Commit graph

398 commits

Author SHA1 Message Date
Cameron Gutman
99495cff90 Add logging for cases where color range/encoding cannot be set 2022-03-19 13:12:41 -05:00
Cameron Gutman
a6395b9025 Fix short UI hang when manually stopping the stream after losing connection with the host 2022-03-06 13:11:36 -06:00
Cameron Gutman
4b83b022d3 Remove unnecessary assert 2022-02-25 22:47:20 -06:00
Cameron Gutman
93c02fb43a Print GPU info in D3D11VA renderer 2022-02-20 22:10:18 -06:00
Cameron Gutman
9add6b3696 Add DXVA2 quirk for AMD GPUs to fix color range on the latest drivers 2022-02-17 00:35:33 -06:00
Cameron Gutman
36db791516 Refactor D3D11 shaders to reduce duplicated code 2022-02-16 19:38:18 -06:00
Cameron Gutman
9a64c026ea Use optimized pixel shaders for the normal SDR and HDR colorspaces 2022-02-09 20:46:02 -06:00
Cameron Gutman
be2af1d17a Add environment variables to configure DXVA2 and D3D11VA options 2022-02-08 22:27:27 -06:00
Cameron Gutman
1d79bcc657 Disable waitable swapchains in full-screen mode 2022-02-06 00:28:59 -06:00
Cameron Gutman
e8b4494fc3 Add an extra buffer for DirectFlip 2022-02-05 23:22:07 -06:00
Cameron Gutman
2518208c5c Don't set fullScreenDesc fields to prevent entering "proxy" full-screen mode 2022-02-05 19:32:05 -06:00
Cameron Gutman
918fea7d4b Precompute the aspect ratio stretch to avoid having to change viewports twice each frame 2022-02-05 15:44:37 -06:00
Cameron Gutman
4dc07bf63f Don't render the alignment padding area 2022-02-05 15:23:29 -06:00
Cameron Gutman
04a0aca221 Create SRVs for all textures in the pool during initialization 2022-02-05 14:49:08 -06:00
Cameron Gutman
1942e72474 Only bind the constant buffer once 2022-02-05 14:15:35 -06:00
Cameron Gutman
f256407789 Implement D3D11VA video rendering 2022-02-04 21:51:34 -06:00
Cameron Gutman
67612f607e WIP: D3D11VA support
Overlays work, but drawing the actual video is unimplemented
2022-02-03 19:45:07 -06:00
Cameron Gutman
76bd4a1c7b Don't set the HDR metadata blob if we don't have one 2022-01-30 22:57:53 -06:00
Cameron Gutman
13dbad6f35 Fix build with old libdrm headers 2022-01-30 22:56:22 -06:00
Cameron Gutman
cf089fdfe9 Add support for HDR with VAAPI using DRM frontend renderer 2022-01-29 18:16:39 -06:00
Cameron Gutman
9755e31fa2 Refactor VAAPI surface export check into separate function 2022-01-29 17:45:36 -06:00
Cameron Gutman
3fcf31d009 Improve robustness of EGL retry logic for 10-bit color 2022-01-29 01:12:38 -06:00
Cameron Gutman
1cbdd0e675 Display the HDR option if the platform has a decoder that supports it 2022-01-29 00:59:04 -06:00
Cameron Gutman
e0fd84d6f5 Fix build with old libdrm headers 2022-01-29 00:28:46 -06:00
Cameron Gutman
443720c3de Plumb HDR metadata into DRM renderer 2022-01-28 22:40:07 -06:00
Cameron Gutman
254526a213 Plumb HDR mode information to the decoders 2022-01-28 22:10:50 -06:00
Cameron Gutman
ad0afb5fc9 Prefer direct rendering when using HDR 2022-01-27 22:36:49 -06:00
Cameron Gutman
e64b15d2a7 Rework how we deal with window re-creation for EGLRenderer
Previously we opted to just lie to SDL and tell it that the current
GL context is actually GLES 3.0 when it wasn't. This meant that
we avoided our window being recreated for GLES usage on Wayland
and KMSDRM, but that meant our 10-bit color change didn't apply
either. I suspect this hackery is what led EGLRenderer to get
stuck in a state where SDL_CreateRenderer() always failed.

