Cameron Gutman
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b97758ef46
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Switch to libsoundio on Linux now that PA works reliably after d1fe752028
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2018-11-28 00:13:04 -08:00 |
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Cameron Gutman
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d1fe752028
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Fix busy looping in libsoundio audio renderer when no audio is playing
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2018-11-27 23:43:31 -08:00 |
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Cameron Gutman
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b26df787cd
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Update to upstream libsoundio
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2018-11-27 23:26:15 -08:00 |
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Cameron Gutman
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4c5b254730
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Add larger downloads section
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2018-11-23 02:09:54 -08:00 |
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Cameron Gutman
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9a153b7170
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Remove unneccessary hardcoded text color for better style support
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2018-11-22 02:35:25 -08:00 |
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Cameron Gutman
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065a6caee5
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Use automatic remote streaming detection
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2018-11-21 20:55:25 -08:00 |
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Cameron Gutman
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9c7df02941
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Avoid duplicate framework copy now that it's handle in the project file
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2018-11-20 22:43:10 -08:00 |
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Cameron Gutman
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c63c5100e2
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Version 0.6.4
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2018-11-20 22:23:03 -08:00 |
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Cameron Gutman
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bf05088d70
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Remove checks that rely on display modes because they can be inaccurate on machines when the monitor is off
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2018-11-20 22:02:43 -08:00 |
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Cameron Gutman
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e7bb146f92
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Allow streaming to match the refresh rate in unsupported mode
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2018-11-20 21:47:08 -08:00 |
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Cameron Gutman
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688c4a90d9
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Use the raw display bounds not the usable display bounds for full-screen calculations
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2018-11-18 23:10:30 -08:00 |
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Cameron Gutman
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165ad96be1
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Fix stack overflow if SDL gamepad initialization fails
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2018-11-18 22:04:44 -08:00 |
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Cameron Gutman
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115ced7ab4
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Only precompile QML files on release builds
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2018-11-18 22:04:11 -08:00 |
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Cameron Gutman
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ef15b5641a
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Fix accidental dependency on system SDL2.framework when building in the IDE
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2018-11-18 21:23:46 -08:00 |
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Cameron Gutman
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be50464619
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Revert "Update SDL2.framework to 2.0.9"
This reverts commit 7254224347 .
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2018-11-18 16:04:52 -08:00 |
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Cameron Gutman
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d847b71c86
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Fix host virtual gamepads being reconnected during stream startup and causing issues with multiple controllers. Fixes #108
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2018-11-18 12:05:17 -08:00 |
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Cameron Gutman
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dfcc1ff899
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Also print gamepad mapping on gamepad attach
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2018-11-17 17:23:20 -08:00 |
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Cameron Gutman
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65562937f3
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Print gamepad GUID string in logs
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2018-11-17 17:10:52 -08:00 |
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Cameron Gutman
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7b5dc33a21
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Version 0.6.3
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2018-11-16 01:17:57 -08:00 |
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Cameron Gutman
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f64c13b9ec
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Ujpdate common-c with NAT64 fixes
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2018-11-16 00:40:42 -08:00 |
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Cameron Gutman
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25f70e570e
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Add timer-based input batching for GFE 3.16
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2018-11-15 20:52:07 -08:00 |
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Cameron Gutman
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b27b64c25c
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Initialize the SDL timer subsystem
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2018-11-15 20:45:32 -08:00 |
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Cameron Gutman
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bfc64c926a
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Reorganize settings page now that vertical scrolling works
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2018-11-15 16:41:02 -08:00 |
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Cameron Gutman
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88ad983aa4
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Update common-c for GFE 3.16
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2018-11-15 13:11:01 -08:00 |
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Cameron Gutman
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a95d2e76f5
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Fix settings page scrolling. Fixes #106
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2018-11-13 18:03:53 -08:00 |
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Cameron Gutman
