Cameron Gutman
4291e15b60
Use NDC helpers in D3D11VA renderer
2022-04-05 00:57:14 -05:00
Cameron Gutman
940ae6406b
Add helper functions to perform NDC transformations
2022-04-05 00:50:04 -05:00
Cameron Gutman
6a0cf4bfd3
Fix some #if -> #ifdefs
2022-04-05 00:26:13 -05:00
Cameron Gutman
fee6f75223
Fix VAAPIRenderer build error with neither HAVE_EGL nor HAVE_DRM defined
2022-04-05 00:24:00 -05:00
Cameron Gutman
8c93b2d54c
Fix VAAPIRenderer build error with HAVE_DRM but not HAVE_EGL
2022-04-04 19:40:31 -05:00
Cameron Gutman
09ed82db65
Fix build with HAVE_MMAL
2022-04-02 16:16:40 -05:00
Cameron Gutman
a56cb0e88a
Don't waste time retrying the same renderer again
2022-04-02 16:14:04 -05:00
Cameron Gutman
9acf5ff0ef
Update workaround to prevent deadlock with h264_mmal
2022-04-02 16:06:39 -05:00
Cameron Gutman
9a5134ffcf
Use QString not QByteArray for string equality
2022-04-02 15:49:07 -05:00
Cameron Gutman
055cae90b8
Only apply the AMD color range workaround to new drivers
...
Applying it to older drivers introduces the very same issues it's meant to fix
2022-03-30 22:43:08 -05:00
Cameron Gutman
742f1b1283
Prefer hevc_nvv4l2 over hevc_nvmpi
2022-03-26 22:54:54 -05:00
The Great Wizard Azkali
0b127a2f3b
Add support for h264_nvv4l2 and hevc_nvv4l2 ( #745 )
...
* Add support for h264_nvv4l2
A new implementation of nvv4l2 decoder has been made by @CTCaer and will be released in thr next switchroot (Linux for Nintendo Switch) update. This implementation of ffmpeg can also be used by other Jetson boards. A repository will be soon hosted so Jetson users can install it.
Prior to the new implementation distribution, we add it to the project who currently use nvmpi implementation.
* Add support for hevc_nvv4l2
Following previous PR, add hevc support as well.
2022-03-26 22:02:00 -05:00
Cameron Gutman
2fc1dda232
Partially revert e64b15d
and b85d5b8
...
These changes cause excessive window recreation using the Flatpak on Nvidia with Wayland
2022-03-19 14:50:38 -05:00
Cameron Gutman
99495cff90
Add logging for cases where color range/encoding cannot be set
2022-03-19 13:12:41 -05:00
Cameron Gutman
a6395b9025
Fix short UI hang when manually stopping the stream after losing connection with the host
2022-03-06 13:11:36 -06:00
Cameron Gutman
4b83b022d3
Remove unnecessary assert
2022-02-25 22:47:20 -06:00
Cameron Gutman
93c02fb43a
Print GPU info in D3D11VA renderer
2022-02-20 22:10:18 -06:00
Cameron Gutman
9add6b3696
Add DXVA2 quirk for AMD GPUs to fix color range on the latest drivers
2022-02-17 00:35:33 -06:00
Cameron Gutman
36db791516
Refactor D3D11 shaders to reduce duplicated code
2022-02-16 19:38:18 -06:00
Cameron Gutman
9a64c026ea
Use optimized pixel shaders for the normal SDR and HDR colorspaces
2022-02-09 20:46:02 -06:00
Cameron Gutman
be2af1d17a
Add environment variables to configure DXVA2 and D3D11VA options
2022-02-08 22:27:27 -06:00
Cameron Gutman
1d79bcc657
Disable waitable swapchains in full-screen mode
2022-02-06 00:28:59 -06:00
Cameron Gutman
e8b4494fc3
Add an extra buffer for DirectFlip
2022-02-05 23:22:07 -06:00
Cameron Gutman
2518208c5c
Don't set fullScreenDesc fields to prevent entering "proxy" full-screen mode
2022-02-05 19:32:05 -06:00
Cameron Gutman
918fea7d4b
Precompute the aspect ratio stretch to avoid having to change viewports twice each frame
2022-02-05 15:44:37 -06:00
Cameron Gutman
4dc07bf63f
Don't render the alignment padding area
2022-02-05 15:23:29 -06:00
Cameron Gutman
04a0aca221
Create SRVs for all textures in the pool during initialization
2022-02-05 14:49:08 -06:00
Cameron Gutman
1942e72474
Only bind the constant buffer once
2022-02-05 14:15:35 -06:00
Cameron Gutman
f256407789
Implement D3D11VA video rendering
2022-02-04 21:51:34 -06:00
Cameron Gutman
67612f607e
WIP: D3D11VA support
...