Now SDL will recreate our window once to configure a compatible GL
API for our renderer. If that fails, we'll move on to a different
renderer (which may recreate the window again).
2022-01-27 21:49:03 -06:00
Cameron Gutman
2416618b34 Don't require 2 bits of alpha for 10-bit color 2022-01-26 18:55:56 -06:00
Cameron Gutman
a0709bec51 Improve debugging and add missing break 2022-01-23 21:12:32 -06:00
Cameron Gutman
f5bc4e7a24 Add color properties to DRM renderer 2022-01-23 21:03:56 -06:00
Cameron Gutman
b4665b6e5a Pick a 10-bit DRM overlay for Main10 streaming 2022-01-23 19:19:16 -06:00
Cameron Gutman
b85d5b8822 Enable P010 surface export from VAAPI to EGL 2022-01-23 18:33:30 -06:00
Cameron Gutman
12ad75a6b0 Move hybrid decode detection logic into a central location 2022-01-23 15:41:33 -06:00
Cameron Gutman
af92fe6ad1 Fix Apple silicon CPU check 2022-01-23 13:01:20 -06:00
Cameron Gutman
fcf7ed4faa Only use the VT rasterization workaround on Apple silicon 2022-01-22 20:25:50 -06:00
Cameron Gutman
a58649fd10 Update Windows and macOS to FFmpeg 5.0 2022-01-22 13:44:05 -06:00
Cameron Gutman
dd941154d6 Fix EGL renderer overlay rendering with SDL_ttf 2.0.18
Fixes #721
2022-01-20 18:02:44 -06:00
Cameron Gutman
f0659b4f3c Fix random crash on stream start with renderers that require test frames 2022-01-18 18:19:28 -06:00
Cameron Gutman
c138cbf994 Fix Windows build 2022-01-17 15:47:36 -06:00
Cameron Gutman
dfe275ab67 Avoid consuming stale data during/after decoder reset 2022-01-17 15:26:00 -06:00
Cameron Gutman
d6cfbdb273 Rewrite FFmpeg decoder to use pull model
This allows us to keep asynchronous decoders like MMAL and V4L2M2M fed
while we're waiting for output frames. Behavior for synchronous decoders
should be identical.

Continuing to feed new data while waiting for output frames is crucial for
acceptable performance on 1080p video on the Raspberry Pi using V4L2M2M,
since it allows the decode and copy operations to be pipelined.
2022-01-17 15:06:12 -06:00
Cameron Gutman
b9a6fb1fe5 Add workaround for AVSampleBufferDisplayLayer colorspace and artifacting issues
Fixes #493
2022-01-15 14:44:08 -06:00
Cameron Gutman
4b6194e15e Add chroma location buffer attachment 2022-01-15 12:17:31 -06:00
Cameron Gutman
31eddd8da0 Remove superfluous colorspace check 2022-01-13 01:19:17 -06:00
Cameron Gutman
abf2a14ee6 Handle colorspace changes in SDL renderer 2022-01-13 01:16:09 -06:00
Cameron Gutman
08175de069 Fix incorrect colorspace in MMAL renderer 2022-01-09 17:04:38 -06:00
Cameron Gutman
808933cd70 Use DT files to get status of FKMS and rpivid 2022-01-09 16:44:20 -06:00
Cameron Gutman
384dd2adab Prefer a render node in indirect rendering mode 2022-01-08 18:39:12 -06:00
lyashenko.v
1046d264d8 Fixed not working frame pacing on macOS 2022-01-06 23:23:00 -06:00