Commit graph

903 commits

Author SHA1 Message Date
Cameron Gutman
b97758ef46 Switch to libsoundio on Linux now that PA works reliably after d1fe752028 2018-11-28 00:13:04 -08:00
Cameron Gutman
d1fe752028 Fix busy looping in libsoundio audio renderer when no audio is playing 2018-11-27 23:43:31 -08:00
Cameron Gutman
b26df787cd Update to upstream libsoundio 2018-11-27 23:26:15 -08:00
Cameron Gutman
4c5b254730
Add larger downloads section 2018-11-23 02:09:54 -08:00
Cameron Gutman
9a153b7170 Remove unneccessary hardcoded text color for better style support 2018-11-22 02:35:25 -08:00
Cameron Gutman
065a6caee5 Use automatic remote streaming detection 2018-11-21 20:55:25 -08:00
Cameron Gutman
9c7df02941 Avoid duplicate framework copy now that it's handle in the project file 2018-11-20 22:43:10 -08:00
Cameron Gutman
c63c5100e2 Version 0.6.4 2018-11-20 22:23:03 -08:00
Cameron Gutman
bf05088d70 Remove checks that rely on display modes because they can be inaccurate on machines when the monitor is off 2018-11-20 22:02:43 -08:00
Cameron Gutman
e7bb146f92 Allow streaming to match the refresh rate in unsupported mode 2018-11-20 21:47:08 -08:00
Cameron Gutman
688c4a90d9 Use the raw display bounds not the usable display bounds for full-screen calculations 2018-11-18 23:10:30 -08:00
Cameron Gutman
165ad96be1 Fix stack overflow if SDL gamepad initialization fails 2018-11-18 22:04:44 -08:00
Cameron Gutman
115ced7ab4 Only precompile QML files on release builds 2018-11-18 22:04:11 -08:00
Cameron Gutman
ef15b5641a Fix accidental dependency on system SDL2.framework when building in the IDE 2018-11-18 21:23:46 -08:00
Cameron Gutman
be50464619 Revert "Update SDL2.framework to 2.0.9"
This reverts commit 7254224347.
2018-11-18 16:04:52 -08:00
Cameron Gutman
d847b71c86 Fix host virtual gamepads being reconnected during stream startup and causing issues with multiple controllers. Fixes #108 2018-11-18 12:05:17 -08:00
Cameron Gutman
dfcc1ff899 Also print gamepad mapping on gamepad attach 2018-11-17 17:23:20 -08:00
Cameron Gutman
65562937f3 Print gamepad GUID string in logs 2018-11-17 17:10:52 -08:00
Cameron Gutman
7b5dc33a21 Version 0.6.3 2018-11-16 01:17:57 -08:00
Cameron Gutman
f64c13b9ec Ujpdate common-c with NAT64 fixes 2018-11-16 00:40:42 -08:00
Cameron Gutman
25f70e570e Add timer-based input batching for GFE 3.16 2018-11-15 20:52:07 -08:00
Cameron Gutman
b27b64c25c Initialize the SDL timer subsystem 2018-11-15 20:45:32 -08:00
Cameron Gutman
bfc64c926a Reorganize settings page now that vertical scrolling works 2018-11-15 16:41:02 -08:00
Cameron Gutman
88ad983aa4 Update common-c for GFE 3.16 2018-11-15 13:11:01 -08:00
Cameron Gutman
a95d2e76f5 Fix settings page scrolling. Fixes #106 2018-11-13 18:03:53 -08:00
Cameron Gutman
037886ba5b Add tooltips and update help text 2018-11-04 14:36:12 -08:00
Cameron Gutman
011edfe2a0 Disable any usage of proxy servers 2018-11-04 14:15:53 -08:00
Cameron Gutman
1a5a6773ce Add option to determine if Moonlight launches in full-screen. Fixes #103 2018-11-04 13:57:33 -08:00
Cameron Gutman
dda22fd387 Rename mouse acceleration toggle to raw mouse input 2018-11-04 13:31:28 -08:00
Cameron Gutman
7254224347 Update SDL2.framework to 2.0.9 2018-11-03 14:18:17 -07:00
Cameron Gutman
789e52af57 Use SDL_GameControllerGetPlayerIndex() as a hint for picking player indexes 2018-11-03 13:04:34 -07:00
Cameron Gutman
b2fcd6c084 Update Windows SDL headers to 2.0.9 2018-11-03 13:01:35 -07:00
Cameron Gutman
76e5794203 Remove SetThreadExecutionState() call now that SDL_DisableScreenSaver() works on Windows 2018-11-03 12:44:14 -07:00
Cameron Gutman
a81332dd23 Update SDL2 for Windows to MSVC build of 5dc13016cf34b2c503a7599fabdd4f62d1811fdb 2018-11-03 12:25:38 -07:00
Cameron Gutman
e1fab22d98 Fix accidental removal of decoder deletion in previous commit 2018-10-31 18:49:37 -07:00
Cameron Gutman
cb5e58d465 Fix use-after-free caught by debug build of SDL2 2018-10-31 18:20:39 -07:00
Cameron Gutman
eaeb9ec6f7 Version 0.6.2 2018-10-28 19:57:38 -07:00
Cameron Gutman
88bb17fca8 Change Manufacturer string to "Moonlight Game Streaming Project" 2018-10-28 18:11:07 -07:00
Cameron Gutman
f672b8534f Change quit tip based on whether gamepads are attached 2018-10-28 17:59:07 -07:00
Cameron Gutman
839c0a45a0 Avoid polling server status while streaming 2018-10-28 17:53:49 -07:00
Cameron Gutman
974e44ba4c Update common-c for more unique STUN error codes 2018-10-28 17:20:34 -07:00
Cameron Gutman
9461ebec2d Log an error if STUN fails 2018-10-26 20:54:17 -07:00
Cameron Gutman
48d8a53cd6 Resolve WAN address using STUN if the PC is discovered over mDNS 2018-10-26 20:44:51 -07:00
Cameron Gutman
2a8dfd63da Update common-c to include STUN code 2018-10-26 20:22:38 -07:00
Cameron Gutman
49ac431792 Fix calling convention of LoadLibrary hooks which caused x86 builds to crash 2018-10-15 07:41:50 -07:00
Cameron Gutman
8a7c463c52 Version 0.6.1 2018-10-14 23:08:58 -07:00
Cameron Gutman
eab77fba7a Fix inability to play audio on sound cards set to 192 KHz sample rate 2018-10-14 22:52:24 -07:00
Cameron Gutman
61d90a5a88 Also display a tooltip when the item is highlighted by gamepad/keyboard 2018-10-14 22:23:08 -07:00
Cameron Gutman
ef99f02bc7 Display the tooltip over the text itself and only if it's truncated 2018-10-14 21:39:37 -07:00
Cameron Gutman
9166a604d6 Rename NktHookLib.pdb back to its original name to avoid a link-time warning 2018-10-14 21:14:32 -07:00