Commit graph

7 commits

Author SHA1 Message Date
Cameron Gutman
6d3d51553b Wait on our D3D11 swapchain before rendering to reduce latency 2022-04-07 21:46:48 -05:00
Cameron Gutman
9a64c026ea Use optimized pixel shaders for the normal SDR and HDR colorspaces 2022-02-09 20:46:02 -06:00
Cameron Gutman
4dc07bf63f Don't render the alignment padding area 2022-02-05 15:23:29 -06:00
Cameron Gutman
04a0aca221 Create SRVs for all textures in the pool during initialization 2022-02-05 14:49:08 -06:00
Cameron Gutman
1942e72474 Only bind the constant buffer once 2022-02-05 14:15:35 -06:00
Cameron Gutman
f256407789 Implement D3D11VA video rendering 2022-02-04 21:51:34 -06:00
Cameron Gutman
67612f607e WIP: D3D11VA support
Overlays work, but drawing the actual video is unimplemented
2022-02-03 19:45:07 -06:00