Cameron Gutman
|
9a153b7170
|
Remove unneccessary hardcoded text color for better style support
|
2018-11-22 02:35:25 -08:00 |
|
Cameron Gutman
|
065a6caee5
|
Use automatic remote streaming detection
|
2018-11-21 20:55:25 -08:00 |
|
Cameron Gutman
|
9c7df02941
|
Avoid duplicate framework copy now that it's handle in the project file
|
2018-11-20 22:43:10 -08:00 |
|
Cameron Gutman
|
c63c5100e2
|
Version 0.6.4
|
2018-11-20 22:23:03 -08:00 |
|
Cameron Gutman
|
bf05088d70
|
Remove checks that rely on display modes because they can be inaccurate on machines when the monitor is off
|
2018-11-20 22:02:43 -08:00 |
|
Cameron Gutman
|
e7bb146f92
|
Allow streaming to match the refresh rate in unsupported mode
|
2018-11-20 21:47:08 -08:00 |
|
Cameron Gutman
|
688c4a90d9
|
Use the raw display bounds not the usable display bounds for full-screen calculations
|
2018-11-18 23:10:30 -08:00 |
|
Cameron Gutman
|
165ad96be1
|
Fix stack overflow if SDL gamepad initialization fails
|
2018-11-18 22:04:44 -08:00 |
|
Cameron Gutman
|
115ced7ab4
|
Only precompile QML files on release builds
|
2018-11-18 22:04:11 -08:00 |
|
Cameron Gutman
|
ef15b5641a
|
Fix accidental dependency on system SDL2.framework when building in the IDE
|
2018-11-18 21:23:46 -08:00 |
|
Cameron Gutman
|
be50464619
|
Revert "Update SDL2.framework to 2.0.9"
This reverts commit 7254224347 .
|
2018-11-18 16:04:52 -08:00 |
|
Cameron Gutman
|
d847b71c86
|
Fix host virtual gamepads being reconnected during stream startup and causing issues with multiple controllers. Fixes #108
|
2018-11-18 12:05:17 -08:00 |
|
Cameron Gutman
|
dfcc1ff899
|
Also print gamepad mapping on gamepad attach
|
2018-11-17 17:23:20 -08:00 |
|
Cameron Gutman
|
65562937f3
|
Print gamepad GUID string in logs
|
2018-11-17 17:10:52 -08:00 |
|
Cameron Gutman
|
7b5dc33a21
|
Version 0.6.3
|
2018-11-16 01:17:57 -08:00 |
|
Cameron Gutman
|
f64c13b9ec
|
Ujpdate common-c with NAT64 fixes
|
2018-11-16 00:40:42 -08:00 |
|
Cameron Gutman
|
25f70e570e
|
Add timer-based input batching for GFE 3.16
|
2018-11-15 20:52:07 -08:00 |
|
Cameron Gutman
|
b27b64c25c
|
Initialize the SDL timer subsystem
|
2018-11-15 20:45:32 -08:00 |
|
Cameron Gutman
|
bfc64c926a
|
Reorganize settings page now that vertical scrolling works
|
2018-11-15 16:41:02 -08:00 |
|
Cameron Gutman
|
88ad983aa4
|
Update common-c for GFE 3.16
|
2018-11-15 13:11:01 -08:00 |
|
Cameron Gutman
|
a95d2e76f5
|
Fix settings page scrolling. Fixes #106
|
2018-11-13 18:03:53 -08:00 |
|
Cameron Gutman
|
037886ba5b
|
Add tooltips and update help text
|
2018-11-04 14:36:12 -08:00 |
|
Cameron Gutman
|
011edfe2a0
|
Disable any usage of proxy servers
|
2018-11-04 14:15:53 -08:00 |
|
Cameron Gutman
|
1a5a6773ce
|
Add option to determine if Moonlight launches in full-screen. Fixes #103
|
2018-11-04 13:57:33 -08:00 |
|
Cameron Gutman
|
dda22fd387
|
Rename mouse acceleration toggle to raw mouse input
|
2018-11-04 13:31:28 -08:00 |
|
Cameron Gutman
|