Overlays work, but drawing the actual video is unimplemented
2022-02-03 19:45:07 -06:00
Cameron Gutman
76bd4a1c7b
Don't set the HDR metadata blob if we don't have one
2022-01-30 22:57:53 -06:00
Cameron Gutman
13dbad6f35
Fix build with old libdrm headers
2022-01-30 22:56:22 -06:00
Cameron Gutman
cf089fdfe9
Add support for HDR with VAAPI using DRM frontend renderer
2022-01-29 18:16:39 -06:00
Cameron Gutman
9755e31fa2
Refactor VAAPI surface export check into separate function
2022-01-29 17:45:36 -06:00
Cameron Gutman
3fcf31d009
Improve robustness of EGL retry logic for 10-bit color
2022-01-29 01:12:38 -06:00
Cameron Gutman
1cbdd0e675
Display the HDR option if the platform has a decoder that supports it
2022-01-29 00:59:04 -06:00
Cameron Gutman
e0fd84d6f5
Fix build with old libdrm headers
2022-01-29 00:28:46 -06:00
Cameron Gutman
443720c3de
Plumb HDR metadata into DRM renderer
2022-01-28 22:40:07 -06:00
Cameron Gutman
254526a213
Plumb HDR mode information to the decoders
2022-01-28 22:10:50 -06:00
Cameron Gutman
ad0afb5fc9
Prefer direct rendering when using HDR
2022-01-27 22:36:49 -06:00
Cameron Gutman
e64b15d2a7
Rework how we deal with window re-creation for EGLRenderer
...
Previously we opted to just lie to SDL and tell it that the current
GL context is actually GLES 3.0 when it wasn't. This meant that
we avoided our window being recreated for GLES usage on Wayland
and KMSDRM, but that meant our 10-bit color change didn't apply
either. I suspect this hackery is what led EGLRenderer to get
stuck in a state where SDL_CreateRenderer() always failed.
Now SDL will recreate our window once to configure a compatible GL
API for our renderer. If that fails, we'll move on to a different
renderer (which may recreate the window again).
2022-01-27 21:49:03 -06:00
Cameron Gutman
2416618b34
Don't require 2 bits of alpha for 10-bit color
2022-01-26 18:55:56 -06:00
Cameron Gutman
a0709bec51
Improve debugging and add missing break
2022-01-23 21:12:32 -06:00
Cameron Gutman
f5bc4e7a24
Add color properties to DRM renderer
2022-01-23 21:03:56 -06:00
Cameron Gutman
b4665b6e5a
Pick a 10-bit DRM overlay for Main10 streaming
2022-01-23 19:19:16 -06:00
Cameron Gutman
b85d5b8822
Enable P010 surface export from VAAPI to EGL
2022-01-23 18:33:30 -06:00
Cameron Gutman
12ad75a6b0
Move hybrid decode detection logic into a central location
2022-01-23 15:41:33 -06:00
Cameron Gutman
af92fe6ad1
Fix Apple silicon CPU check
2022-01-23 13:01:20 -06:00
Cameron Gutman
fcf7ed4faa
Only use the VT rasterization workaround on Apple silicon
2022-01-22 20:25:50 -06:00
Cameron Gutman
a58649fd10
Update Windows and macOS to FFmpeg 5.0
2022-01-22 13:44:05 -06:00