Commit graph

923 commits

Author SHA1 Message Date
Cameron Gutman
bccffe09e2 Purge NVIDIA-specific strings 2023-03-18 14:20:51 -05:00
Cameron Gutman
a0365c8e1c Evaluate D3D9 quirks before calling CreateDeviceEx() 2023-03-17 00:53:47 -05:00
Cameron Gutman
38156c9f7f Default to D3D11VA on multi-GPU systems 2023-03-13 22:56:28 -05:00
Cameron Gutman
5baa8c680a Add upstreamed NV15 format used by Rockchip devices 2023-03-11 11:44:36 -06:00
Cameron Gutman
e1c4a488ed Remove mouse throttling code
This should be managed inside moonlight-common-c instead.
2023-03-11 11:40:37 -06:00
Cameron Gutman
332d4433c4 Add horizontal scrolling in mouse emulation mode 2023-03-04 12:28:53 -06:00
Cameron Gutman
35e226273c Tell the host if we want gamepads to persist after disconnection 2023-02-20 16:52:28 -06:00
Cameron Gutman
80659160d3 Consolidate launch and resume and skip FPS hack for Sunshine 2023-02-03 00:36:30 -06:00
Cameron Gutman
5de29928cd Plumb HDR metadata for VideoToolbox 2023-02-02 19:16:18 -06:00
Cameron Gutman
b3cfdbb835 Fix DRM renderer build 2023-01-17 21:45:02 -06:00
Cameron Gutman
9c15cceee7 Don't batch mouse motion for Sunshine 2023-01-16 22:01:34 -06:00
Cameron Gutman
8a0142bd0f Plumb HDR metadata and horizontal scrolling with Sunshine 2023-01-16 21:51:18 -06:00
Cameron Gutman
68c6d6c932 Attempt to fix build with SDL 2.26 on systems with old GL headers 2022-11-21 20:32:10 -06:00
Cameron Gutman
b9709d0825 Fix build without SDL_VIDEO_DRIVER_WAYLAND 2022-11-14 21:11:26 -06:00
Cameron Gutman
cae666b834 Wake pacing queue waiters when Pacer is being destroyed 2022-11-12 15:55:36 -06:00
Cameron Gutman
5970ca49e9 Don't use swap interval on Wayland 2022-11-12 15:45:54 -06:00
Cameron Gutman
6ae6218043 Refactor Pacer to handle both blocking and non-blocking VsyncSources 2022-11-12 15:08:50 -06:00
Cameron Gutman
8e3e19a7f7 Removed unused NullThreadedVsyncSource 2022-11-12 14:30:38 -06:00
Cameron Gutman
e3d51fd7f7 Implement a Wayland Vsync source using frame callbacks 2022-11-12 13:03:42 -06:00
Cameron Gutman
411998d4e3 Implement detection of local IPv6 addresses 2022-11-02 20:35:41 -05:00
Cameron Gutman
3f51998065 Start the streaming window maximized if the GUI was maximized
Fixes #889
2022-10-30 11:56:15 -05:00
Cameron Gutman
5b7c144796 Add workaround for DWM dark mode bug on Win10 2022-10-27 19:26:51 -05:00
Cameron Gutman
e45b6b9b85 Avoid white flash when starting streaming on Windows 2022-10-27 18:18:47 -05:00
Cameron Gutman
245f242fb8 Add support for dark mode on Windows
Fixes #886
2022-10-27 18:12:26 -05:00
Cameron Gutman
a6fccf93d1 Use a separate texture for rendering to avoid blending in the alignment padding
Fixes #885
2022-10-26 21:48:55 -05:00
Cameron Gutman
30a5f405f5 Enable HEVC RFI for the FFmpeg software decoder 2022-10-25 23:19:19 -05:00
Cameron Gutman
59cae610d2 Clarify encoding resolution limit comment 2022-10-25 01:24:57 -05:00
Cameron Gutman
29ac7893d7 Don't enforce the NVENC H.264 resolution limit on Sunshine hosts
Closes #882
2022-10-25 01:18:10 -05:00
Cameron Gutman
c8aeca8ace Add an environment variable opt-out for the gamepad quit combo
See #870
2022-10-25 00:27:40 -05:00
Cameron Gutman
17848c097c Don't switch between GLX and EGL if EGL worked 2022-10-16 22:57:08 -05:00
Cameron Gutman
8465a27a97 Deprioritize VAAPI for Gallium and Nvidia drivers and work around RFI latency bug 2022-10-16 21:51:10 -05:00
Cameron Gutman
255cbd1e7e Fix building with SDL 2.0.20 or earlier 2022-10-15 15:36:09 -05:00
Cameron Gutman
7717749b72 Reduce max queued frames to avoid exhausting the decoder buffer pool 2022-10-15 14:34:42 -05:00
Cameron Gutman
9e4337babf Revert "Increase the number of decoder surfaces for DXVA2/D3D11VA"
This reverts commit 02c781b8f4.
2022-10-15 14:32:12 -05:00
Cameron Gutman
6771877a84 Make scaleSourceToDestinationSurface() idempotent
Deviation between scaling done during window sizing and renderer
viewport configuration can lead to small errors that create visible
artifacts such as a single pixel pillarbox/letterbox on one side.
2022-10-15 13:12:18 -05:00
Cameron Gutman
a860bd8dd5 Enable HEVC RFI on Tegra 2022-10-14 23:41:09 -05:00
Cameron Gutman
704ce4ff0c Add environment variable for overriding decoder capabilities 2022-10-14 23:39:49 -05:00
Cameron Gutman
21edcc8113 Add workaround for macOS fullscreen exit bug 2022-10-14 23:01:55 -05:00
Cameron Gutman
125738f13d Cancel overlay update callbacks before destroying VTRenderer 2022-10-14 22:49:33 -05:00
Cameron Gutman
02c781b8f4 Increase the number of decoder surfaces for DXVA2/D3D11VA
We forgot to take into account frames buffered within Moonlight itself
2022-10-14 21:20:35 -05:00
Cameron Gutman
453fe6aea0 Ensure the target window size is always even 2022-10-14 21:09:32 -05:00
Cameron Gutman
e0fb7dfd14 Rework window creation, sizing, and fullscreen transition logic
- Fixes window position/size being lost when toggling full-screen
- Fixes initial window size not respecting stream aspect ratio
2022-10-14 20:24:12 -05:00
Cameron Gutman
84fc5f3008 Use colorspace helper with VAAPI direct rendering 2022-10-14 19:23:51 -05:00
Cameron Gutman
8a224fbae4 Revert "Fix macOS build"
This reverts commit 0928d1fab2.
2022-10-13 01:19:56 -05:00
Cameron Gutman
e6c4332445 Revert "Use Rec 2020 colorspace for WCG support even if HDR is off on the host"
Rec 2020 conversion causes colors to be blown out in SDR

This reverts commit 472e8ee92e.
2022-10-13 01:19:49 -05:00
Cameron Gutman
0928d1fab2 Fix macOS build 2022-10-13 01:11:04 -05:00
Cameron Gutman
40dd588bef Use 10-bit format mask instead of hardcoding specific formats 2022-10-13 00:17:05 -05:00
Cameron Gutman
472e8ee92e Use Rec 2020 colorspace for WCG support even if HDR is off on the host 2022-10-13 00:14:10 -05:00
Cameron Gutman
c55af7fff3 Add a decoder/renderer callback to specify the desired color range 2022-10-12 23:59:01 -05:00
Cameron Gutman
7a39daf179 Implement Rec 601 Full Range support in SDLRenderer 2022-10-12 23:52:29 -05:00