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037886ba5b
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Add tooltips and update help text
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2018-11-04 14:36:12 -08:00 |
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Cameron Gutman
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011edfe2a0
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Disable any usage of proxy servers
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2018-11-04 14:15:53 -08:00 |
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Cameron Gutman
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1a5a6773ce
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Add option to determine if Moonlight launches in full-screen. Fixes #103
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2018-11-04 13:57:33 -08:00 |
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Cameron Gutman
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dda22fd387
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Rename mouse acceleration toggle to raw mouse input
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2018-11-04 13:31:28 -08:00 |
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Cameron Gutman
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7254224347
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Update SDL2.framework to 2.0.9
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2018-11-03 14:18:17 -07:00 |
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Cameron Gutman
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789e52af57
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Use SDL_GameControllerGetPlayerIndex() as a hint for picking player indexes
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2018-11-03 13:04:34 -07:00 |
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Cameron Gutman
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b2fcd6c084
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Update Windows SDL headers to 2.0.9
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2018-11-03 13:01:35 -07:00 |
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Cameron Gutman
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76e5794203
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Remove SetThreadExecutionState() call now that SDL_DisableScreenSaver() works on Windows
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2018-11-03 12:44:14 -07:00 |
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Cameron Gutman
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a81332dd23
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Update SDL2 for Windows to MSVC build of 5dc13016cf34b2c503a7599fabdd4f62d1811fdb
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2018-11-03 12:25:38 -07:00 |
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Cameron Gutman
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e1fab22d98
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Fix accidental removal of decoder deletion in previous commit
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2018-10-31 18:49:37 -07:00 |
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Cameron Gutman
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cb5e58d465
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Fix use-after-free caught by debug build of SDL2
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2018-10-31 18:20:39 -07:00 |
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Cameron Gutman
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eaeb9ec6f7
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Version 0.6.2
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2018-10-28 19:57:38 -07:00 |
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Cameron Gutman
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88bb17fca8
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Change Manufacturer string to "Moonlight Game Streaming Project"
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2018-10-28 18:11:07 -07:00 |
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Cameron Gutman
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f672b8534f
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Change quit tip based on whether gamepads are attached
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2018-10-28 17:59:07 -07:00 |
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Cameron Gutman
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839c0a45a0
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Avoid polling server status while streaming
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2018-10-28 17:53:49 -07:00 |
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Cameron Gutman
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974e44ba4c
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Update common-c for more unique STUN error codes
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2018-10-28 17:20:34 -07:00 |
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Cameron Gutman
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9461ebec2d
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Log an error if STUN fails
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2018-10-26 20:54:17 -07:00 |
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Cameron Gutman
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48d8a53cd6
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Resolve WAN address using STUN if the PC is discovered over mDNS
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2018-10-26 20:44:51 -07:00 |
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Cameron Gutman
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2a8dfd63da
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Update common-c to include STUN code
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2018-10-26 20:22:38 -07:00 |
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Cameron Gutman
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49ac431792
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Fix calling convention of LoadLibrary hooks which caused x86 builds to crash
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2018-10-15 07:41:50 -07:00 |
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Cameron Gutman
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8a7c463c52
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Version 0.6.1
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2018-10-14 23:08:58 -07:00 |
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Cameron Gutman
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eab77fba7a
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Fix inability to play audio on sound cards set to 192 KHz sample rate
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2018-10-14 22:52:24 -07:00 |
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Cameron Gutman
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61d90a5a88
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Also display a tooltip when the item is highlighted by gamepad/keyboard
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2018-10-14 22:23:08 -07:00 |
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Cameron Gutman
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ef99f02bc7
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Display the tooltip over the text itself and only if it's truncated
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2018-10-14 21:39:37 -07:00 |
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Cameron Gutman
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9166a604d6
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Rename NktHookLib.pdb back to its original name to avoid a link-time warning
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2018-10-14 21:14:32 -07:00 |
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