struct ShaderInput { float2 pos : POSITION; float2 tex : TEXCOORD0; }; struct ShaderOutput { float4 pos : SV_POSITION; float2 tex : TEXCOORD0; }; ShaderOutput main(ShaderInput input) { ShaderOutput output; output.pos = float4(input.pos, 0.0, 1.0); output.tex = input.tex; return output; }