7254224347
|
Update SDL2.framework to 2.0.9
|
2018-11-03 14:18:17 -07:00 |
|
Cameron Gutman
|
789e52af57
|
Use SDL_GameControllerGetPlayerIndex() as a hint for picking player indexes
|
2018-11-03 13:04:34 -07:00 |
|
Cameron Gutman
|
b2fcd6c084
|
Update Windows SDL headers to 2.0.9
|
2018-11-03 13:01:35 -07:00 |
|
Cameron Gutman
|
76e5794203
|
Remove SetThreadExecutionState() call now that SDL_DisableScreenSaver() works on Windows
|
2018-11-03 12:44:14 -07:00 |
|
Cameron Gutman
|
a81332dd23
|
Update SDL2 for Windows to MSVC build of 5dc13016cf34b2c503a7599fabdd4f62d1811fdb
|
2018-11-03 12:25:38 -07:00 |
|
Cameron Gutman
|
e1fab22d98
|
Fix accidental removal of decoder deletion in previous commit
|
2018-10-31 18:49:37 -07:00 |
|
Cameron Gutman
|
cb5e58d465
|
Fix use-after-free caught by debug build of SDL2
|
2018-10-31 18:20:39 -07:00 |
|
Cameron Gutman
|
eaeb9ec6f7
|
Version 0.6.2
|
2018-10-28 19:57:38 -07:00 |
|
Cameron Gutman
|
88bb17fca8
|
Change Manufacturer string to "Moonlight Game Streaming Project"
|
2018-10-28 18:11:07 -07:00 |
|
Cameron Gutman
|
f672b8534f
|
Change quit tip based on whether gamepads are attached
|
2018-10-28 17:59:07 -07:00 |
|
Cameron Gutman
|
839c0a45a0
|
Avoid polling server status while streaming
|
2018-10-28 17:53:49 -07:00 |
|
Cameron Gutman
|
974e44ba4c
|
Update common-c for more unique STUN error codes
|
2018-10-28 17:20:34 -07:00 |
|
Cameron Gutman
|
9461ebec2d
|
Log an error if STUN fails
|
2018-10-26 20:54:17 -07:00 |
|
Cameron Gutman
|
48d8a53cd6
|
Resolve WAN address using STUN if the PC is discovered over mDNS
|
2018-10-26 20:44:51 -07:00 |
|
Cameron Gutman
|
2a8dfd63da
|
Update common-c to include STUN code
|
2018-10-26 20:22:38 -07:00 |
|
Cameron Gutman
|
49ac431792
|
Fix calling convention of LoadLibrary hooks which caused x86 builds to crash
|
2018-10-15 07:41:50 -07:00 |
|
Cameron Gutman
|
8a7c463c52
|
Version 0.6.1
|
2018-10-14 23:08:58 -07:00 |
|
Cameron Gutman
|
eab77fba7a
|
Fix inability to play audio on sound cards set to 192 KHz sample rate
|
2018-10-14 22:52:24 -07:00 |
|
Cameron Gutman
|
61d90a5a88
|
Also display a tooltip when the item is highlighted by gamepad/keyboard
|
2018-10-14 22:23:08 -07:00 |
|
Cameron Gutman
|
ef99f02bc7
|
Display the tooltip over the text itself and only if it's truncated
|
2018-10-14 21:39:37 -07:00 |
|
Cameron Gutman
|
9166a604d6
|
Rename NktHookLib.pdb back to its original name to avoid a link-time warning
|
2018-10-14 21:14:32 -07:00 |
|
Cameron Gutman
|
d5a1189053
|
Avoid VAAPI on AMD drivers due to a bad memory leak
|
2018-10-14 20:37:13 -07:00 |
|
Cameron Gutman
|
cb52a53922
|
Remove accidentally committed debugging code
|
2018-10-14 12:59:13 -07:00 |
|
Cameron Gutman
|
1aff2ff0c3
|
Fix CoreAudio failure to open device when it contains certain UTF-8 characters. Fixes #104
|
2018-10-14 11:33:13 -07:00 |
|
Cameron Gutman
|
fd63aad3b8
|
Only avoid HEVC on GFE 3.10 and lower on macOS
|
2018-10-14 11:28:52 -07:00 |
|