#include #include "vdpau.h" #include #include #include #define BAIL_ON_FAIL(status, something) if ((status) != VDP_STATUS_OK) { \ SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, \ #something " failed: %d", (status)); \ return false; \ } #define GET_PROC_ADDRESS(id, func) status = vdpauCtx->get_proc_address(m_Device, id, (void**)func); \ BAIL_ON_FAIL(status, id) const VdpRGBAFormat VDPAURenderer::k_OutputFormats8Bit[] = { VDP_RGBA_FORMAT_B8G8R8A8, VDP_RGBA_FORMAT_R8G8B8A8 }; const VdpRGBAFormat VDPAURenderer::k_OutputFormats10Bit[] = { VDP_RGBA_FORMAT_B10G10R10A2, VDP_RGBA_FORMAT_R10G10B10A2 }; VDPAURenderer::VDPAURenderer() : m_HwContext(nullptr), m_PresentationQueueTarget(0), m_PresentationQueue(0), m_VideoMixer(0), m_OverlayMutex(nullptr), m_NextSurfaceIndex(0) { SDL_zero(m_OutputSurface); SDL_zero(m_OverlaySurface); } VDPAURenderer::~VDPAURenderer() { if (m_PresentationQueue != 0) { m_VdpPresentationQueueDestroy(m_PresentationQueue); } if (m_VideoMixer != 0) { m_VdpVideoMixerDestroy(m_VideoMixer); } if (m_PresentationQueueTarget != 0) { m_VdpPresentationQueueTargetDestroy(m_PresentationQueueTarget); } for (int i = 0; i < OUTPUT_SURFACE_COUNT; i++) { if (m_OutputSurface[i] != 0) { m_VdpOutputSurfaceDestroy(m_OutputSurface[i]); } } for (int i = 0; i < Overlay::OverlayMax; i++) { if (m_OverlaySurface[i] != 0) { m_VdpBitmapSurfaceDestroy(m_OverlaySurface[i]); } } if (m_OverlayMutex != nullptr) { SDL_DestroyMutex(m_OverlayMutex); } // This must be done last as it frees VDPAU context required to call // the functions above. if (m_HwContext != nullptr) { av_buffer_unref(&m_HwContext); } } bool VDPAURenderer::initialize(PDECODER_PARAMETERS params) { int err; VdpStatus status; SDL_SysWMinfo info; static const char* driverPathsToTry[] = { #if Q_PROCESSOR_WORDSIZE == 8 "/usr/lib64", "/usr/lib64/vdpau", // Fedora x86_64 #endif "/usr/lib", "/usr/lib/vdpau", // Fedora i386 #if defined(Q_PROCESSOR_X86_64) "/usr/lib/x86_64-linux-gnu", "/usr/lib/x86_64-linux-gnu/vdpau", // Ubuntu/Debian x86_64 #elif defined(Q_PROCESSOR_X86_32) "/usr/lib/i386-linux-gnu", "/usr/lib/i386-linux-gnu/vdpau", // Ubuntu/Debian i386 #endif }; SDL_VERSION(&info.version); if (!SDL_GetWindowWMInfo(params->window, &info)) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_GetWindowWMInfo() failed: %s", SDL_GetError()); return false; } if (info.subsystem == SDL_SYSWM_WAYLAND) { SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "VDPAU is not supported on Wayland"); return false; } else if (info.subsystem != SDL_SYSWM_X11) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "VDPAU is not supported on the current subsystem: %d", info.subsystem); return false; } else if (qgetenv("VDPAU_XWAYLAND") != "1" && WMUtils::isRunningWayland()) { // VDPAU initialization causes Moonlight to crash when using XWayland in a Flatpak // on a system with the Nvidia 495.44 driver. VDPAU won't work under XWayland anyway, // so let's not risk trying it (unless the user wants to roll the dice). // https://gitlab.freedesktop.org/vdpau/libvdpau/-/issues/2 SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "VDPAU is disabled on XWayland. Set VDPAU_XWAYLAND=1 to try your luck."); return false; } m_VideoWidth = params->width; m_VideoHeight = params->height; err = av_hwdevice_ctx_create(&m_HwContext, AV_HWDEVICE_TYPE_VDPAU, nullptr, nullptr, 0); if (err < 0 && qEnvironmentVariableIsEmpty("VDPAU_DRIVER_PATH")) { SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Trying fallback VDPAU driver paths"); // Unlike libva, libvdpau doesn't support multiple paths in // their VDPAU_DRIVER_PATH variable, so we must try them all // one