#pragma once #include #define MAX_CHANNELS 6 #define SAMPLES_PER_FRAME 240 class IAudioRenderer { public: virtual ~IAudioRenderer() {} virtual bool prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig) = 0; virtual void submitAudio(short* audioBuffer, int audioSize) = 0; virtual bool testAudio(int audioConfiguration) = 0; virtual int detectAudioConfiguration() = 0; };