# Moonlight PC [Moonlight PC](https://moonlight-stream.org) is an open source implementation of NVIDIA's GameStream, as used by the NVIDIA Shield, but built to run on Windows, Mac, and Linux. This client is the successor to [Moonlight Chrome](https://github.com/moonlight-stream/moonlight-chrome) for streaming on PC. Moonlight also has mobile versions for [Android](https://github.com/moonlight-stream/moonlight-android) and [iOS](https://github.com/moonlight-stream/moonlight-ios). You can follow development on our [Discord server](https://moonlight-stream.org/discord). [![AppVeyor Build Status](https://ci.appveyor.com/api/projects/status/glj5cxqwy2w3bglv/branch/master?svg=true)](https://ci.appveyor.com/project/cgutman/moonlight-qt/branch/master) [![Downloads](https://img.shields.io/github/downloads/moonlight-stream/moonlight-qt/total)](https://github.com/moonlight-stream/moonlight-qt/releases) ## Features - Hardware accelerated video decoding on Windows, Mac, and Linux - Supports streaming at up to 120 FPS (high refresh rate monitor recommended) - Supports streaming at 720p, 1080p, 1440p, 4K, and the client PC's native screen resolution - 7.1 surround sound audio support - Support for both pointer capture (for games) and direct mouse control (for remote desktop) - Direct touchscreen mouse control - HEVC support for better image quality at reduced bandwidth - Gamepad support with force feedback for up to 4 players ## Downloads - [Windows, macOS, and Steam Link](https://github.com/moonlight-stream/moonlight-qt/releases) - [Snap (for Ubuntu-based Linux distros)](https://snapcraft.io/moonlight) - [Flatpak (for other Linux distros)](https://flathub.org/apps/details/com.moonlight_stream.Moonlight) - [AppImage](https://github.com/moonlight-stream/moonlight-qt/releases) - [Raspberry Pi 4](https://github.com/moonlight-stream/moonlight-docs/wiki/Installing-Moonlight-Qt-on-Raspberry-Pi-4) - [NVIDIA Jetson and Nintendo Switch (Ubuntu L4T)](https://github.com/moonlight-stream/moonlight-docs/wiki/Installing-Moonlight-Qt-on-Linux4Tegra-(L4T)-Ubuntu) ## Building ### Windows Build Requirements * Qt 5.15 SDK or later * Windows 7 or later * [Visual Studio 2019](https://visualstudio.microsoft.com/downloads/) (Community edition is fine) * Select **MSVC 2019** option during Qt installation. MinGW is not supported. * [DirectX SDK](https://www.microsoft.com/en-us/download/details.aspx?id=6812) * [7-Zip](https://www.7-zip.org/) (only if building installers for non-development PCs) * [WiX Toolset](http://wixtoolset.org/releases/) v3.11 or later (only if building installers for non-development PCs) ### macOS Build Requirements * Qt 5.15 SDK or later * macOS High Sierra (10.13) or later * Xcode 11 * [create-dmg](https://github.com/sindresorhus/create-dmg) (only if building DMGs for use on non-development Macs) ### Linux/Unix Build Requirements * Qt 5.9 SDK or later * GCC or Clang * Install the required packages: * Debian/Ubuntu: `libegl1-mesa-dev libgl1-mesa-dev libopus-dev libqt5svg5-dev libsdl2-dev libsdl2-ttf-dev libssl-dev libavcodec-dev libva-dev libvdpau-dev libxkbcommon-dev qt5-default qt5-qmake qtbase5-dev qtdeclarative5-dev qtquickcontrols2-5-dev wayland-protocols qml-module-qtquick-controls2 qml-module-qtquick-layouts qml-module-qtquick-window2 qml-module-qtquick2` * RedHat/Fedora: `openssl-devel qt5-devel SDL2-devel ffmpeg-devel qt5-qtquickcontrols2-devel libva-devel libvdpau-devel opus-devel pulseaudio-libs-devel alsa-lib-devel SDL2_ttf-devel` * FFmpeg 4.0+ is required to build. If your distro doesn't package FFmpeg 4.0 or later, you can build and install it from source on http://ffmpeg.org/ ### Steam Link Build Requirements * [Steam Link SDK](https://github.com/ValveSoftware/steamlink-sdk) cloned on your build system * STEAMLINK_SDK_PATH environment variable set to the Steam Link SDK path ### Build Setup Steps 1. Install the latest Qt SDK (and optionally, the Qt Creator IDE) from https://www.qt.io/download * You can install Qt via Homebrew on macOS, but you will need to use `brew install qt --with-debug` to be able to create debug builds of Moonlight. * You may also use your Linux distro's package manager for the Qt SDK as long as the packages are Qt 5.9 or later. * This step is not required for building on Steam Link, because the Steam Link SDK includes Qt 5.9. 2. Run `git submodule update --init --recursive` from within `moonlight-qt/` 3. Open the project in Qt Creator or build from qmake on the command line. * To build a binary for use on non-development machines, use the scripts in the `scripts` folder. * For Windows builds, use `scripts\build-arch.bat` and `scripts\generate-bundle.bat`. Execute these scripts from the root of the repository within a Qt command prompt. Ensure WiX and 7-Zip binary directories are in your `%PATH%`. * For macOS builds, use `scripts/generate-dmg.sh`. Execute this script from the root of the repository and ensure Qt's `bin` folder is in your `$PATH`. * For Steam Link builds, run `scripts/build-steamlink-app.sh` from the root of the repository. * To build from the command line for development use, run `qmake moonlight-qt.pro` then `make debug` or `make release` ## Contribute 1. Fork us 2. Write code 3. Send Pull Requests Check out our [website](https://moonlight-stream.org) for project links and information.