawable:m_NextDrawable]; [commandBuffer commit]; [m_NextDrawable release]; m_NextDrawable = nullptr; }} bool checkDecoderCapabilities(PDECODER_PARAMETERS params) { if (params->videoFormat & VIDEO_FORMAT_MASK_H264) { if (!VTIsHardwareDecodeSupported(kCMVideoCodecType_H264)) { SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "No HW accelerated H.264 decode via VT"); return false; } } else if (params->videoFormat & VIDEO_FORMAT_MASK_H265) { if (!VTIsHardwareDecodeSupported(kCMVideoCodecType_HEVC)) { SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "No HW accelerated HEVC decode via VT"); return false; } // HEVC Main10 requires more extensive checks because there's no // simple API to check for Main10 hardware decoding, and if we don't // have it, we'll silently get software decoding with horrible performance. if (params->videoFormat == VIDEO_FORMAT_H265_MAIN10) { id device = MTLCreateSystemDefaultDevice(); if (device == nullptr) { SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Unable to get default Metal device"); return false; } // Exclude all GPUs earlier than macOSGPUFamily2 // https://developer.apple.com/documentation/metal/mtlfeatureset/mtlfeatureset_macos_gpufamily2_v1 if ([device supportsFeatureSet:MTLFeatureSet_macOS_GPUFamily2_v1]) { if ([device.name containsString:@"Intel"]) { // 500-series Intel GPUs are Skylake and don't support Main10 hardware decoding if ([device.name containsString:@" 5"]) { SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "No HEVC Main10 support on Skylake iGPU"); [device release]; return false; } } else if ([device.name containsString:@"AMD"]) { // FirePro D, M200, and M300 series GPUs don't support Main10 hardware decoding if ([device.name containsString:@"FirePro D"] || [device.name containsString:@" M2"] || [device.name containsString:@" M3"]) { SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "No HEVC Main10 support on AMD GPUs until Polaris"); [device release]; return false; } } } else { SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "No HEVC Main10 support on macOS GPUFamily1 GPUs"); [device release]; return false; } [device release]; } } else if (params->videoFormat & VIDEO_FORMAT_MASK_AV1) { #if __MAC_OS_X_VERSION_MAX_ALLOWED >= 130000 if (!VTIsHardwareDecodeSupported(kCMVideoCodecType_AV1)) { SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "No HW accelerated AV1 decode via VT"); return false; } // 10-bit is part of the Main profile for AV1, so it will always // be present on hardware that supports 8-bit. #else SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "AV1 requires building with Xcode 14 or later"); return false; #endif } return true; } virtual bool initialize(PDECODER_PARAMETERS params) override { @autoreleasepool { int err; m_Window = params->window; if (!checkDecoderCapabilities(params)) { return false; } err = av_hwdevice_ctx_create(&m_HwContext, AV_HWDEVICE_TYPE_VIDEOTOOLBOX, nullptr, nullptr, 0); if (err < 0) { SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "av_hwdevice_ctx_create() failed for VT decoder: %d", err); return false; } m_MetalView = SDL_Metal_CreateView(m_Window); if (!m_MetalView) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Metal_CreateView() failed: %s", SDL_GetError()); return false; } m_MetalLayer = (CAMetalLayer*)SDL_Metal_GetLayer(m_MetalView); // Choose a device m_MetalLayer.device = m_MetalLayer.preferredDevice; if (!m_MetalLayer.device) { m_MetalLayer.device = [MTLCreateSystemDefaultDevice() autorelease]; if (!m_MetalLayer.device) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No Metal device found!"); return false; } } // Allow EDR content if we're streaming in a 10-bit format m_MetalLayer.wantsExtendedDynamicRangeContent = !!(params->videoFormat & VIDEO_FORMAT_MASK_10BIT); // Ideally, we don't actually want triple buffering due to increased // display latency, since our render time is very short. However, we // *need* 3 drawables in order to hit the offloaded "direct" display // path for our Metal layer. // // If we only use 2 drawables, we'll be stuck in the composited path // (particularly for windowed mode) and our latency will actually be // higher than opting for triple buffering. m_MetalLayer.maximumDrawableCount = 3; // Allow tearing if V-Sync is off (also requires direct display path) m_MetalLayer.displaySyncEnabled = params->enableVsync; // Create the Metal texture cache for our CVPixelBuffers CFStringRef keys[1] = { kCVMetalTextureUsage }; NSUInteger