Cameron Gutman
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1ebb5fefb1
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Address Clazy warnings
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2021-03-02 18:14:15 -06:00 |
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Cameron Gutman
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164b3edd41
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Fix viewport size on High DPI Wayland systems
Fixes #533
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2021-03-01 22:47:14 -06:00 |
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Cameron Gutman
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819ea36cca
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Hack to fix build on AppVeyor
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2021-02-28 16:47:39 -06:00 |
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Cameron Gutman
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088c9b9e4e
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Stop single-arch binary build before extracting dSYM
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2021-02-28 16:02:50 -06:00 |
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Cameron Gutman
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ab25a9b8ee
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Add Universal binary support to build script
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2021-02-28 15:49:59 -06:00 |
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Cameron Gutman
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b2aea9f8f0
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Revert change to only fire special combos on key up
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2021-02-28 15:06:46 -06:00 |
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Cameron Gutman
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5399b95936
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Fix update checker on macOS with Qt 6.0 builds
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2021-02-28 14:33:20 -06:00 |
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Cameron Gutman
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1d5c120748
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Add support for specifying minimum kernel versions in the update manifest
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2021-02-28 14:27:29 -06:00 |
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jmt-gh
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6be7301e69
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Stats overlay controller combo (#495)
* Update gamepad.cpp
add gamepad combo to toggle stats overlay
* typo fixes
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2021-02-27 17:03:52 -06:00 |
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Maximiliano Bertacchini
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fff9f2b17d
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Add numpad Enter handlers (Keys.onEnterPressed) (#516)
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2021-02-27 17:01:22 -06:00 |
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Cameron Gutman
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87a7d2e45c
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Add setting to only capture system keys in full-screen
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2021-02-27 16:47:38 -06:00 |
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Cameron Gutman
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58803ef40d
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Update SDL to e561ce3 and OpenSSL to 1.1.1j
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2021-02-27 13:08:21 -06:00 |
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Cameron Gutman
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b27ca993aa
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Add support for system key capture in windowed mode on macOS
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2021-02-26 21:43:47 -06:00 |
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Cameron Gutman
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28ecc6bcbf
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Remove old Qt Multimedia audio renderer
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2021-02-25 23:23:08 -06:00 |
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Cameron Gutman
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30c5e3f237
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Fix window icons on Wayland
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2021-02-25 23:20:21 -06:00 |
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Cameron Gutman
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6a25a3a3d0
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Don't require DRM master for SDL KMSDRM backend
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2021-02-25 22:27:20 -06:00 |
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Cameron Gutman
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9a84c0ae30
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Update AppImage to official SDL Git repo
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2021-02-25 22:00:35 -06:00 |
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Cameron Gutman
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133cc5457d
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Use SDL_CaptureMouse() on macOS and Linux too
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2021-02-08 18:30:22 -06:00 |
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Cameron Gutman
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05e4c5b507
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Move clipboard processing to a separate thread to avoid blocking the main thread during pastes
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2021-02-07 17:18:35 -06:00 |
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Cameron Gutman
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8372717a09
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Improve Unicode support for some common characters
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2021-02-07 16:00:00 -06:00 |
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Cameron Gutman
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5f3f2a96fd
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Improve detection of having no clipboard text
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2021-02-07 13:53:03 -06:00 |
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Cameron Gutman
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b83c6f0c28
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Add support for pasting clipboard text
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2021-02-07 13:46:38 -06:00 |
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Cameron Gutman
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36dc0f3e3c
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Use mouse capture for Win32 instead of our global mouse state hack
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2021-02-07 12:38:57 -06:00 |
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Cameron Gutman
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b4edde6f90
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Disable Qt 6 threaded renderer on Windows
They switched from non-threaded to threaded by default in Qt 6
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2021-02-07 11:21:47 -06:00 |
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Cameron Gutman
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395eb5581c
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Cache results of WMUtils::isRunningX11() and WMUtils::isRunningWayland()
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2021-02-07 11:03:53 -06:00 |
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Cameron Gutman
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6dab251055
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Don't overwrite window mode settings when switching between WM and non-WM environments
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2021-02-07 10:49:29 -06:00 |
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Cameron Gutman
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3bd6a6a614
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Fullscreen is no longer required for passing system keyboard shortcuts
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2021-02-06 20:15:58 -06:00 |
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Cameron Gutman
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93d21a0d1d
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Fix EGLImage leak when not using a hwaccel backend
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2021-02-06 17:59:05 -06:00 |
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Cameron Gutman
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2c2a73e320
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Fix build and require SDL 2.0.15 to hook
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2021-02-06 17:07:21 -06:00 |
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Cameron Gutman
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a88a3c9ea3
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Allow SDL to render with KMSDRM backend while Qt is also using DRM
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2021-02-06 16:32:54 -06:00 |
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Cameron Gutman
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e4df70cd56
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Use the async connect thread on all platforms
It turned out that the cause of the random crashes was the threaded renderer
that we now turn off.