at a time. for (auto& driverPath : driverPathsToTry) { qputenv("VDPAU_DRIVER_PATH", driverPath); err = av_hwdevice_ctx_create(&m_HwContext, AV_HWDEVICE_TYPE_VDPAU, nullptr, nullptr, 0); if (err == 0) { // Success! break; } } if (err < 0) { // Unset VDPAU_DRIVER_PATH if we set it ourselves // and we didn't find any working VDPAU drivers. qunsetenv("VDPAU_DRIVER_PATH"); } } if (err < 0) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create VDPAU context: %d", err); return false; } AVHWDeviceContext* devCtx = (AVHWDeviceContext*)m_HwContext->data; AVVDPAUDeviceContext* vdpauCtx = (AVVDPAUDeviceContext*)devCtx->hwctx; m_Device = vdpauCtx->device; GET_PROC_ADDRESS(VDP_FUNC_ID_GET_ERROR_STRING, &m_VdpGetErrorString); GET_PROC_ADDRESS(VDP_FUNC_ID_PRESENTATION_QUEUE_TARGET_DESTROY, &m_VdpPresentationQueueTargetDestroy); GET_PROC_ADDRESS(VDP_FUNC_ID_VIDEO_MIXER_CREATE, &m_VdpVideoMixerCreate); GET_PROC_ADDRESS(VDP_FUNC_ID_VIDEO_MIXER_DESTROY, &m_VdpVideoMixerDestroy); GET_PROC_ADDRESS(VDP_FUNC_ID_VIDEO_MIXER_RENDER, &m_VdpVideoMixerRender); GET_PROC_ADDRESS(VDP_FUNC_ID_PRESENTATION_QUEUE_CREATE, &m_VdpPresentationQueueCreate); GET_PROC_ADDRESS(VDP_FUNC_ID_PRESENTATION_QUEUE_DESTROY, &m_VdpPresentationQueueDestroy); GET_PROC_ADDRESS(VDP_FUNC_ID_PRESENTATION_QUEUE_DISPLAY, &m_VdpPresentationQueueDisplay); GET_PROC_ADDRESS(VDP_FUNC_ID_PRESENTATION_QUEUE_SET_BACKGROUND_COLOR, &m_VdpPresentationQueueSetBackgroundColor); GET_PROC_ADDRESS(VDP_FUNC_ID_PRESENTATION_QUEUE_BLOCK_UNTIL_SURFACE_IDLE, &m_VdpPresentationQueueBlockUntilSurfaceIdle); GET_PROC_ADDRESS(VDP_FUNC_ID_OUTPUT_SURFACE_CREATE, &m_VdpOutputSurfaceCreate); GET_PROC_ADDRESS(VDP_FUNC_ID_OUTPUT_SURFACE_DESTROY, &m_VdpOutputSurfaceDestroy); GET_PROC_ADDRESS(VDP_FUNC_ID_OUTPUT_SURFACE_QUERY_CAPABILITIES, &m_VdpOutputSurfaceQueryCapabilities); GET_PROC_ADDRESS(VDP_FUNC_ID_BITMAP_SURFACE_CREATE, &m_VdpBitmapSurfaceCreate); GET_PROC_ADDRESS(VDP_FUNC_ID_BITMAP_SURFACE_DESTROY, &m_VdpBitmapSurfaceDestroy); GET_PROC_ADDRESS(VDP_FUNC_ID_BITMAP_SURFACE_PUT_BITS_NATIVE, &m_VdpBitmapSurfacePutBitsNative); GET_PROC_ADDRESS(VDP_FUNC_ID_OUTPUT_SURFACE_RENDER_BITMAP_SURFACE, &m_VdpOutputSurfaceRenderBitmapSurface); GET_PROC_ADDRESS(VDP_FUNC_ID_VIDEO_SURFACE_GET_PARAMETERS, &m_VdpVideoSurfaceGetParameters); GET_PROC_ADDRESS(VDP_FUNC_ID_GET_INFORMATION_STRING, &m_VdpGetInformationString); SDL_GetWindowSize(params->window, (int*)&m_DisplayWidth, (int*)&m_DisplayHeight); SDL_assert(info.subsystem == SDL_SYSWM_X11); GET_PROC_ADDRESS(VDP_FUNC_ID_PRESENTATION_QUEUE_TARGET_CREATE_X11, &m_VdpPresentationQueueTargetCreateX11); status = m_VdpPresentationQueueTargetCreateX11(m_Device, info.info.x11.window, &m_PresentationQueueTarget); if (status != VDP_STATUS_OK) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "VdpPresentationQueueTargetCreateX11() failed: %s", m_VdpGetErrorString(status)); return false; } const char* infoString; if (m_VdpGetInformationString(&infoString) == VDP_STATUS_OK) { SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Driver: %s", infoString); } // Try our available output formats to find something the GPU supports bool foundFormat = false; for (int i = 0; i < OUTPUT_SURFACE_FORMAT_COUNT; i++) { VdpBool supported; uint32_t maxWidth, maxHeight; VdpRGBAFormat candidateFormat = (params->videoFormat & VIDEO_FORMAT_MASK_10BIT) ? k_OutputFormats10Bit[i] : k_OutputFormats8Bit[i]; status = m_VdpOutputSurfaceQueryCapabilities(m_Device, candidateFormat, &supported, &maxWidth, &maxHeight); if (status != VDP_STATUS_OK) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "VdpOutputSurfaceQueryCapabilities() failed: %s", m_VdpGetErrorString(status)); return false; } if (supported) { if (m_DisplayWidth <= maxWidth && m_DisplayHeight <= maxHeight) { m_OutputSurfaceFormat = candidateFormat; foundFormat = true; break; } else { SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Display size not within capabilities %dx%d vs %dx%d", m_DisplayWidth, m_DisplayWidth, maxWidth, maxHeight); } } } if (!foundFormat) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No compatible output surface format found!"); return false; } // Create the output surfaces for (int i = 0; i < OUTPUT_SURFACE_COUNT; i++) { // It seems there's some lazy freeing going on or something in VDPAU // because we can get VDP_STATUS_RESOURCES, then wait a bit and it'll // complete without a problem. int tries = 1; do { status = m_VdpOutputSurfaceCreate(m_Device, m_OutputSurfaceFormat, m_DisplayWidth, m_DisplayHeight, &m_OutputSurface[i]); if (status != VDP_STATUS_OK) { SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "VdpOutputSurfaceCreate() try #%d: %s", tries, m_VdpGetErrorString(status)); SDL_Delay(250); } } while (status == VDP_STATUS_RESOURCES && ++tries <= 10); if (status != VDP_STATUS_OK) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "VdpOutputSurfaceCreate() failed: %s", m_VdpGetErrorString(status)); return false; } } status = m_VdpPresentationQueueCreate(m_Device, m_PresentationQueueTarget, &m_PresentationQueue); if (status != VDP_STATUS_OK) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "VdpPresentationQueueCreate() failed: %s", m_VdpGetErrorString(status)); return false; } // Set the background to opaque black VdpColor color = {0.0, 0.0, 0.0, 1.0}; m_VdpPresentationQueueSetBackgroundColor(m_PresentationQueue, &color); // Populate blend state for overlays m_OverlayBlendState.struct_version = VDP_OUTPUT_SURFACE_RENDER_BLEND_STATE_VERSION; m_OverlayBlendState.blend_factor_destination_alpha = VDP_OUTPUT_SURFACE_RENDER_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; m_OverlayBlendState.blend_factor_destination_color = VDP_OUTPUT_SURFACE_RENDER_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; m_OverlayBlendState.blend_factor_source_alpha = VDP_OUTPUT_SURFACE_RENDER_BLEND_FACTOR_SRC_ALPHA; m_OverlayBlendState.blend_factor_source_color = VDP_OUTPUT_SURFACE_RENDER_BLEND_FACTOR_SRC_ALPHA; m_OverlayBlendState.blend_equation_alpha = VDP_OUTPUT_SURFACE_RENDER_BLEND_EQUATION_ADD; m_OverlayBlendState.blend_equation_color = VDP_OUTPUT_SURFACE_RENDER_BLEND_EQUATION_ADD; m_OverlayBlendState.blend_constant = {}; // Allocate mutex to synchronize overlay updates and rendering m_OverlayMutex = SDL_CreateMutex(); if (m_OverlayMutex == nullptr) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create overlay mutex"); return false; } return true; } bool VDPAURenderer::prepareDecoderContext(AVCodecContext* context, AVDictionary**) { context->hw_device_ctx = av_buffer_ref(m_HwContext); // Allow HEVC usage on VDPAU. This was disabled by FFmpeg due to // GL interop issues, but we use VDPAU for rendering so it's no issue. // https://github.com/FFmpeg/FFmpeg/commit/64ecb78b7179cab2dbdf835463104679dbb7c895 context->hwaccel_flags |= AV_HWACCEL_FLAG_ALLOW_PROFILE_MISMATCH; // This flag is recommended due to hardware underreporting supported levels context->hwaccel_flags |= AV_HWACCEL_FLAG_IGNORE_LEVEL; SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Using VDPAU accelerated renderer"); return true; } void VDPAURenderer::notifyOverlayUpdated(Overlay::OverlayType type) { VdpStatus status; SDL_Surface* newSurface = Session::get()->getOverlayManager().getUpdatedOverlaySurface(type); if (newSurface == nullptr && Session::get()->getOverlayManager().isOverlayEnabled(type)) { // There's no updated surface and the overlay is enabled, so just leave the old surface alone. return; } // Destroy the old surface // NB: The mutex ensures the surface is not currently being read for rendering. // NB 2: It is safe to unlock here because this thread is the only surface producer. SDL_LockMutex(m_OverlayMutex); VdpBitmapSurface oldBitmapSurface = m_OverlaySurface[type]; m_OverlaySurface[type] = 0; SDL_UnlockMutex(m_OverlayMutex); if (oldBitmapSurface != 0) { status = m_VdpBitmapSurfaceDestroy(oldBitmapSurface); if (status != VDP_STATUS_OK) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "VdpBitmapSurfaceDestroy() failed: %s", m_VdpGetErrorString(status)); // This should never happen. SDL_assert(false); } } if (!Session::get()->getOverlayManager().isOverlayEnabled(type)) { SDL_FreeSurface(newSurface); return; } if (newSurface != nullptr) { SDL_assert(!SDL_MUSTLOCK(newSurface)); SDL_assert(newSurface->format->format == SDL_PIXELFORMAT_ARGB8888); VdpBitmapSurface newBitmapSurface = 0; status = m_VdpBitmapSurfaceCreate(m_Device, VDP_RGBA_FORMAT_B8G8R8A8, newSurface->w, newSurface->h, VDP_TRUE, // Is this correct? &newBitmapSurface); if (status != VDP_STATUS_OK) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "VdpBitmapSurfaceCreate() failed: %s", m_VdpGetErrorString(status)); SDL_FreeSurface(newSurface); return; } status = m_VdpBitmapSurfacePutBitsNative(newBitmapSurface, &newSurface->pixels, (const uint32_t*)&newSurface->pitch, nullptr); if (status != VDP_STATUS_OK) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "VdpBitmapSurfacePutBitsNative() failed: %s", m_VdpGetErrorString(status)); m_VdpBitmapSurfaceDestroy(newBitmapSurface); SDL_FreeSurface(newSurface); return; } VdpRect overlayRect; if (type == Overlay::OverlayStatusUpdate) { // Bottom Left overlayRect.x0 = 0; overlayRect.y0 = m_DisplayHeight - newSurface->h; } else if (type == Overlay::OverlayDebug) { // Top left overlayRect.x0 = 0; overlayRect.y0 = 0; } overlayRect.x1 = overlayRect.x0 + newSurface->w; overlayRect.y1 = overlayRect.y0 + newSurface->h; // Surface data is no longer needed SDL_FreeSurface(newSurface); SDL_LockMutex(m_OverlayMutex); m_OverlaySurface[type] = newBitmapSurface; m_OverlayRect[type] = overlayRect; SDL_UnlockMutex(m_OverlayMutex); } } bool VDPAURenderer::needsTestFrame() { // We need a test frame to see if this VDPAU driver // supports the profile used for streaming return true; } int VDPAURenderer::getDecoderSdrColorspace() { // VDPAU defaults to Rec 601. // https://http.download.nvidia.com/XFree86/vdpau/doxygen/html/group___vdp_video_mixer.html#ga65580813e9045d94b739ed2bb8b62b46 // // AMD and Nvidia GPUs both correctly process Rec 601, so let's not try our luck using a non-default colorspace. return COLORSPACE_REC_601; } int VDPAURenderer::getDecoderCapabilities() { return CAPABILITY_REFERENCE_FRAME_INVALIDATION_HEVC; } void VDPAURenderer::renderOverlay(VdpOutputSurface destination, Overlay::OverlayType type) { VdpStatus status; // Don't even bother locking the mutex if the overlay is disabled if (!Session::get()->getOverlayManager().isOverlayEnabled(type)) { return; } if (SDL_TryLockMutex(m_OverlayMutex) != 0) { // If the overlay is currently being updated, skip rendering it this frame. return; } // Check if there's a surface to render if (m_OverlaySurface[type] == 0) { SDL_UnlockMutex(m_OverlayMutex); return; } status = m_VdpOutputSurfaceRenderBitmapSurface(destination, &m_OverlayRect[type], m_OverlaySurface[type], nullptr, nullptr, &m_OverlayBlendState, 0); SDL_UnlockMutex(m_OverlayMutex); if (status != VDP_STATUS_OK) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "VdpOutputSurfaceRenderBitmapSurface() failed: %s", m_VdpGetErrorString(status)); return; } } void VDPAURenderer::waitToRender() { VdpOutputSurface chosenSurface = m_OutputSurface[m_NextSurfaceIndex]; // Wait for the next render target surface to be idle before proceeding VdpTime pts; m_VdpPresentationQueueBlockUntilSurfaceIdle(m_PresentationQueue, chosenSurface, &pts); } void VDPAURenderer::renderFrame(AVFrame* frame) { VdpStatus status; VdpVideoSurface videoSurface = (VdpVideoSurface)(uintptr_t)frame->data[3]; // This is safe without locking because this is always called on the main thread VdpOutputSurface chosenSurface = m_OutputSurface[m_NextSurfaceIndex]; m_NextSurfaceIndex = (m_NextSurfaceIndex + 1) % OUTPUT_SURFACE_COUNT; // We need to create the mixer on the fly, because we don't know the dimensions // of our video surfaces in advance of decoding if (m_VideoMixer == 0) { VdpChromaType videoSurfaceChroma; uint32_t videoSurfaceWidth, videoSurfaceHeight; status = m_VdpVideoSurfaceGetParameters(videoSurface, &videoSurfaceChroma, &videoSurfaceWidth, &videoSurfaceHeight); if (status != VDP_STATUS_OK) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "VdpVideoSurfaceGetParameters() failed: %s", m_VdpGetErrorString(status)); return; } SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "VDPAU surface size: %dx%d", videoSurfaceWidth, videoSurfaceHeight); #define PARAM_COUNT 3 const VdpVideoMixerParameter params[PARAM_COUNT] = { VDP_VIDEO_MIXER_PARAMETER_VIDEO_SURFACE_WIDTH, VDP_VIDEO_MIXER_PARAMETER_VIDEO_SURFACE_HEIGHT, VDP_VIDEO_MIXER_PARAMETER_CHROMA_TYPE, }; const void* const paramValues[PARAM_COUNT] = { &videoSurfaceWidth, &videoSurfaceHeight, &videoSurfaceChroma, }; status = m_VdpVideoMixerCreate(m_Device, 0, nullptr, PARAM_COUNT, params, paramValues, &m_VideoMixer); if (status != VDP_STATUS_OK) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "VdpVideoMixerCreate() failed: %s", m_VdpGetErrorString(status)); return; } } // Wait for this frame to be off the screen. This will usually be a no-op // since it already happened in waitToRender(). However, that won't be the // case is when frame pacing is enabled. VdpTime pts; m_VdpPresentationQueueBlockUntilSurfaceIdle(m_PresentationQueue, chosenSurface, &pts); VdpRect sourceRect, outputRect; SDL_Rect src, dst; src.x = src.y = 0; src.w = m_VideoWidth; src.h = m_VideoHeight; dst.x = dst.y = 0; dst.w = m_DisplayWidth; dst.h = m_DisplayHeight; StreamUtils::scaleSourceToDestinationSurface(&src, &dst); outputRect.x0 = dst.x; outputRect.x1 = dst.x + dst.w; outputRect.y0 = dst.y; outputRect.y1 = dst.y + dst.h; sourceRect.x0 = sourceRect.y0 = 0; sourceRect.x1 = m_VideoWidth; sourceRect.y1 = m_VideoHeight; // Render the next frame into the output surface status = m_VdpVideoMixerRender(m_VideoMixer, VDP_INVALID_HANDLE, nullptr, VDP_VIDEO_MIXER_PICTURE_STRUCTURE_FRAME, 0, nullptr, videoSurface, 0, nullptr, &sourceRect, chosenSurface, nullptr, &outputRect, 0, nullptr); if (status != VDP_STATUS_OK) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "VdpVideoMixerRender() failed: %s", m_VdpGetErrorString(status)); return; } // Render overlays into the output surface before display for (int i = 0; i < Overlay::OverlayMax; i++) { renderOverlay(chosenSurface, (Overlay::OverlayType)i); } // Queue the frame for display immediately status = m_VdpPresentationQueueDisplay(m_PresentationQueue, chosenSurface, 0, 0, 0); if (status != VDP_STATUS_OK) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "VdpPresentationQueueDisplay() failed: %s", m_VdpGetErrorString(status)); return; } }