values[1] = { MTLTextureUsageShaderRead }; auto cacheAttributes = CFDictionaryCreate(kCFAllocatorDefault, (const void**)keys, (const void**)values, 1, nullptr, nullptr); err = CVMetalTextureCacheCreate(kCFAllocatorDefault, cacheAttributes, m_MetalLayer.device, nullptr, &m_TextureCache); CFRelease(cacheAttributes); if (err != kCVReturnSuccess) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "CVMetalTextureCacheCreate() failed: %d", err); return false; } // Compile our shaders QString shaderSource = QString::fromUtf8(Path::readDataFile("vt_renderer.metal")); m_ShaderLibrary = [m_MetalLayer.device newLibraryWithSource:shaderSource.toNSString() options:nullptr error:nullptr]; if (!m_ShaderLibrary) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to compile shaders"); return false; } // Create a command queue for submission m_CommandQueue = [m_MetalLayer.device newCommandQueue]; return true; }} virtual void notifyOverlayUpdated(Overlay::OverlayType type) override { @autoreleasepool { SDL_Surface* newSurface = Session::get()->getOverlayManager().getUpdatedOverlaySurface(type); bool overlayEnabled = Session::get()->getOverlayManager().isOverlayEnabled(type); if (newSurface == nullptr && overlayEnabled) { // The overlay is enabled and there is no new surface. Leave the old texture alone. return; } SDL_AtomicLock(&m_OverlayLock); auto oldTexture = m_OverlayTextures[type]; m_OverlayTextures[type] = nullptr; SDL_AtomicUnlock(&m_OverlayLock); [oldTexture release]; // If the overlay is disabled, we're done if (!overlayEnabled) { SDL_FreeSurface(newSurface); return; } // Create a texture to hold our pixel data SDL_assert(!SDL_MUSTLOCK(newSurface)); SDL_assert(newSurface->format->format == SDL_PIXELFORMAT_ARGB8888); auto texDesc = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatBGRA8Unorm width:newSurface->w height:newSurface->h mipmapped:NO]; texDesc.cpuCacheMode = MTLCPUCacheModeWriteCombined; texDesc.storageMode = MTLStorageModeManaged; texDesc.usage = MTLTextureUsageShaderRead; auto newTexture = [m_MetalLayer.device newTextureWithDescriptor:texDesc]; // Load the pixel data into the new texture [newTexture replaceRegion:MTLRegionMake2D(0, 0, newSurface->w, newSurface->h) mipmapLevel:0 withBytes:newSurface->pixels bytesPerRow:newSurface->pitch]; // The surface is no longer required SDL_FreeSurface(newSurface); newSurface = nullptr; SDL_AtomicLock(&m_OverlayLock); m_OverlayTextures[type] = newTexture; SDL_AtomicUnlock(&m_OverlayLock); }} virtual bool prepareDecoderContext(AVCodecContext* context, AVDictionary**) override { context->hw_device_ctx = av_buffer_ref(m_HwContext); SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Using VideoToolbox Metal renderer"); return true; } virtual bool needsTestFrame() override { // We used to trust VT to tell us whether decode will work, but // there are cases where it can lie because the hardware technically // can decode the format but VT is unserviceable for some other reason. // Decoding the test frame will tell us for sure whether it will work. return true; } int getDecoderColorspace() override { // macOS seems to handle Rec 601 best return COLORSPACE_REC_601; } int getDecoderCapabilities() override { return CAPABILITY_REFERENCE_FRAME_INVALIDATION_HEVC | CAPABILITY_REFERENCE_FRAME_INVALIDATION_AV1; } int getRendererAttributes() override { // AVSampleBufferDisplayLayer supports HDR output return RENDERER_ATTRIBUTE_HDR_SUPPORT; } bool notifyWindowChanged(PWINDOW_STATE_CHANGE_INFO info) override { auto unhandledStateFlags = info->stateChangeFlags; // We can always handle size changes unhandledStateFlags &= ~WINDOW_STATE_CHANGE_SIZE; // We can handle monitor changes unhandledStateFlags &= ~WINDOW_STATE_CHANGE_DISPLAY; // If nothing is left, we handled everything return unhandledStateFlags == 0; } private: SDL_Window* m_Window; AVBufferRef* m_HwContext; CAMetalLayer* m_MetalLayer; CVMetalTextureCacheRef m_TextureCache; id m_CscParamsBuffer; id m_VideoVertexBuffer; id m_OverlayTextures[Overlay::OverlayMax]; SDL_SpinLock m_OverlayLock; id m_VideoPipelineState; id m_OverlayPipelineState; id m_ShaderLibrary; id m_CommandQueue; id m_NextDrawable; SDL_MetalView m_MetalView; int m_LastColorSpace; bool m_LastFullRange; int m_LastFrameWidth; int m_LastFrameHeight; int m_LastDrawableWidth; int m_LastDrawableHeight; SDL_mutex* m_PresentationMutex; SDL_cond* m_PresentationCond; int m_PendingPresentationCount; }; IFFmpegRenderer* VTRendererFactory::createRenderer() { return new VTRenderer(); }