Cameron Gutman
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859a5a5e0c
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Allow a renderer to opt-out of the render thread and use that for SDL on OGL
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2019-04-09 21:46:14 -07:00 |
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Cameron Gutman
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6783cf57da
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TTF_OpenFontRW retains the SDL_RWops on success, so we must keep the font data around to back it
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2019-04-09 21:26:47 -07:00 |
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Cameron Gutman
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54383b84ec
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Fix random deadlocks on window resize with the software decoder due to processing window messages off the render thread
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2019-04-03 20:44:50 -07:00 |
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Cameron Gutman
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cabbba2448
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Move status update overlay to bottom left for SDL
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2019-03-23 21:14:21 -07:00 |
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Cameron Gutman
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c313f1a20b
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Embed our data files inside the binary with QRC
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2019-03-23 10:45:44 -07:00 |
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Cameron Gutman
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c75b9c9221
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Add connection status overlay for DXVA2 and SDL
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2019-03-17 15:08:21 -07:00 |
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Cameron Gutman
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bf5d43d0cf
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Use SDL_HINT_OVERRIDE for critical hints
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2019-03-17 00:18:15 -07:00 |
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Cameron Gutman
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f2ac570949
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Rebuild SDL2 (5dc13016cf) with USE_D3D9EX
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2019-03-16 23:52:40 -07:00 |
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Cameron Gutman
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81c6202582
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Rename renderFrameAtVsync() to renderFrame() in preparation for further refactoring
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2019-02-15 21:07:02 -08:00 |
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Cameron Gutman
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b1799009b3
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Use the Path class to lookup ModeSeven.ttf
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2019-02-15 18:13:36 -08:00 |
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Cameron Gutman
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f83853c2fb
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OverlayManager now manages font size for the overlays
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2019-02-12 22:36:56 -08:00 |
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Cameron Gutman
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46bd8ad83d
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Add debug overlay for SDL renderer
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2019-02-12 21:55:15 -08:00 |
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Cameron Gutman
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d077c6450f
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Split SdlRenderer from renderer.h
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2019-02-12 19:58:36 -08:00 |
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Cameron Gutman
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cfabaf334e
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Add frame pacing toggle
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2018-12-25 12:57:00 -08:00 |
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Cameron Gutman
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12496e4432
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Refactor audio rendering into a separate class
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2018-09-13 06:23:06 -07:00 |
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