Cameron Gutman
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fced653c1c
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Add a hack to avoid PulseAudio on RPi
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2020-02-08 23:35:42 -08:00 |
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Cameron Gutman
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3a6bf4d20b
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Disable arbitrary audio duration for libsoundio until further testing is done
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2019-12-03 19:00:43 -08:00 |
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Cameron Gutman
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0ccee9d806
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Support arbitrary audio duration in libsoundio renderer
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2019-12-01 19:43:22 -08:00 |
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Cameron Gutman
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5700272dc4
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Improve low bandwidth audio performance for SDL and SLAudio and fix RTSP issues with broken PMTUD
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2019-11-30 22:24:28 -06:00 |
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Cameron Gutman
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7e5a3925b3
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Fix typo in channel mapping
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2019-11-17 14:35:37 -08:00 |
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Cameron Gutman
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1febe32e73
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Fix 5.1 channel mapping on Steam Link
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2019-11-17 12:22:57 -08:00 |
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Cameron Gutman
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96ff51d598
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Use SDL audio for platforms that libsoundio doesn't support
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2019-09-22 12:03:53 -07:00 |
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Cameron Gutman
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5288041da5
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Prevent us from consuming more than 4 samples per write callback to bound latency
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2019-08-03 12:47:44 -07:00 |
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Cameron Gutman
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7acf91883a
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Rework audio renderer selection to fall back and treat ML_AUDIO as a hard selection
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2019-07-26 12:50:45 -04:00 |
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Cameron Gutman
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fc849fb51a
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Switch back to SDL for audio on Linux. Fixes #245
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2019-06-23 13:16:00 -07:00 |
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Cameron Gutman
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c88651939a
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Re-add latency bounding on the SDL audio renderer
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2019-06-23 13:14:55 -07:00 |
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Cameron Gutman
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01254f67f0
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Allow audio renderers to specify capabilities
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2019-06-23 12:49:37 -07:00 |
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Cameron Gutman
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2682829bd3
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Fix Steam Link audio latency cap
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2019-05-20 23:57:27 -07:00 |
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Cameron Gutman
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b3ee7a635f
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Cap queued audio at 40 ms on Steam Link
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2019-05-11 19:09:59 -07:00 |
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Cameron Gutman
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bdbb03e16f
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Request 20 ms audio frames on Steam Link to reduce CPU overhead
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2019-05-04 15:46:11 -07:00 |
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Cameron Gutman
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e6a48481a5
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Restore the bulk submission optimization for Steam Link
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2019-05-01 22:31:52 -07:00 |
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Cameron Gutman
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21f2b1224a
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Decode directly into the audio renderer's buffer to avoid a copy
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2019-05-01 21:27:41 -07:00 |
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Cameron Gutman
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dfb006d264
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More Steam Link performance optimizations
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2019-04-28 15:57:57 -07:00 |
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Cameron Gutman
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2bf552f801
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Batch audio frames on Steam Link to save CPU cycles
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2019-04-28 12:55:04 -07:00 |
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Cameron Gutman
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477fa8fedf
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Add logging callbacks for SLAudio and SLVideo
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2019-04-28 11:01:54 -07:00 |
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Cameron Gutman
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b7116657d9
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Add SLAudio renderer for Steam Link
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2019-03-22 23:08:10 -07:00 |
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Cameron Gutman
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f8e693a060
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Drop samples to account for lost time reinitializing audio. Fixes #176
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2019-02-14 22:32:54 -08:00 |
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Cameron Gutman
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067f5e33aa
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Increase audio buffer on Linux to 25 ms. Fixes #147. Fixes #157.
