Commit graph

17 commits

Author SHA1 Message Date
Cameron Gutman
78fc594d84 Move input code into a subfolder 2020-04-30 20:09:36 -07:00
Cameron Gutman
dbafd05a4e Store a pointer to the window inside the input handler 2020-04-28 20:24:27 -07:00
Cameron Gutman
68acf969f2 Move focus handling into the input code 2020-04-25 15:37:33 -07:00
Cameron Gutman
8cb98b5365 Rewrite touchscreen support for direct input 2020-04-23 21:34:03 -07:00
Cameron Gutman
ef6dfa6d91 Add basic support for absolute mouse input 2020-04-11 21:28:11 -07:00
Cameron Gutman
c8b887fe32 Use the new SDL_GameControllerRumble() API on SDL 2.0.9 to fix rumble on HIDAPI gamepads 2019-12-07 16:17:01 -08:00
Cameron Gutman
16b301236b Add a mouse capture fallback if SDL_SetRelativeMouseMode() fails 2019-07-02 22:17:38 -07:00
Cameron Gutman
024af89be3 Add an option to disable the gamepad mouse button toggle 2019-06-29 18:24:59 -07:00
Cameron Gutman
fc8d5d5799 Add gamepad mouse emulation support 2019-05-19 12:17:23 -07:00
Konstantin Budnikov
e32bc1a0a3 SDL_HapticRumblePlay rumble for gamepad without SDL_HAPTIC_LEFTRIGHT support (#181) 2019-02-20 19:22:38 -08:00
MINICOM\mrb11
7b0596d9df Add controller rumble support. 2019-02-11 21:39:55 -08:00
Cameron Gutman
25f70e570e Add timer-based input batching for GFE 3.16 2018-11-15 20:52:07 -08:00
Cameron Gutman
6661ca17c2 Fix keys being stuck after Moonlight loses focus or is quit via OS shortcut (Alt+Tab/Alt+F4) 2018-10-03 18:27:12 -07:00
Cameron Gutman
9fb0bffd61 Finish touch input support 2018-09-30 01:03:26 -07:00
Cameron Gutman
4a452a2467 Touch input WIP 2018-09-29 22:43:28 -07:00
Cameron Gutman
4ad27670ec Provide detection and help for unmapped gamepads. Fixes #70 2018-09-29 19:14:52 -07:00
Cameron Gutman
200b1c5095 Rename hpp -> h 2018-09-29 16:18:46 -07:00
Renamed from app/streaming/input.hpp (Browse further)