#pragma once #include "decoder.h" #include class SLVideoDecoder : public IVideoDecoder { public: SLVideoDecoder(bool testOnly); virtual ~SLVideoDecoder(); virtual bool initialize(PDECODER_PARAMETERS params); virtual bool isHardwareAccelerated(); virtual bool isAlwaysFullScreen(); virtual int getDecoderCapabilities(); virtual int getDecoderColorspace(); virtual QSize getDecoderMaxResolution(); virtual int submitDecodeUnit(PDECODE_UNIT du); // Unused since rendering is done directly from the decode thread virtual void renderFrameOnMainThread() {} private: static void slLogCallback(void* context, ESLVideoLog logLevel, const char* message); CSLVideoContext* m_VideoContext; CSLVideoStream* m_VideoStream; };