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2019-01-06 13:49:20 -08:00 |
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Cameron Gutman
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52ef84873e
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Remove excess latency control logic from SDL renderer, since it doesn't appear to work very well anyway
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2019-01-06 13:28:43 -08:00 |
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Cameron Gutman
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c21ba5c808
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Allow the audio renderer to be overriden by the ML_AUDIO environment variable
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2019-01-06 13:28:05 -08:00 |
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Cameron Gutman
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11c7131875
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Replace forgotten clamp to frameCountMax removed by e75dce2543
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2019-01-03 18:49:18 -08:00 |
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Cameron Gutman
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e75dce2543
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Remove one-sample-per-callback write logic to fix crackling at 44.1 KHz. Fixes #152
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2019-01-03 17:23:29 -08:00 |
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Cameron Gutman
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ec2c15946a
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Update audio buffering parameters based on local testing
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2018-12-25 21:45:15 -08:00 |
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Cameron Gutman
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d1640e3bb8
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Audio latency tweaks and fix for PulseAudio with A2DP
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2018-12-25 17:54:18 -08:00 |
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Cameron Gutman
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14cb2e1999
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Remove latency drop logic and replace by single frame writes
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2018-12-25 14:05:17 -08:00 |
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Cameron Gutman
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b97758ef46
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Switch to libsoundio on Linux now that PA works reliably after d1fe752028
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2018-11-28 00:13:04 -08:00 |
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Cameron Gutman
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d1fe752028
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Fix busy looping in libsoundio audio renderer when no audio is playing
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2018-11-27 23:43:31 -08:00 |
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Cameron Gutman
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1fc63a6529
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Exclude libsoundio from Linux build
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2018-10-06 18:24:34 -07:00 |
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Cameron Gutman
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e182445593
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libsoundio audio renderer for Windows and Mac (#97)
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2018-10-05 19:22:57 -07:00 |
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Cameron Gutman
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3dc049ee5f
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Remove automatic audio configuration permanently due to brokenness and allow renderers to request reinitialization on demand
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2018-10-02 01:21:42 -07:00 |
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Cameron Gutman
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a614a693e5
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Revert "Fix surround sound channel mapping on ALSA" since it can be handled inside PortAudio
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2018-10-02 01:09:13 -07:00 |
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Cameron Gutman
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8dddcd04d5
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Remove IAudioRenderer::testAudio() and just use IAudioRenderer::prepareForPlayback() instead
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2018-10-01 19:49:08 -07:00 |
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Cameron Gutman
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209b4a1b02
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Fix surround sound channel mapping on ALSA
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2018-10-01 18:46:16 -07:00 |
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Cameron Gutman
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c239d0814b
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Move audio renderer destruction back off the main thread now that we're using atexit(SDL_Quit)
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2018-09-30 18:09:12 -07:00 |
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Cameron Gutman
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396d65b003
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Fix typo in previous commit
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2018-09-29 22:24:26 -07:00 |
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Cameron Gutman
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fa52e7c1b7
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Fix audio device error with PA renderer (and constify some methods)
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2018-09-29 22:19:41 -07:00 |
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Cameron Gutman
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1ad072236d
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Avoid calling Pa_IsStreamStopped() on each audio frame
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2018-09-29 16:52:40 -07:00 |
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Cameron Gutman
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200b1c5095
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Rename hpp -> h
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2018-09-29 16:18:46 -07:00 |
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Cameron Gutman
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f2e40889b2
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Performance tweaks to PortAudio renderer
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2018-09-22 21:00:44 -07:00 |
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Cameron Gutman
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605d52f160
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Don't block in audio/video renderer callbacks while the renderer is being destroyed
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2018-09-22 20:03:41 -07:00 |
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Cameron Gutman
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71b625081a
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Switch to PortAudio for audio playback
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2018-09-22 17:39:12 -07:00 |
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Cameron Gutman
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2cd4851601
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Improve PortAudio channel autodetection algorithm to workaround PulseAudio issues
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2018-09-22 16:51:45 -07:00 |
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Cameron Gutman
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14ec0259df
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Switch back from Qt Multimedia to SDL for audio configuration detection. Qt is also broken, but just broken in a way that always reports stereo
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2018-09-22 16:20:00 -07:00 |
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Cameron Gutman
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2c960059ee
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Add PoC PortAudio audio renderer
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2018-09-21 23:30:47 -07:00 |
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Cameron Gutman
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04376ca047
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Fix Clang format string signness mismatch warnings
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2018-09-15 16:00:36 -07:00 |
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