Cameron Gutman
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36dd6c83e0
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Fix assert failure when using v4l2m2m with EGL
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2021-02-04 20:38:18 -06:00 |
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Cameron Gutman
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c3895f06c0
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Fix handling of preferred/compatible pixel formats with EGLRenderer and VAAPI/DRM backends
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2021-02-04 19:39:18 -06:00 |
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Cameron Gutman
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76e81fa651
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Add windowed support for MMAL
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2021-02-03 20:57:39 -06:00 |
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Cameron Gutman
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d63a1b0eb0
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Handle custom hwaccel decoders
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2021-02-02 19:45:22 -06:00 |
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Cameron Gutman
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4dffac3c78
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Ask for NV12 buffers for DRMRenderer
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2021-02-02 19:40:06 -06:00 |
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Cameron Gutman
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88391b0274
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Use the decoder's supported pix_fmts to select a suitable renderer
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2021-02-02 19:05:27 -06:00 |
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Cameron Gutman
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c3cea0238e
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Fix build with old EGL 1.5 headers without EGL_EGL_PROTOTYPES
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2021-01-31 21:42:56 -06:00 |
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Cameron Gutman
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5bf4266973
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Fix build with old Mesa EGL headers
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2021-01-31 18:41:53 -06:00 |
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Cameron Gutman
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ed57c54d06
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Move EGL definitions into renderer.h to try to fix build on Armbian
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2021-01-31 17:01:11 -06:00 |
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Cameron Gutman
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80137848dc
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Add DMA-BUF export compatibility with EGL 1.4
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2021-01-31 16:24:31 -06:00 |
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Cameron Gutman
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6a66b462ce
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Allow DRMRenderer to be used for indirect rendering
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2021-01-31 15:19:19 -06:00 |
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Cameron Gutman
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1e31f6fe77
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Fix initialization of DRM backend with X running
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2021-01-31 15:03:40 -06:00 |
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Cameron Gutman
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f173b3ff09
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Attempt to fix AppImage and Steam Link build errors
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2021-01-31 14:48:42 -06:00 |
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Cameron Gutman
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baffab62ce
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Fix uninitialized variable warning
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2021-01-31 12:58:19 -06:00 |
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Cameron Gutman
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dbfdc2fd14
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Share DRM FD and GBM device with SDL
Depends on https://hg.libsdl.org/SDL/rev/d75deb75464a
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2021-01-30 21:11:52 -06:00 |
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Cameron Gutman
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a97912e297
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Print the error when querying EGL_EXTENSIONS fails
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2021-01-30 20:13:20 -06:00 |
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Cameron Gutman
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cedba501ee
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Query the frontend renderer to determine fullscreen-only limitations
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2021-01-30 17:57:34 -06:00 |
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Cameron Gutman
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ac947d3bda
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Add EGLImage export support to DRMRenderer
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2021-01-30 17:52:23 -06:00 |
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Cameron Gutman
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243ba371b3
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Initialize a DRM hardware context for hwaccel usage
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2021-01-30 16:33:58 -06:00 |
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Cameron Gutman
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541784382a
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Add support for AV_HWDEVICE_TYPE_DRM hwaccels
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2021-01-30 10:00:01 -06:00 |
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Cameron Gutman
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2a7fae2c82
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Revert "Add logic to try LibreELEC's out-of-tree stateless V4L2 decoders"
v4l2request is a hwaccel not a decoder
This reverts commit ed3a5448b1 .
