#include "computerseeker.h" #include "computermanager.h" #include ComputerSeeker::ComputerSeeker(ComputerManager *manager, QString computerName, QObject *parent) : QObject(parent), m_ComputerManager(manager), m_ComputerName(computerName), m_TimeoutTimer(new QTimer(this)) { m_TimeoutTimer->setSingleShot(true); connect(m_TimeoutTimer, &QTimer::timeout, this, &ComputerSeeker::onTimeout); connect(m_ComputerManager, &ComputerManager::computerStateChanged, this, &ComputerSeeker::onComputerUpdated); } void ComputerSeeker::start(int timeout) { m_TimeoutTimer->start(timeout); // Seek desired computer by both connecting to it directly (this may fail // if m_ComputerName is UUID, or the name that doesn't resolve to an IP // address) and by polling it using mDNS, hopefully one of these methods // would find the host m_ComputerManager->addNewHost(m_ComputerName, false); m_ComputerManager->startPolling(); } void ComputerSeeker::onComputerUpdated(NvComputer *computer) { if (!m_TimeoutTimer->isActive()) { return; } if (matchComputer(computer) && isOnline(computer)) { m_ComputerManager->stopPollingAsync(); m_TimeoutTimer->stop(); emit computerFound(computer); } } bool ComputerSeeker::matchComputer(NvComputer *computer) const { QString value = m_ComputerName.toLower(); return computer->name.toLower() == value || computer->localAddress.toLower() == value || computer->remoteAddress.toLower() == value || computer->manualAddress.toLower() == value || computer->uuid.toLower() == value; } bool ComputerSeeker::isOnline(NvComputer *computer) const { return computer->state == NvComputer::CS_ONLINE; } void ComputerSeeker::onTimeout() { m_TimeoutTimer->stop(); m_ComputerManager->stopPollingAsync(); emit errorTimeout(); }