Commit graph

821 commits

Author SHA1 Message Date
Cameron Gutman
b1fb3f2391 Set FFmpeg log level at debug until first frame is rendered 2019-02-13 18:34:59 -08:00
konst2
041e901c61 Fix hotkeys for non-latin keyboard layouts 2019-02-13 19:56:44 +03:00
Cameron Gutman
bb72134992 Attempt to fix Travis CI Linux build 2019-02-12 23:25:23 -08:00
Cameron Gutman
f83853c2fb OverlayManager now manages font size for the overlays 2019-02-12 22:36:56 -08:00
Cameron Gutman
d5f7b20be3 Update common-c with sign extension fix 2019-02-12 22:24:47 -08:00
Cameron Gutman
b878d64460 Check rumble controller number is within the supported range 2019-02-12 22:05:55 -08:00
Cameron Gutman
5397e8ae1a Don't use SDL_GameControllerGetPlayerIndex() because the indexes may be non-contiguous (and wrong) on XInput 2019-02-12 22:04:05 -08:00
Cameron Gutman
46bd8ad83d Add debug overlay for SDL renderer 2019-02-12 21:55:15 -08:00
Cameron Gutman
4dac57cf8c Add SDL2_ttf dependency for Linux 2019-02-12 21:38:51 -08:00
Cameron Gutman
95cb026446 Add SDL2_ttf for macOS 2019-02-12 21:32:11 -08:00
Cameron Gutman
76ea714257 Add SDL2_ttf for Windows 2019-02-12 21:18:55 -08:00
Cameron Gutman
5788fa7204 Make OverlayManager own the overlay color setting 2019-02-12 20:39:10 -08:00
Cameron Gutman
d077c6450f Split SdlRenderer from renderer.h 2019-02-12 19:58:36 -08:00
Cameron Gutman
4499ed3878 Work around dialog rendering issue with QGnomePlatform. Fixes #161 2019-02-12 19:45:14 -08:00
Cameron Gutman
feb5e3bc78 Fix SDL_WasInit asserts firing due to lifetime management issues with SdlInputHandler 2019-02-12 19:30:02 -08:00
Cameron Gutman
23f1060756 Polish the resume/quit buttons 2019-02-12 19:07:48 -08:00
Cameron Gutman
6ed512e762 Provide a renderer callback when the overlay data changes 2019-02-12 18:43:38 -08:00
Cameron Gutman
947970e07b Shortcut decoder initialization when only using it for capability testing 2019-02-12 18:42:53 -08:00
Cameron Gutman
df567b405a Minor bugfixes to haptics 2019-02-11 21:55:56 -08:00
MINICOM\mrb11
7b0596d9df Add controller rumble support. 2019-02-11 21:39:55 -08:00
Cameron Gutman
4b7200ae69 Don't display the connection terminated dialog for intended disconnects 2019-02-10 02:19:37 -08:00
Cameron Gutman
710648f3f4 Fix QuitSegue -> StreamSegue transition to be direct via replacement and disallow toolbar interactions 2019-02-09 21:15:17 -08:00
Cameron Gutman
d2002b6a62 Fix SOPS issues causing 720p60 settings on non-standard resolutions and FPS values 2019-02-09 20:37:11 -08:00
Cameron Gutman
8de42b3199 Fix gamepad menu focus and dismissal issues 2019-02-09 19:59:01 -08:00
Cameron Gutman
48e78d2cd3 Don't allow focus on invisible menu items 2019-02-09 19:21:43 -08:00
Cameron Gutman
1fd099db70 Log when StretchRect() fails 2019-02-09 18:47:57 -08:00
Cameron Gutman
2986a40c5a Fix some gamepads working for UI navigation but not in game 2019-01-29 22:01:05 -08:00
Cameron Gutman
8bb6d4d0d9 Fix VDPAU scaling on AMD cards. Fixes #171 2019-01-29 20:52:41 -08:00
Cameron Gutman
00f08578ee Update common-c to fix IDR issue on GFE 3.17 2019-01-29 20:18:03 -08:00
Cameron Gutman
6a514c7f51
Update readme to point to Snap package 2019-01-29 18:30:56 -08:00
Cameron Gutman
21aad643f3 Use 32 pixel alignment for HEVC to fix Intel green line issue 2019-01-28 21:26:27 -08:00
Cameron Gutman
8687448966 Use StretchRect() on Intel GPUs or if VideoProcessBlt() fails 2019-01-28 19:18:43 -08:00
Cameron Gutman
6fcc8b721b Add a button for quitting the running app 2019-01-26 23:57:02 -08:00
Cameron Gutman
b4bbd58c77 Add long press action on PC view for touchscreens 2019-01-26 23:11:09 -08:00
Cameron Gutman
1a45b8f07a
Fix dialog box styles 2019-01-26 21:45:32 -08:00
Cameron Gutman
4471a858db Fix miscounted pacer dropped frames in non-pacing mode 2019-01-22 21:21:29 -08:00
Cameron Gutman
22e712af5a Add v-sync text to stats overlay 2019-01-22 20:55:58 -08:00
Cameron Gutman
9799b82d53 Improve long render time logic 2019-01-22 20:55:35 -08:00
Cameron Gutman
78915e0b99 Use a separate render thread when not using frame pacing 2019-01-22 20:31:31 -08:00
Cameron Gutman
c9cc65aae7 Fix appstream metadata release date for v0.8.1 2019-01-22 19:07:14 -08:00
Cameron Gutman
a4edd9d202 Submit frame directly from the decoder thread to avoid interference from the main thread 2019-01-21 20:27:37 -08:00
Cameron Gutman
7747624c80 Revert "Wake up main thread immediately after new frame is pushed"
This reverts commit aab7191a44.
2019-01-21 20:10:13 -08:00
Cameron Gutman
aab7191a44 Wake up main thread immediately after new frame is pushed 2019-01-21 18:57:14 -08:00
Cameron Gutman
1f972b1828 Require several consecutive long render times to drop a frame 2019-01-21 17:58:42 -08:00
Cameron Gutman
58b77cf589 Fix inaccurate pacer drop and network drop percentages and add total FPS stat 2019-01-21 17:43:15 -08:00
Cameron Gutman
c064f87889 Drop a frame if the rendering time exceeds the v-sync period 2019-01-20 19:59:29 -08:00
Cameron Gutman
d6b4c8e7da Avoid blocking decoding operations during Present calls 2019-01-20 14:08:53 -08:00
Cameron Gutman
49f0b45fa8
Update build requirements for Windows 2019-01-20 11:58:30 -08:00
Cameron Gutman
b19c4bfc5d Add performance overlay for DXVA2 renderer 2019-01-19 23:05:56 -08:00
Cameron Gutman
e944c819d9 Add prefix for NvLogLevel enum values 2019-01-19 21:32:35 -08:00