Cameron Gutman
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93c02fb43a
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Print GPU info in D3D11VA renderer
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2022-02-20 22:10:18 -06:00 |
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Cameron Gutman
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36db791516
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Refactor D3D11 shaders to reduce duplicated code
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2022-02-16 19:38:18 -06:00 |
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Cameron Gutman
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9a64c026ea
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Use optimized pixel shaders for the normal SDR and HDR colorspaces
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2022-02-09 20:46:02 -06:00 |
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Cameron Gutman
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be2af1d17a
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Add environment variables to configure DXVA2 and D3D11VA options
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2022-02-08 22:27:27 -06:00 |
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Cameron Gutman
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1d79bcc657
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Disable waitable swapchains in full-screen mode
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2022-02-06 00:28:59 -06:00 |
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Cameron Gutman
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e8b4494fc3
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Add an extra buffer for DirectFlip
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2022-02-05 23:22:07 -06:00 |
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Cameron Gutman
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2518208c5c
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Don't set fullScreenDesc fields to prevent entering "proxy" full-screen mode
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2022-02-05 19:32:05 -06:00 |
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Cameron Gutman
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918fea7d4b
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Precompute the aspect ratio stretch to avoid having to change viewports twice each frame
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2022-02-05 15:44:37 -06:00 |
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Cameron Gutman
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4dc07bf63f
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Don't render the alignment padding area
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2022-02-05 15:23:29 -06:00 |
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Cameron Gutman
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04a0aca221
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Create SRVs for all textures in the pool during initialization
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2022-02-05 14:49:08 -06:00 |
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Cameron Gutman
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1942e72474
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Only bind the constant buffer once
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2022-02-05 14:15:35 -06:00 |
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Cameron Gutman
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f256407789
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Implement D3D11VA video rendering
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2022-02-04 21:51:34 -06:00 |
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Cameron Gutman
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67612f607e
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WIP: D3D11VA support
Overlays work, but drawing the actual video is unimplemented
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2022-02-03 19:45:07 -06:00 |
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