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2021-02-06 15:14:15 -06:00 |
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Cameron Gutman
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90f7d35150
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Always use a non-threaded renderer
This ensures we can block Qt's rendering as needed to synchronize with SDL
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2021-02-06 14:58:30 -06:00 |
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Cameron Gutman
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75b19a60c1
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Fix build on macOS and keyboard grab bugs
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2021-02-06 11:29:18 -06:00 |
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Cameron Gutman
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9fc921f49f
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Use SDL's keyboard grab support now that it's been upstreamed
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2021-02-05 00:13:20 -06:00 |
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Cameron Gutman
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4b9e90ac72
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Update SDL for Windows and macOS to Hg 60b9ce4ee73e
ad95543098
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2021-02-04 20:51:33 -06:00 |
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Cameron Gutman
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36dd6c83e0
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Fix assert failure when using v4l2m2m with EGL
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2021-02-04 20:38:18 -06:00 |
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Cameron Gutman
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d790313221
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Use the existing install of Qt on macOS in CI
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2021-02-04 19:39:58 -06:00 |
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Cameron Gutman
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c3895f06c0
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Fix handling of preferred/compatible pixel formats with EGLRenderer and VAAPI/DRM backends
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2021-02-04 19:39:18 -06:00 |
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Cameron Gutman
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76e81fa651
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Add windowed support for MMAL
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2021-02-03 20:57:39 -06:00 |
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Cameron Gutman
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d63a1b0eb0
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Handle custom hwaccel decoders
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2021-02-02 19:45:22 -06:00 |
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Cameron Gutman
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4dffac3c78
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Ask for NV12 buffers for DRMRenderer
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2021-02-02 19:40:06 -06:00 |
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Cameron Gutman
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88391b0274
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Use the decoder's supported pix_fmts to select a suitable renderer
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2021-02-02 19:05:27 -06:00 |
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Cameron Gutman
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c3cea0238e
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Fix build with old EGL 1.5 headers without EGL_EGL_PROTOTYPES
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2021-01-31 21:42:56 -06:00 |
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Cameron Gutman
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5bf4266973
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Fix build with old Mesa EGL headers
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2021-01-31 18:41:53 -06:00 |
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Cameron Gutman
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ed57c54d06
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Move EGL definitions into renderer.h to try to fix build on Armbian
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2021-01-31 17:01:11 -06:00 |
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Cameron Gutman
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01936e000e
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Fix Steam Link bundle build
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2021-01-31 16:27:38 -06:00 |
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Cameron Gutman
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80137848dc
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Add DMA-BUF export compatibility with EGL 1.4
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2021-01-31 16:24:31 -06:00 |
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Cameron Gutman
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149575e0c4
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Don't retranslate if the language didn't change
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2021-01-31 15:28:00 -06:00 |
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Cameron Gutman
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6a66b462ce
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Allow DRMRenderer to be used for indirect rendering
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2021-01-31 15:19:19 -06:00 |
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Cameron Gutman
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1e31f6fe77
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Fix initialization of DRM backend with X running
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2021-01-31 15:03:40 -06:00 |
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