QT += core quick network quickcontrols2 svg CONFIG += c++11 unix:!macx { TARGET = moonlight } else { # On macOS, this is the name displayed in the global menu bar TARGET = Moonlight } # Support debug and release builds from command line for CI CONFIG += debug_and_release # Ensure symbols are always generated CONFIG += force_debug_info # Precompile QML files to avoid writing qmlcache on portable versions. # Since this binds the app against the Qt runtime version, we will only # do this for Windows and Mac, since they ship with the Qt runtime. win32|macx { CONFIG(release, debug|release) { CONFIG += qtquickcompiler } } TEMPLATE = app # The following define makes your compiler emit warnings if you use # any feature of Qt which has been marked as deprecated (the exact warnings # depend on your compiler). Please consult the documentation of the # deprecated API in order to know how to port your code away from it. DEFINES += QT_DEPRECATED_WARNINGS # You can also make your code fail to compile if you use deprecated APIs. # In order to do so, uncomment the following line. # You can also select to disable deprecated APIs only up to a certain version of Qt. DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0 win32 { INCLUDEPATH += \ $$PWD/../libs/windows/include \ $$(DXSDK_DIR)/Include contains(QT_ARCH, i386) { LIBS += -L$$PWD/../libs/windows/lib/x86 LIBS += -L$$(DXSDK_DIR)/Lib/x86 } contains(QT_ARCH, x86_64) { LIBS += -L$$PWD/../libs/windows/lib/x64 LIBS += -L$$(DXSDK_DIR)/Lib/x64 } LIBS += ws2_32.lib winmm.lib dxva2.lib ole32.lib gdi32.lib user32.lib d3d9.lib dwmapi.lib dbghelp.lib } macx { INCLUDEPATH += $$PWD/../libs/mac/include INCLUDEPATH += $$PWD/../libs/mac/Frameworks/SDL2.framework/Versions/A/Headers INCLUDEPATH += $$PWD/../libs/mac/Frameworks/SDL2_ttf.framework/Versions/A/Headers LIBS += -L$$PWD/../libs/mac/lib -F$$PWD/../libs/mac/Frameworks } unix:!macx { CONFIG += link_pkgconfig PKGCONFIG += openssl sdl2 SDL2_ttf opus # SLAudio is used on Steam Link !config_SL { CONFIG += soundio } soundio { packagesExist(libpulse) { PKGCONFIG += libpulse } packagesExist(alsa) { PKGCONFIG += alsa } } packagesExist(libavcodec) { PKGCONFIG += libavcodec libavutil CONFIG += ffmpeg packagesExist(libva) { packagesExist(libva-x11) { CONFIG += libva-x11 } packagesExist(libva-wayland) { CONFIG += libva-wayland } CONFIG += libva } packagesExist(vdpau) { CONFIG += libvdpau } } } win32 { LIBS += -llibssl -llibcrypto -lSDL2 -lSDL2_ttf -lavcodec -lavutil -lopus -ld3dx9 CONFIG += ffmpeg } win32:!winrt { CONFIG += soundio } macx { LIBS += -lssl -lcrypto -lavcodec.58 -lavutil.56 -lopus -framework SDL2 -framework SDL2_ttf LIBS += -lobjc -framework VideoToolbox -framework AVFoundation -framework CoreVideo -framework CoreGraphics -framework CoreMedia -framework AppKit # For libsoundio LIBS += -framework CoreAudio -framework AudioUnit CONFIG += ffmpeg soundio } SOURCES += \ main.cpp \ backend/computerseeker.cpp \ backend/identitymanager.cpp \ backend/nvcomputer.cpp \ backend/nvhttp.cpp \ backend/nvpairingmanager.cpp \ backend/computermanager.cpp \ backend/boxartmanager.cpp \ cli/commandlineparser.cpp \ cli/quitstream.cpp \ cli/startstream.cpp \ settings/streamingpreferences.cpp \ streaming/input.cpp \ streaming/session.cpp \ streaming/audio/audio.cpp \ streaming/audio/renderers/sdlaud.cpp \ gui/computermodel.cpp \ gui/appmodel.cpp \ streaming/streamutils.cpp \ backend/autoupdatechecker.cpp \ path.cpp \ settings/mappingmanager.cpp \ gui/sdlgamepadkeynavigation.cpp \ streaming/video/overlaymanager.cpp \ backend/systemproperties.cpp HEADERS += \ utils.h \ backend/computerseeker.h \ backend/identitymanager.h \ backend/nvcomputer.h \ backend/nvhttp.h \ backend/nvpairingmanager.h \ backend/computermanager.h \ backend/boxartmanager.h \ cli/commandlineparser.h \ cli/quitstream.h \ cli/startstream.h \ settings/streamingpreferences.h \ streaming/input.h \ streaming/session.h \ streaming/audio/renderers/renderer.h \ streaming/audio/renderers/sdl.h \ gui/computermodel.h \ gui/appmodel.h \ streaming/video/decoder.h \ streaming/streamutils.h \ backend/autoupdatechecker.h \ path.h \ settings/mappingmanager.h \ gui/sdlgamepadkeynavigation.h \ streaming/video/overlaymanager.h \ backend/systemproperties.h # Platform-specific renderers and decoders ffmpeg { message(FFmpeg decoder selected) DEFINES += HAVE_FFMPEG SOURCES += \ streaming/video/ffmpeg.cpp \ streaming/video/ffmpeg-renderers/sdlvid.cpp \ streaming/video/ffmpeg-renderers/pacer/pacer.cpp \ streaming/video/ffmpeg-renderers/pacer/nullthreadedvsyncsource.cpp HEADERS += \ streaming/video/ffmpeg.h \ streaming/video/ffmpeg-renderers/renderer.h \ streaming/video/ffmpeg-renderers/sdlvid.h \ streaming/video/ffmpeg-renderers/pacer/pacer.h \ streaming/video/ffmpeg-renderers/pacer/nullthreadedvsyncsource.h } libva { message(VAAPI renderer selected) PKGCONFIG += libva DEFINES += HAVE_LIBVA SOURCES += streaming/video/ffmpeg-renderers/vaapi.cpp HEADERS += streaming/video/ffmpeg-renderers/vaapi.h } libva-x11 { message(VAAPI X11 support enabled) PKGCONFIG += libva-x11 DEFINES += HAVE_LIBVA_X11 } libva-wayland { message(VAAPI Wayland support enabled) PKGCONFIG += libva-wayland DEFINES += HAVE_LIBVA_WAYLAND } libvdpau { message(VDPAU renderer selected) DEFINES += HAVE_LIBVDPAU SOURCES += streaming/video/ffmpeg-renderers/vdpau.cpp HEADERS += streaming/video/ffmpeg-renderers/vdpau.h } config_SL { message(Steam Link build configuration selected) DEFINES += STEAM_LINK HAVE_SLVIDEO HAVE_SLAUDIO LIBS += -lSLVideo -lSLAudio SOURCES += \ streaming/video/slvid.cpp \ streaming/audio/renderers/slaud.cpp HEADERS += \ streaming/video/slvid.h \ streaming/audio/renderers/slaud.h } win32:!winrt { message(DXVA2 renderer selected) SOURCES += \ streaming/video/ffmpeg-renderers/dxva2.cpp \ streaming/video/ffmpeg-renderers/pacer/dxvsyncsource.cpp HEADERS += \ streaming/video/ffmpeg-renderers/dxva2.h \ streaming/video/ffmpeg-renderers/pacer/dxvsyncsource.h } macx { message(VideoToolbox renderer selected) SOURCES += \ streaming/video/ffmpeg-renderers/vt.mm \ streaming/video/ffmpeg-renderers/pacer/displaylinkvsyncsource.mm HEADERS += \ streaming/video/ffmpeg-renderers/vt.h \ streaming/video/ffmpeg-renderers/pacer/displaylinkvsyncsource.h } soundio { message(libsoundio audio renderer selected) DEFINES += HAVE_SOUNDIO SOUNDIO_STATIC_LIBRARY SOURCES += streaming/audio/renderers/soundioaudiorenderer.cpp HEADERS += streaming/audio/renderers/soundioaudiorenderer.h } RESOURCES += \ resources.qrc \ qml.qrc # Additional import path used to resolve QML modules in Qt Creator's code model QML_IMPORT_PATH = # Additional import path used to resolve QML