Commit graph

1563 commits

Author SHA1 Message Date
Cameron Gutman
6fdaa6ee8a Avoid modesetting if the display didn't change 2022-04-24 16:48:21 -05:00
Cameron Gutman
f10b547a49 Partially revert "Rework window management to fix issues restoring window state between windowed and full-screen"
This exposes all sorts of issues with full-screen transitions on Windows and macOS:
- Loss of proper window decorations when transitioning from full-screen to windowed on Windows
- Improper sizing when transitioning from true full-screen to windowed on macOS

This reverts commit 38396b2691.
2022-04-24 16:40:19 -05:00
Cameron Gutman
38396b2691 Rework window management to fix issues restoring window state between windowed and full-screen 2022-04-24 16:22:17 -05:00
Cameron Gutman
220f50ebe4 Revert "Allow renderers to apply size and display changes seamlessly"
This reverts commit c989133d27.
2022-04-24 16:12:12 -05:00
Cameron Gutman
c989133d27 Allow renderers to apply size and display changes seamlessly 2022-04-24 15:42:08 -05:00
Cameron Gutman
6c339551eb Allow resolution changes on all platforms
Take aspect ratio into account when making the choice too.
2022-04-21 23:57:17 -05:00
Cameron Gutman
ef23a80b16 Fix EGL build when using EGL 1.4 or earlier headers 2022-04-21 21:13:39 -05:00
Cameron Gutman
747d3eedf1 Cleanup D3D11VA renderer by removing unnecessary codepaths
Waitable swapchains seem to be worse than our existing DXVsyncSource for synchronizing with VBlank.

Full-screen exclusive mode isn't beneficial vs Independent Flip on modern Win10/Win11 systems.
2022-04-15 23:26:32 -05:00
Cameron Gutman
fd563726f0 Fix blocking presents in borderless windowed flip modes 2022-04-15 23:21:52 -05:00
Cameron Gutman
62136a1a96 Increase buffer count to prevent starvation on AMD GPUs 2022-04-14 23:21:32 -05:00
Cameron Gutman
cf16c31d38 Improve performance and latency of D3D11VA renderer 2022-04-14 22:46:13 -05:00
Cameron Gutman
0f5d4aa72f Enhance EGLRenderer's waitForRender() implementation 2022-04-10 20:20:44 -05:00
Cameron Gutman
d8dbe77427 Tiny EGL code cleanup 2022-04-10 19:35:29 -05:00
Cameron Gutman
0e5670d50d Don't compare StackView items by localized name
Fixes #767
2022-04-10 15:42:50 -05:00
Cameron Gutman
22924a1e92 Reload the FPS and window mode comboboxes after changing language
Fixes #765
2022-04-10 13:17:42 -05:00
Cameron Gutman
e3a7b54f90 Use EGL fences to reduce video latency 2022-04-08 19:28:22 -05:00
Cameron Gutman
81d5e7f014 Wait for the VDPAU output surface to be idle in waitToRender() 2022-04-07 22:16:52 -05:00
Cameron Gutman
9790c218dc Wait on the display link callback before rendering to reduce latency 2022-04-07 22:08:43 -05:00
Cameron Gutman
6d3d51553b Wait on our D3D11 swapchain before rendering to reduce latency 2022-04-07 21:46:48 -05:00
Cameron Gutman
474591c6a5 Use a separate callback to indicate EOS instead of renderFrame() 2022-04-07 21:30:20 -05:00
Cameron Gutman
5de0dc2713 Disable the decoder selection options when HDR is enabled 2022-04-05 20:09:09 -05:00
Cameron Gutman
4291e15b60 Use NDC helpers in D3D11VA renderer 2022-04-05 00:57:14 -05:00
Cameron Gutman
940ae6406b Add helper functions to perform NDC transformations 2022-04-05 00:50:04 -05:00
Cameron Gutman
6a0cf4bfd3 Fix some #if -> #ifdefs 2022-04-05 00:26:13 -05:00
Cameron Gutman
fee6f75223 Fix VAAPIRenderer build error with neither HAVE_EGL nor HAVE_DRM defined 2022-04-05 00:24:00 -05:00
Cameron Gutman
8c93b2d54c Fix VAAPIRenderer build error with HAVE_DRM but not HAVE_EGL 2022-04-04 19:40:31 -05:00
Cameron Gutman
09ed82db65 Fix build with HAVE_MMAL 2022-04-02 16:16:40 -05:00
Cameron Gutman
a56cb0e88a Don't waste time retrying the same renderer again 2022-04-02 16:14:04 -05:00
Cameron Gutman
9acf5ff0ef Update workaround to prevent deadlock with h264_mmal 2022-04-02 16:06:39 -05:00
Cameron Gutman
9a5134ffcf Use QString not QByteArray for string equality 2022-04-02 15:49:07 -05:00
Cameron Gutman
1d2c4d0843 Prepare for v4.0.0 2022-04-01 19:18:51 -05:00
Cameron Gutman
efad34be62 Set SDL_MOUSE_AUTO_CAPTURE=0 since we manage mouse capture ourselves 2022-03-31 23:54:58 -05:00
Cameron Gutman
055cae90b8 Only apply the AMD color range workaround to new drivers
Applying it to older drivers introduces the very same issues it's meant to fix
2022-03-30 22:43:08 -05:00
Cameron Gutman
23acf92803 Update SDL_GameControllerDB 2022-03-30 22:07:33 -05:00
Cameron Gutman
91ee7d76eb Rerun lupdate and lrelease 2022-03-30 22:07:11 -05:00
Cameron Gutman
570888e2b8 Merge remote-tracking branch 'origin/weblate' 2022-03-30 22:06:02 -05:00
sanhoe
282f27f0c8
Translated using Weblate (Korean)
Currently translated at 100.0% (193 of 193 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/ko/
2022-03-30 18:10:36 +02:00
Cameron Gutman
6972573a6e Add pointer lock key combo
Fixes #737
2022-03-29 18:26:09 -05:00
Cameron Gutman
742f1b1283 Prefer hevc_nvv4l2 over hevc_nvmpi 2022-03-26 22:54:54 -05:00
The Great Wizard Azkali
0b127a2f3b
Add support for h264_nvv4l2 and hevc_nvv4l2 (#745)
* Add support for h264_nvv4l2

