Cameron Gutman
e3a7b54f90
Use EGL fences to reduce video latency
2022-04-08 19:28:22 -05:00
Cameron Gutman
474591c6a5
Use a separate callback to indicate EOS instead of renderFrame()
2022-04-07 21:30:20 -05:00
Cameron Gutman
2fc1dda232
Partially revert e64b15d
and b85d5b8
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These changes cause excessive window recreation using the Flatpak on Nvidia with Wayland
2022-03-19 14:50:38 -05:00
Cameron Gutman
3fcf31d009
Improve robustness of EGL retry logic for 10-bit color
2022-01-29 01:12:38 -06:00
Cameron Gutman
b85d5b8822
Enable P010 surface export from VAAPI to EGL
2022-01-23 18:33:30 -06:00
Cameron Gutman
dd941154d6
Fix EGL renderer overlay rendering with SDL_ttf 2.0.18
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Fixes #721
2022-01-20 18:02:44 -06:00
Cameron Gutman
2959faca0c
Fix colorspace transitions in EGLRenderer
2021-11-19 00:54:59 -06:00
Cameron Gutman
43e3679297
Revert "Disable the EGL render thread on Wayland"
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This reverts commit dcc567ebda
.
2021-11-15 21:33:28 -06:00
Cameron Gutman
dcc567ebda
Disable the EGL render thread on Wayland
2021-07-31 17:24:18 -05:00
Cameron Gutman
e74753bec1
Allow fallback from EGL to direct on EGLImage export failure
2021-03-22 22:51:29 -05:00
Cameron Gutman
26d04b5f9c
Render DRM-PRIME frames as opaque images
...
We can't always assume they are NV12. Even if they _are_ NV12,
they may have DRM format modifiers that are incompatible with
simply assuming linear Y and UV buffers (such as tiling).
2021-03-21 23:23:12 -05:00
Cameron Gutman
a0b9684504
Continue refactoring for non-NV12 support in EGLRenderer
2021-03-21 21:43:57 -05:00
Cameron Gutman
d33ccce683
Hold a reference to the underlying DMA-BUFs until the next frame
2021-03-07 12:01:25 -06:00
Cameron Gutman
c3895f06c0
Fix handling of preferred/compatible pixel formats with EGLRenderer and VAAPI/DRM backends
2021-02-04 19:39:18 -06:00
Cameron Gutman
e5bcc793e5
Implement overlay support in EGLRenderer
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Fixes #405
2020-12-19 23:01:41 -06:00
Cameron Gutman
2f3a1a5d79
Work around bug where GLES surface creation repeatedly fails on X11
2020-09-07 23:53:29 -07:00
Cameron Gutman
994312c212
Force GL to block after the current frame instead during the next frame
2020-05-16 16:25:13 -07:00
Cameron Gutman
ed128c558f
Add support for EGLRenderer on EGL 1.4
2020-05-16 12:13:00 -07:00
Cameron Gutman
42ced309d3
Restore the original GL attributes after EGLRenderer is destroyed
2020-05-15 20:22:11 -07:00
Cameron Gutman
26c9ad7f06
Use eglGetProcAddress() for all GLES 2.0 extensions
2020-05-15 19:39:41 -07:00
Cameron Gutman
eb9e1f81d4
Enable the EGLRenderer to use the render thread
2020-05-13 19:09:20 -07:00
Antoine Damhet
0a396f3112
Introduce a new FFMPEG frontend renderer: EGLRenderer
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Right now this renderer works on X11 & Wayland with VAAPI as a backend.
Some rendering latency benchmarks on my `i7-10510U` (with
`intel-media-driver` 20.1.1 which cause a *huge* regression with the
SDL_Renderer):
| | X11 | Wayland |
| Before | 6.78ms | 22.50ms |
| EGLRenderer | 0.76ms | 00.77ms |
Signed-off-by: Antoine Damhet <antoine.damhet@lse.epita.fr>
2020-05-12 11:11:35 +02:00