Commit graph

3 commits

Author SHA1 Message Date
Cameron Gutman
36db791516 Refactor D3D11 shaders to reduce duplicated code 2022-02-16 19:38:18 -06:00
Cameron Gutman
738f64c903 Use FP32 for position and texcoords
We need that extra precision for sampling large textures
2022-02-13 13:41:39 -06:00
Cameron Gutman
9a64c026ea Use optimized pixel shaders for the normal SDR and HDR colorspaces 2022-02-09 20:46:02 -06:00