A new implementation of nvv4l2 decoder has been made by @CTCaer and will be released in thr next switchroot (Linux for Nintendo Switch) update. This implementation of ffmpeg can also be used by other Jetson boards. A repository will be soon hosted so Jetson users can install it.
Prior to the new implementation distribution, we add it to the project who currently use nvmpi implementation.

* Add support for hevc_nvv4l2

Following previous PR, add hevc support as well.
2022-03-26 22:02:00 -05:00
Wen-haur Chiu
a6057835a8
Translated using Weblate (Chinese (Traditional))
Currently translated at 100.0% (193 of 193 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/zh_Hant/
2022-03-25 18:11:42 +01:00
CorteX
c32794477e
Translated using Weblate (Chinese (Simplified))
Currently translated at 100.0% (193 of 193 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/zh_Hans/
2022-03-23 06:58:35 +01:00
reloxx13
999ac60bda
Translated using Weblate (German)
Currently translated at 100.0% (193 of 193 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/de/
2022-03-21 09:59:13 +01:00
bruh
bca4b832a8
Translated using Weblate (Vietnamese)
Currently translated at 100.0% (193 of 193 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/vi/
2022-03-19 22:58:21 +01:00
Cameron Gutman
2fc1dda232 Partially revert e64b15d and b85d5b8
These changes cause excessive window recreation using the Flatpak on Nvidia with Wayland
2022-03-19 14:50:38 -05:00
Cameron Gutman
99495cff90 Add logging for cases where color range/encoding cannot be set 2022-03-19 13:12:41 -05:00
Caio Gabriel
795962a4ba
Translated using Weblate (Portuguese (Brazil))
Currently translated at 7.7% (15 of 193 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/pt_BR/
2022-03-18 22:29:44 +01:00
Caio Gabriel
7bde9f447a
Translated using Weblate (Portuguese (Brazil))
Currently translated at 7.7% (15 of 193 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/pt_BR/
2022-03-18 20:05:48 +01:00
Cameron Gutman
b45c3e3c7f Tweak wording on the keep awake option 2022-03-16 21:59:06 -05:00
Cameron Gutman
ce2a01fc59 Allow the screensaver toggle to work even if running on an embedded platform 2022-03-16 21:57:03 -05:00