Cameron Gutman
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ef6dfa6d91
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Add basic support for absolute mouse input
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2020-04-11 21:28:11 -07:00 |
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Cameron Gutman
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c8b887fe32
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Use the new SDL_GameControllerRumble() API on SDL 2.0.9 to fix rumble on HIDAPI gamepads
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2019-12-07 16:17:01 -08:00 |
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Cameron Gutman
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16b301236b
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Add a mouse capture fallback if SDL_SetRelativeMouseMode() fails
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2019-07-02 22:17:38 -07:00 |
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Cameron Gutman
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024af89be3
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Add an option to disable the gamepad mouse button toggle
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2019-06-29 18:24:59 -07:00 |
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Cameron Gutman
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fc8d5d5799
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Add gamepad mouse emulation support
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2019-05-19 12:17:23 -07:00 |
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Konstantin Budnikov
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e32bc1a0a3
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SDL_HapticRumblePlay rumble for gamepad without SDL_HAPTIC_LEFTRIGHT support (#181)
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2019-02-20 19:22:38 -08:00 |
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MINICOM\mrb11
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7b0596d9df
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Add controller rumble support.
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2019-02-11 21:39:55 -08:00 |
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Cameron Gutman
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25f70e570e
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Add timer-based input batching for GFE 3.16
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2018-11-15 20:52:07 -08:00 |
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Cameron Gutman
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6661ca17c2
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Fix keys being stuck after Moonlight loses focus or is quit via OS shortcut (Alt+Tab/Alt+F4)
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2018-10-03 18:27:12 -07:00 |
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Cameron Gutman
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9fb0bffd61
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Finish touch input support
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2018-09-30 01:03:26 -07:00 |
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Cameron Gutman
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4a452a2467
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Touch input WIP
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2018-09-29 22:43:28 -07:00 |
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Cameron Gutman
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4ad27670ec
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Provide detection and help for unmapped gamepads. Fixes #70
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2018-09-29 19:14:52 -07:00 |
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Cameron Gutman
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200b1c5095
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Rename hpp -> h
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2018-09-29 16:18:46 -07:00 |
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