#include "startstream.h" #include "backend/computermanager.h" #include "backend/computerseeker.h" #include "streaming/session.h" #include #include #define COMPUTER_SEEK_TIMEOUT 10000 #define APP_SEEK_TIMEOUT 10000 namespace CliStartStream { enum State { StateInit, StateSeekComputer, StateSeekApp, StateStartSession, StateFailure, }; class Event { public: enum Type { AppQuitCompleted, AppQuitRequested, ComputerFound, ComputerUpdated, Executed, Timedout, }; Event(Type type) : type(type), computerManager(nullptr), computer(nullptr) {} Type type; ComputerManager *computerManager; NvComputer *computer; QString errorMessage; }; class LauncherPrivate { Q_DECLARE_PUBLIC(Launcher) public: LauncherPrivate(Launcher *q) : q_ptr(q) {} void handleEvent(Event event) { Q_Q(Launcher); Session* session; NvApp app; switch (event.type) { // Occurs when CliStartStreamSegue becomes visible and the UI calls launcher's execute() case Event::Executed: if (m_State == StateInit) { m_State = StateSeekComputer; m_ComputerManager = event.computerManager; m_ComputerSeeker = new ComputerSeeker(m_ComputerManager, m_ComputerName, q); q->connect(m_ComputerSeeker, &ComputerSeeker::computerFound, q, &Launcher::onComputerFound); q->connect(m_ComputerSeeker, &ComputerSeeker::errorTimeout, q, &Launcher::onTimeout); m_ComputerSeeker->start(COMPUTER_SEEK_TIMEOUT); q->connect(m_ComputerManager, &ComputerManager::computerStateChanged, q, &Launcher::onComputerUpdated); q->connect(m_ComputerManager, &ComputerManager::quitAppCompleted, q, &Launcher::onQuitAppCompleted); emit q->searchingComputer(); } break; // Occurs when searched computer is found case Event::ComputerFound: if (m_State == StateSeekComputer) { if (event.computer->pairState == NvComputer::PS_PAIRED) { m_State = StateSeekApp; m_Computer = event.computer; m_TimeoutTimer->start(APP_SEEK_TIMEOUT); emit q->searchingApp(); } else { m_State = StateFailure; QString msg = QString("Computer %1 has not been paired. " "Please open Moonlight to pair before streaming.") .arg(event.computer->name); emit q->failed(msg); } } break; // Occurs when a computer is updated case Event::ComputerUpdated: if (m_State == StateSeekApp) { int index = getAppIndex(); if (-1 != index) { app = m_Computer->appList[index]; m_TimeoutTimer->stop(); if (isNotStreaming() || isStreamingApp(app)) { m_State = StateStartSession; session = new Session(m_Computer, app, m_Preferences); emit q->sessionCreated(app.name, session); } else { emit q->appQuitRequired(getCurrentAppName()); } } } break; // Occurs when there was another app running on computer and user accepted quit // confirmation dialog case Event::AppQuitRequested: if (m_State == StateSeekApp) { m_ComputerManager->quitRunningApp(m_Computer); } break; // Occurs when the previous app quit has been completed, handles quitting errors if any // happended. ComputerUpdated event's handler handles session start when previous app has // quit. case Event::AppQuitCompleted: if (m_State == StateSeekApp && !event.errorMessage.isEmpty()) { m_State = StateFailure; emit q->failed(QString("Quitting app failed, reason: %1").arg(event.errorMessage)); } break; // Occurs when computer or app search timed out case Event::Timedout: if (m_State == StateSeekComputer) { m_State = StateFailure; emit q->failed(QString("Failed to connect to %1").arg(m_ComputerName)); } if (m_State == StateSeekApp) { m_State = StateFailure; emit q->failed(QString("Failed to find application %1").arg(m_AppName)); } break; } } int getAppIndex() const { for (int i = 0; i < m_Computer->appList.length(); i++) { if (m_Computer->appList[i].name.toLower() == m_AppName.toLower()) { return i; } } return -1; } bool isNotStreaming() const { return m_Computer->currentGameId == 0; } bool isStreamingApp(NvApp app) const { return m_Computer->currentGameId == app.id; } QString getCurrentAppName() const { for (NvApp app : m_Computer->appList) { if (m_Computer->currentGameId == app.id) { return app.name; } } return ""; } Launcher *q_ptr; QString m_ComputerName; QString m_AppName; StreamingPreferences *m_Preferences; ComputerManager *m_ComputerManager; ComputerSeeker *m_ComputerSeeker; NvComputer *m_Computer; State m_State; QTimer *m_TimeoutTimer; }; Launcher::Launcher(QString computer, QString app, StreamingPreferences* preferences, QObject *parent) : QObject(parent), m_DPtr(new LauncherPrivate(this)) { Q_D(Launcher); d->m_ComputerName = computer; d->m_AppName = app; d->m_Preferences = preferences; d->m_State = StateInit; d->m_TimeoutTimer = new QTimer(this); d->m_TimeoutTimer->setSingleShot(true); connect(d->m_TimeoutTimer, &QTimer::timeout, this, &Launcher::onTimeout); } Launcher::~Launcher() { } void Launcher::execute(ComputerManager *manager) { Q_D(Launcher); Event event(Event::Executed); event.computerManager = manager; d->handleEvent(event); } void Launcher::quitRunningApp() { Q_D(Launcher); Event event(Event::AppQuitRequested); d->handleEvent(event); } bool Launcher::isExecuted() const { Q_D(const Launcher); return d->m_State != StateInit; } void Launcher::onComputerFound(NvComputer *computer) { Q_D(Launcher); Event event(Event::ComputerFound); event.computer = computer; d->handleEvent(event); } void Launcher::onComputerUpdated(NvComputer *computer) { Q_D(Launcher); Event event(Event::ComputerUpdated); event.computer = computer; d->handleEvent(event); } void Launcher::onTimeout() { Q_D(Launcher); Event event(Event::Timedout); d->handleEvent(event); } void Launcher::onQuitAppCompleted(QVariant error) { Q_D(Launcher); Event event(Event::AppQuitCompleted); event.errorMessage = error.toString(); d->handleEvent(event); } }