modules just for Qt Quick Designer QML_DESIGNER_IMPORT_PATH = win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../moonlight-common-c/release/ -lmoonlight-common-c else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../moonlight-common-c/debug/ -lmoonlight-common-c else:unix: LIBS += -L$$OUT_PWD/../moonlight-common-c/ -lmoonlight-common-c INCLUDEPATH += $$PWD/../moonlight-common-c/moonlight-common-c/src DEPENDPATH += $$PWD/../moonlight-common-c/moonlight-common-c/src win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../qmdnsengine/release/ -lqmdnsengine else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../qmdnsengine/debug/ -lqmdnsengine else:unix: LIBS += -L$$OUT_PWD/../qmdnsengine/ -lqmdnsengine INCLUDEPATH += $$PWD/../qmdnsengine/qmdnsengine/src/include $$PWD/../qmdnsengine DEPENDPATH += $$PWD/../qmdnsengine/qmdnsengine/src/include $$PWD/../qmdnsengine soundio { win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../soundio/release/ -lsoundio else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../soundio/debug/ -lsoundio else:unix: LIBS += -L$$OUT_PWD/../soundio/ -lsoundio INCLUDEPATH += $$PWD/../soundio/libsoundio DEPENDPATH += $$PWD/../soundio/libsoundio } win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../h264bitstream/release/ -lh264bitstream else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../h264bitstream/debug/ -lh264bitstream else:unix: LIBS += -L$$OUT_PWD/../h264bitstream/ -lh264bitstream INCLUDEPATH += $$PWD/../h264bitstream/h264bitstream DEPENDPATH += $$PWD/../h264bitstream/h264bitstream !winrt { win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../AntiHooking/release/ -lAntiHooking else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../AntiHooking/debug/ -lAntiHooking INCLUDEPATH += $$PWD/../AntiHooking DEPENDPATH += $$PWD/../AntiHooking } unix:!macx: { isEmpty(PREFIX) { PREFIX = /usr/local } isEmpty(BINDIR) { BINDIR = bin } isEmpty(DATADIR) { DATADIR = share } target.path = $$PREFIX/$$BINDIR/ desktop.files = deploy/linux/com.moonlight_stream.Moonlight.desktop desktop.path = $$PREFIX/$$DATADIR/applications/ icons.files = res/moonlight.svg icons.path = $$PREFIX/$$DATADIR/icons/hicolor/scalable/apps/ appstream.files = deploy/linux/com.moonlight_stream.Moonlight.appdata.xml appstream.path = $$PREFIX/$$DATADIR/metainfo/ INSTALLS += target desktop icons appstream } win32 { RC_ICONS = moonlight.ico QMAKE_TARGET_COMPANY = Moonlight Game Streaming Project QMAKE_TARGET_DESCRIPTION = Moonlight Game Streaming Client QMAKE_TARGET_PRODUCT = Moonlight CONFIG -= embed_manifest_exe QMAKE_LFLAGS += /MANIFEST:embed /MANIFESTINPUT:$${PWD}/Moonlight.exe.manifest } macx { # Create Info.plist in object dir with the correct version string system(cp $$PWD/Info.plist $$OUT_PWD/Info.plist) system(sed -i -e 's/VERSION/$$cat(version.txt)/g' $$OUT_PWD/Info.plist) QMAKE_INFO_PLIST = $$OUT_PWD/Info.plist APP_BUNDLE_RESOURCES.files = moonlight.icns APP_BUNDLE_RESOURCES.path = Contents/Resources APP_BUNDLE_FRAMEWORKS.files = $$files(../libs/mac/Frameworks/*.framework, true) APP_BUNDLE_FRAMEWORKS.path = Contents/Frameworks QMAKE_BUNDLE_DATA += APP_BUNDLE_RESOURCES APP_BUNDLE_FRAMEWORKS QMAKE_RPATHDIR += @executable_path/../Frameworks } VERSION = "$$cat(version.txt)" DEFINES += VERSION_STR=\\\"$$cat(version.txt)\\\"