#include #include "dxva2.h" #include DEFINE_GUID(DXVADDI_Intel_ModeH264_E, 0x604F8E68,0x4951,0x4C54,0x88,0xFE,0xAB,0xD2,0x5C,0x15,0xB3,0xD6); #define SAFE_COM_RELEASE(x) if (x) { (x)->Release(); } DXVA2Renderer::DXVA2Renderer() : m_SdlRenderer(nullptr), m_DecService(nullptr), m_Decoder(nullptr), m_SurfacesUsed(0), m_Pool(nullptr), m_Device(nullptr), m_RenderTarget(nullptr), m_ProcService(nullptr), m_Processor(nullptr), m_FrameIndex(0) { RtlZeroMemory(m_DecSurfaces, sizeof(m_DecSurfaces)); RtlZeroMemory(&m_DXVAContext, sizeof(m_DXVAContext)); } DXVA2Renderer::~DXVA2Renderer() { SAFE_COM_RELEASE(m_DecService); SAFE_COM_RELEASE(m_Decoder); SAFE_COM_RELEASE(m_Device); SAFE_COM_RELEASE(m_RenderTarget); SAFE_COM_RELEASE(m_ProcService); SAFE_COM_RELEASE(m_Processor); for (int i = 0; i < ARRAYSIZE(m_DecSurfaces); i++) { SAFE_COM_RELEASE(m_DecSurfaces[i]); } if (m_Pool != nullptr) { av_buffer_pool_uninit(&m_Pool); } if (m_SdlRenderer != nullptr) { SDL_DestroyRenderer(m_SdlRenderer); } } void DXVA2Renderer::ffPoolDummyDelete(void*, uint8_t*) { /* Do nothing */ } AVBufferRef* DXVA2Renderer::ffPoolAlloc(void* opaque, int) { DXVA2Renderer* me = reinterpret_cast(opaque); if (me->m_SurfacesUsed < ARRAYSIZE(me->m_DecSurfaces)) { SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "DXVA2 decoder surface high-water mark: %d", me->m_SurfacesUsed); return av_buffer_create((uint8_t*)me->m_DecSurfaces[me->m_SurfacesUsed++], sizeof(*me->m_DecSurfaces), ffPoolDummyDelete, 0, 0); } return NULL; } bool DXVA2Renderer::prepareDecoderContext(AVCodecContext* context) { // m_DXVAContext.workaround and report_id already initialized elsewhere m_DXVAContext.decoder = m_Decoder; m_DXVAContext.cfg = &m_Config; m_DXVAContext.surface = m_DecSurfaces; m_DXVAContext.surface_count = ARRAYSIZE(m_DecSurfaces); context->hwaccel_context = &m_DXVAContext; context->get_format = ffGetFormat; context->get_buffer2 = ffGetBuffer2; context->opaque = this; m_Pool = av_buffer_pool_init2(ARRAYSIZE(m_DecSurfaces), this, ffPoolAlloc, nullptr); if (!m_Pool) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed create buffer pool"); return false; } return true; } int DXVA2Renderer::ffGetBuffer2(AVCodecContext* context, AVFrame* frame, int) { DXVA2Renderer* me = reinterpret_cast(context->opaque); frame->buf[0] = av_buffer_pool_get(me->m_Pool); if (!frame->buf[0]) { return AVERROR(ENOMEM); } frame->data[3] = frame->buf[0]->data; frame->format = AV_PIX_FMT_DXVA2_VLD; frame->width = me->m_VideoWidth; frame->height = me->m_VideoHeight; return 0; } enum AVPixelFormat DXVA2Renderer::ffGetFormat(AVCodecContext*, const enum AVPixelFormat* pixFmts) { const enum AVPixelFormat *p; for (p = pixFmts; *p != -1; p++) { if (*p == AV_PIX_FMT_DXVA2_VLD) return *p; } SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to find DXVA2 HW surface format"); return AV_PIX_FMT_NONE; } bool DXVA2Renderer::initializeDecoder() { HRESULT hr; hr = DXVA2CreateVideoService(m_Device, IID_IDirectXVideoDecoderService, reinterpret_cast(&m_DecService)); if (FAILED(hr)) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "DXVA2CreateVideoService(IID_IDirectXVideoDecoderService) failed: %x", hr); return false; } GUID* guids; GUID chosenDeviceGuid; UINT guidCount; hr = m_DecService->GetDecoderDeviceGuids(&guidCount, &guids); if (FAILED(hr)) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "GetDecoderDeviceGuids() failed: %x", hr); return false; } UINT i; for (i = 0; i < guidCount; i++) { if (m_VideoFormat == VIDEO_FORMAT_H264) { if (IsEqualGUID(guids[i], DXVA2_ModeH264_E) || IsEqualGUID(guids[i], DXVA2_ModeH264_F)) { chosenDeviceGuid = guids[i]; break; } else if (IsEqualGUID(guids[i], DXVADDI_Intel_ModeH264_E)) { chosenDeviceGuid = guids[i]; m_DXVAContext.workaround |= FF_DXVA2_WORKAROUND_INTEL_CLEARVIDEO; break; } } else if (m_VideoFormat == VIDEO_FORMAT_H265) { if (IsEqualGUID(guids[i], DXVA2_ModeHEVC_VLD_Main)) { chosenDeviceGuid = guids[i]; break; } } else if (m_VideoFormat == VIDEO_FORMAT_H265_MAIN10) { if (IsEqualGUID(guids[i], DXVA2_ModeHEVC_VLD_Main10)) { chosenDeviceGuid = guids[i]; break; } } } CoTaskMemFree(guids); if (i == guidCount) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No matching decoder device GUIDs"); return false; } DXVA2_ConfigPictureDecode* configs; UINT configCount; hr = m_DecService->GetDecoderConfigurations(chosenDeviceGuid, &m_Desc, nullptr, &configCount, &configs); if (FAILED(hr)) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "GetDecoderConfigurations() failed: %x", hr); return false; } for (i = 0; i < configCount; i++) { if ((configs[i].ConfigBitstreamRaw == 1 || configs[i].ConfigBitstreamRaw == 2) && IsEqualGUID(configs[i].guidConfigBitstreamEncryption, DXVA2_NoEncrypt)) { m_Config = configs[i]; break; } } CoTaskMemFree(configs); if (i == configCount) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No matching decoder configurations"); return false; } int alignment; // HEVC using DXVA requires 128B alignment if (m_VideoFormat & VIDEO_FORMAT_MASK_H265) { alignment = 128; } else { alignment = 16; } hr = m_DecService->CreateSurface(FFALIGN(m_VideoWidth, alignment), FFALIGN(m_VideoHeight, alignment), ARRAYSIZE(m_DecSurfaces) - 1, m_Desc.Format, D3DPOOL_DEFAULT, 0, DXVA2_VideoDecoderRenderTarget, m_DecSurfaces, nullptr); if (FAILED(hr)) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "CreateSurface() failed: %x", hr); return false; } hr = m_DecService->CreateVideoDecoder(chosenDeviceGuid, &m_Desc, &m_Config, m_DecSurfaces, ARRAYSIZE(m_DecSurfaces), &m_Decoder); if (FAILED(hr)) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "CreateVideoDecoder() failed: %x", hr); return false; } return true; } bool DXVA2Renderer::initializeRenderer() { HRESULT hr; hr = m_Device->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &m_RenderTarget); if (FAILED(hr)) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "GetBackBuffer() failed: %x", hr); return false; } D3DSURFACE_DESC renderTargetDesc; m_RenderTarget->GetDesc(&renderTargetDesc); m_DisplayWidth = renderTargetDesc.Width; m_DisplayHeight = renderTargetDesc.Height; hr = DXVA2CreateVideoService(m_Device, IID_IDirectXVideoProcessorService, reinterpret_cast(&m_ProcService)); if (FAILED(hr)) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "DXVA2CreateVideoService(IID_IDirectXVideoProcessorService) failed: %x", hr); return false; } UINT guidCount; GUID* guids; hr = m_ProcService->GetVideoProcessorDeviceGuids(&m_Desc, &guidCount, &guids); if (FAILED(hr)) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "GetVideoProcessorDeviceGuids() failed: %x", hr); return false; } UINT i; for (i = 0; i < guidCount; i++) { DXVA2_VideoProcessorCaps caps; hr = m_ProcService->GetVideoProcessorCaps(guids[i], &m_Desc, renderTargetDesc.Format, &caps); if (SUCCEEDED(hr)) { if (!(caps.DeviceCaps & DXVA2_VPDev_HardwareDevice)) { SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Device %d is not hardware: %x", i, caps.DeviceCaps); continue; } else if (!(caps.VideoProcessorOperations & DXVA2_VideoProcess_YUV2RGB) && !(caps.VideoProcessorOperations & DXVA2_VideoProcess_YUV2RGBExtended)) { SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Device %d can't convert YUV2RGB: %x", i, caps.VideoProcessorOperations); continue; } else if (!(caps.VideoProcessorOperations & DXVA2_VideoProcess_StretchX) || !(caps.VideoProcessorOperations & DXVA2_VideoProcess_StretchY)) { SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Device %d can't stretch video: %x", i, caps.VideoProcessorOperations); continue; } m_ProcService->GetProcAmpRange(guids[i], &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Brightness, &m_BrightnessRange); m_ProcService->GetProcAmpRange(guids[i], &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Contrast, &m_ContrastRange); m_ProcService->GetProcAmpRange(guids[i], &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Hue, &m_HueRange); m_ProcService->GetProcAmpRange(guids[i], &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Saturation, &m_SaturationRange); hr = m_ProcService->CreateVideoProcessor(guids[i], &m_Desc, renderTargetDesc.Format, 0, &m_Processor); if (FAILED(hr)) { SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "CreateVideoProcessor() failed for GUID %d: %x", i, hr); continue; } break; } else { SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "GetVideoProcessorCaps() failed for GUID %d: %x", i, hr); } } CoTaskMemFree(guids); if (i == guidCount) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to find a usable DXVA2 processor"); return false; } return true; } bool