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2021-01-29 20:30:01 -06:00 |
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Cameron Gutman
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ed3a5448b1
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Add logic to try LibreELEC's out-of-tree stateless V4L2 decoders
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2021-01-29 20:19:27 -06:00 |
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Cameron Gutman
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2d62d090df
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Use a barrier to ensure we don't flush important window events
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2021-01-09 17:51:25 -06:00 |
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Cameron Gutman
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137454beff
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Use SDL_UpdateNVTexture on SDL 2.0.15+
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2021-01-08 18:05:27 -06:00 |
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Cameron Gutman
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a0cc93b813
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Fix EGL renderer build on SDL 2.0.9 and earlier
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2021-01-03 14:24:30 -06:00 |
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Cameron Gutman
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390544cd9a
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Charge time spent in the decode unit queue to the decoder rather than receive time
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2020-12-31 16:10:01 -06:00 |
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Cameron Gutman
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8ff9d8123d
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Switch VT renderer pacing logic to be enabled by the frame pacing checkbox
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2020-12-29 20:26:56 -06:00 |
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Cameron Gutman
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3defccb6e2
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Work around poor video scaling quality on Qualcomm GPUs
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2020-12-21 21:00:55 -06:00 |
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Cameron Gutman
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9c758f1628
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Create power-of-2 overlay surfaces for better performance
This lets us take the fast copy path in the DXVA2 renderer.
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2020-12-20 17:31:02 -06:00 |
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Cameron Gutman
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5f4975ca5c
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Fix DXVA2 overlay rendering quality issus
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2020-12-20 17:30:06 -06:00 |
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Cameron Gutman
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e5bcc793e5
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Implement overlay support in EGLRenderer
Fixes #405
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2020-12-19 23:01:41 -06:00 |
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Cameron Gutman
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cd5b0e74e3
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Draw background in MMAL renderer on X11
Fixes #412
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2020-12-19 21:25:20 -06:00 |
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Cameron Gutman
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3162d2c17d
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Fix aspect ratio of MMAL renderer output
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2020-12-19 17:48:36 -06:00 |
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Cameron Gutman
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6a54fb649c
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Fix synchronization issues between render and overlay update threads in DXVA2
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2020-12-18 20:23:52 -06:00 |
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Cameron Gutman
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dcbf5affda
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Fix use-after-free in VDPAU overlay rendering
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2020-12-18 19:39:24 -06:00 |
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Cameron Gutman
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027c8dcd41
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Add overlay support to VDPAU renderer
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2020-12-17 18:35:08 -06:00 |
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Cameron Gutman
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94b46a2173
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Use a vertex buffer for rendering the DXVA2 overlays
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2020-12-16 18:16:35 -06:00 |
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Cameron Gutman
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1e7cb7f13e
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Replace D3DX9 with SDL_ttf for overlay rendering
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2020-12-13 23:43:31 -06:00 |
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Cameron Gutman
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d58837421f
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Refactor SDL overlay drawing into OverlayManager for sharing with other renderers
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2020-12-13 15:51:50 -06:00 |
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Cameron Gutman
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59a73817c8
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Don't use AntiHooking.dll or use D3DX9 on ARM64
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2020-12-12 13:59:47 -06:00 |
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Cameron Gutman
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38b59aa1a9
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Fix DXVA2 renderer compilation with Qt 6.0
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2020-11-21 11:12:40 -06:00 |
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Cameron Gutman
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2f3a1a5d79
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Work around bug where GLES surface creation repeatedly fails on X11
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2020-09-07 23:53:29 -07:00 |
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Cameron Gutman
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5a7a49d1d5
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Display resolution and codec in OSD
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2020-08-20 20:52:05 -07:00 |
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Cameron Gutman
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d09dd90a73
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Fix hardcoded tick unit duration which is incorrect on Apple silicon
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2020-08-12 18:07:10 -07:00 |
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Cameron Gutman
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8d2cbf806d
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Improve message for broken Intel drivers to indicate that users should update their driver
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2020-07-12 15:26:38 -07:00 |
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Cameron Gutman
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88ed72fdc1
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Use regular VSync when enabled because adaptive VSync still tears
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2020-06-20 14:44:21 -07:00 |
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Cameron Gutman
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586a93d7aa
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Use the new EGL renderer for VAAPI by default
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2020-06-13 20:21:54 -07:00 |
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Cameron Gutman
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f1c459fd6c
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Fix leak of renderer when we fail to create a GL context
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2020-06-08 20:39:12 -07:00 |
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Cameron Gutman
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728377cba3
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Set AV_PKT_FLAG_KEY for key frames
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2020-05-25 18:31:19 -07:00 |
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Cameron Gutman
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994312c212
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Force GL to block after the current frame instead during the next frame
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2020-05-16 16:25:13 -07:00 |
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