Cameron Gutman
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51e9ab83ad
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Send a null AVFrame to indicate end of stream to allow renderers to do render thread cleanup
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2020-05-13 18:55:21 -07:00 |
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Cameron Gutman
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de7b973239
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Plumb presentation time from server into AVFrame.pts field
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2019-11-11 18:03:47 -08:00 |
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Cameron Gutman
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c2b12868bb
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Move DisplayLinkVsyncSource back into VTRenderer to reduce latency
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2019-05-11 18:33:12 -07:00 |
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Cameron Gutman
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53138d7c16
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Name threads for easier debugging
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2019-05-03 21:18:58 -07:00 |
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Cameron Gutman
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859a5a5e0c
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Allow a renderer to opt-out of the render thread and use that for SDL on OGL
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2019-04-09 21:46:14 -07:00 |
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Cameron Gutman
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052194714a
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Adjust thread priorities based on recent refactoring
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2019-03-17 00:45:31 -07:00 |
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Cameron Gutman
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e5a8b49c93
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Limit the number of queued frames in Pacer to prevent excessive memory consumption if the renderer gets blocked for a while
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2019-02-18 12:13:45 -08:00 |
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Cameron Gutman
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80a40ac5f9
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Increase frame drop threshold
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2019-02-16 23:13:35 -08:00 |
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Cameron Gutman
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ab4127f940
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Use presence of a frame after rendering rather than render time for frame dropping
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2019-02-15 22:44:52 -08:00 |
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Cameron Gutman
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f03d12b677
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Use a separate render thread even with a V-Sync source
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2019-02-15 22:09:50 -08:00 |
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Cameron Gutman
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81c6202582
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Rename renderFrameAtVsync() to renderFrame() in preparation for further refactoring
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2019-02-15 21:07:02 -08:00 |
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Cameron Gutman
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4471a858db
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Fix miscounted pacer dropped frames in non-pacing mode
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2019-01-22 21:21:29 -08:00 |
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Cameron Gutman
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9799b82d53
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Improve long render time logic
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2019-01-22 20:55:35 -08:00 |
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Cameron Gutman
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78915e0b99
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Use a separate render thread when not using frame pacing
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2019-01-22 20:31:31 -08:00 |
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Cameron Gutman
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1f972b1828
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Require several consecutive long render times to drop a frame
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2019-01-21 17:58:42 -08:00 |
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Cameron Gutman
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c064f87889
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Drop a frame if the rendering time exceeds the v-sync period
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2019-01-20 19:59:29 -08:00 |
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Cameron Gutman
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cfabaf334e
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Add frame pacing toggle
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2018-12-25 12:57:00 -08:00 |
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Cameron Gutman
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c054536fab
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Count Pacer delay in frame stats
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2018-12-25 12:09:45 -08:00 |
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Cameron Gutman
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a0249b4337
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Add video stats for performance overlay
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2018-09-25 00:47:59 -07:00 |
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Cameron Gutman
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c9a7c15f98
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Improve unsupported FPS options and performance
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2018-09-08 15:09:46 -07:00 |
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Cameron Gutman
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4dba74e2f9
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Fix handling of undefined and non-matching refresh rate
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2018-09-06 19:16:59 -07:00 |
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Cameron Gutman
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dae21f2638
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Detect native panel resolution on Retina displays. Fixes #59
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2018-09-04 00:21:37 -04:00 |
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Cameron Gutman
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af6e99cbac
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Select the highest full-screen refresh rate that our stream FPS evenly divides
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2018-09-03 22:54:41 -04:00 |
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Cameron Gutman
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fa93364ddd
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Ensure the CVDisplayLink is synchronized to the display that our window is on
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2018-09-03 20:19:24 -04:00 |
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Cameron Gutman
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f7d3c10c9d
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Plumb the ability to disable V-sync through the video renderers
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2018-08-20 18:19:42 -07:00 |
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Cameron Gutman
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6b395c816f
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Allow Pacer to wait for frames up until a few ms before v-sync for better smoothness and lower latency
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2018-08-20 17:53:35 -07:00 |
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Cameron Gutman
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345e800abd
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Always submit frames to Pacer if it's using a frame queue
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2018-08-16 17:59:33 -07:00 |
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Cameron Gutman
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8e257ab241
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Remove unused function
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2018-08-16 00:04:28 -07:00 |
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Cameron Gutman
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7d61acb2a8
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Use Pacer to drive all rendering
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2018-08-15 23:57:03 -07:00 |
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Cameron Gutman
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f6a451d6e7
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Add PoC VsyncSource for Windows using DwmFlush(). Soon to be replaced with D3DKMTWaitForVerticalBlankEvent().
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2018-08-15 23:20:56 -07:00 |
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Cameron Gutman
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e68a15c825
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Move the Vsync logic from VTRenderer into a VsyncSource
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2018-08-15 22:02:15 -07:00 |
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