#include "../session.hpp" #include "renderers/renderer.h" #include "renderers/sdl.h" #include "renderers/qtaud.h" #include IAudioRenderer* Session::createAudioRenderer() { return new SdlAudioRenderer(); } bool Session::testAudio(int audioConfiguration) { IAudioRenderer* audioRenderer; audioRenderer = createAudioRenderer(); if (audioRenderer == nullptr) { return false; } bool ret = audioRenderer->testAudio(audioConfiguration); delete audioRenderer; return ret; } int Session::detectAudioConfiguration() { IAudioRenderer* audioRenderer; audioRenderer = createAudioRenderer(); if (audioRenderer == nullptr) { // Hope for the best return AUDIO_CONFIGURATION_STEREO; } int audioConfig = audioRenderer->detectAudioConfiguration(); delete audioRenderer; return audioConfig; } int Session::arInit(int /* audioConfiguration */, const POPUS_MULTISTREAM_CONFIGURATION opusConfig, void* /* arContext */, int /* arFlags */) { int error; SDL_memcpy(&s_ActiveSession->m_AudioConfig, opusConfig, sizeof(*opusConfig)); s_ActiveSession->m_OpusDecoder = opus_multistream_decoder_create(opusConfig->sampleRate, opusConfig->channelCount, opusConfig->streams, opusConfig->coupledStreams, opusConfig->mapping, &error); if (s_ActiveSession->m_OpusDecoder == NULL) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create decoder: %d", error); return -1; } s_ActiveSession->m_AudioRenderer = s_ActiveSession->createAudioRenderer(); if (s_ActiveSession->m_AudioRenderer == nullptr) { opus_multistream_decoder_destroy(s_ActiveSession->m_OpusDecoder); return -2; } if (!s_ActiveSession->m_AudioRenderer->prepareForPlayback(opusConfig)) { delete s_ActiveSession->m_AudioRenderer; opus_multistream_decoder_destroy(s_ActiveSession->m_OpusDecoder); return -3; } SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Audio stream has %d channels", opusConfig->channelCount); return 0; } void Session::arCleanup() { // m_AudioRenderer is deleted in cleanupAudioRenderer() opus_multistream_decoder_destroy(s_ActiveSession->m_OpusDecoder); s_ActiveSession->m_OpusDecoder = nullptr; } // This is called on the main thread void Session::cleanupAudioRendererOnMainThread() { SDL_AtomicLock(&m_AudioRendererLock); delete m_AudioRenderer; m_AudioRenderer = nullptr; SDL_AtomicUnlock(&m_AudioRendererLock); } void Session::arDecodeAndPlaySample(char* sampleData, int sampleLength) { int samplesDecoded; samplesDecoded = opus_multistream_decode(s_ActiveSession->m_OpusDecoder, (unsigned char*)sampleData, sampleLength, s_ActiveSession->m_OpusDecodeBuffer, SAMPLES_PER_FRAME, 0); if (samplesDecoded > 0) { SDL_AtomicLock(&s_ActiveSession->m_AudioRendererLock); if (s_ActiveSession->m_AudioRenderer != nullptr) { s_ActiveSession->m_AudioRenderer->submitAudio(s_ActiveSession->m_OpusDecodeBuffer, static_cast(sizeof(short) * samplesDecoded * s_ActiveSession->m_AudioConfig.channelCount)); } SDL_AtomicUnlock(&s_ActiveSession->m_AudioRendererLock); } }