DXVA2Renderer::initialize(SDL_Window* window, int videoFormat, int width, int height) { m_VideoFormat = videoFormat; m_VideoWidth = width; m_VideoHeight = height; // FFmpeg will be decoding on different threads than the main thread that we're // currently running on right now. We must set this hint so SDL will pass // D3DCREATE_MULTITHREADED to IDirect3D9::CreateDevice(). SDL_SetHint(SDL_HINT_RENDER_DIRECT3D_THREADSAFE, "1"); // We require full-screen desktop mode to avoid having to enable V-sync // to synchronize frame delivery (which has a much higher latency penalty). m_SdlRenderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); if (!m_SdlRenderer) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_CreateRenderer() failed: %s", SDL_GetError()); return false; } m_Device = SDL_RenderGetD3D9Device(m_SdlRenderer); // Draw a black frame until the video stream starts rendering SDL_SetRenderDrawColor(m_SdlRenderer, 0, 0, 0, SDL_ALPHA_OPAQUE); SDL_RenderClear(m_SdlRenderer); SDL_RenderPresent(m_SdlRenderer); RtlZeroMemory(&m_Desc, sizeof(m_Desc)); m_Desc.SampleWidth = m_VideoWidth; m_Desc.SampleHeight = m_VideoHeight; m_Desc.SampleFormat.VideoChromaSubsampling = DXVA2_VideoChromaSubsampling_ProgressiveChroma; m_Desc.SampleFormat.NominalRange = DXVA2_NominalRange_0_255; m_Desc.SampleFormat.VideoTransferMatrix = DXVA2_VideoTransferMatrix_BT709; m_Desc.SampleFormat.VideoLighting = DXVA2_VideoLighting_dim; m_Desc.SampleFormat.VideoPrimaries = DXVA2_VideoPrimaries_BT709; m_Desc.SampleFormat.VideoTransferFunction = DXVA2_VideoTransFunc_709; m_Desc.SampleFormat.SampleFormat = DXVA2_SampleProgressiveFrame; m_Desc.Format = (D3DFORMAT)MAKEFOURCC('N','V','1','2'); if (!initializeDecoder()) { return false; } if (!initializeRenderer()) { return false; } return true; } void DXVA2Renderer::renderFrame(AVFrame* frame) { IDirect3DSurface9* surface = reinterpret_cast(frame->data[3]); HRESULT hr; DXVA2_VideoSample sample = {}; sample.Start = m_FrameIndex; sample.End = m_FrameIndex + 1; sample.SrcSurface = surface; sample.SrcRect.right = m_Desc.SampleWidth; sample.SrcRect.bottom = m_Desc.SampleHeight; sample.SampleFormat = m_Desc.SampleFormat; sample.PlanarAlpha = DXVA2_Fixed32OpaqueAlpha(); // Center in frame and preserve aspect ratio double srcAspectRatio = (double)m_Desc.SampleWidth / (double)m_Desc.SampleHeight; double dstAspectRatio = (double)m_DisplayWidth / (double)m_DisplayHeight; if (dstAspectRatio < srcAspectRatio) { // Greater height per width int drawHeight = (int)(m_DisplayWidth / srcAspectRatio); sample.DstRect.top = (m_DisplayHeight - drawHeight) / 2; sample.DstRect.bottom = sample.DstRect.bottom + drawHeight; sample.DstRect.right = m_DisplayWidth; } else { // Greater width per height int drawWidth = (int)(m_DisplayHeight * srcAspectRatio); sample.DstRect.bottom = m_DisplayHeight; sample.DstRect.left = (m_DisplayWidth - drawWidth) / 2; sample.DstRect.right = sample.DstRect.left + drawWidth; } DXVA2_VideoProcessBltParams bltParams = {}; bltParams.TargetFrame = m_FrameIndex++; bltParams.TargetRect = sample.DstRect; bltParams.BackgroundColor.Alpha = 0xFFFF; bltParams.DestFormat.SampleFormat = DXVA2_SampleProgressiveFrame; bltParams.ProcAmpValues.Brightness = m_BrightnessRange.DefaultValue; bltParams.ProcAmpValues.Contrast = m_ContrastRange.DefaultValue; bltParams.ProcAmpValues.Hue = m_HueRange.DefaultValue; bltParams.ProcAmpValues.Saturation = m_SaturationRange.DefaultValue; bltParams.Alpha = DXVA2_Fixed32OpaqueAlpha(); if (SDL_RenderClear(m_SdlRenderer) != 0) { SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "SDL_RenderClear() failed: %s", SDL_GetError()); av_frame_free(&frame); // We're going to cheat a little bit here. It seems SDL's // renderer may flake out in scenarios like moving the window // between monitors, so generate a synthetic reset event for // the main loop to consume. SDL_Event event; event.type = SDL_RENDER_TARGETS_RESET; SDL_PushEvent(&event); return; } hr = m_Processor->VideoProcessBlt(m_RenderTarget, &bltParams, &sample, 1, nullptr); av_frame_free(&frame); if (FAILED(hr)) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "VideoProcessBlt() failed: %x", hr); } // We must try to present to trigger SDL's logic to recover the render target, // even if VideoProcessBlt() fails. SDL_RenderPresent(m_SdlRenderer); }