Cameron Gutman
3689c7f982
Don't enable input capture if the window can't be foregrounded
2021-06-12 13:59:13 -05:00
Cameron Gutman
56119eebae
Adapt to constification of AVCodec in FFmpeg master
2021-05-24 23:27:31 -05:00
Cameron Gutman
c17c8e2a2c
Remove receive time from performance overlay
...
It is largely superseded by network latency
2021-05-22 13:59:14 -05:00
Cameron Gutman
e45a60f2ed
Save RTT in VIDEO_STATS so it can be logged on disconnect
2021-05-22 13:57:12 -05:00
Cameron Gutman
581c9438ca
Add network latency to stats overlay
2021-05-15 14:40:31 -05:00
Cameron Gutman
8fcef63890
Don't waste time performing extra decoder initializations for EGL when it's not supported
2021-04-30 20:52:09 -05:00
Cameron Gutman
2fbb320539
Refuse to stream if Moonlight is known incompatible with the host GFE version
2021-04-30 20:05:49 -05:00
Cameron Gutman
b50e5ed7e6
Fix keyboard grab on X11
...
Fixes #584
2021-04-30 18:17:15 -05:00
Cameron Gutman
26c82ca72c
Don't enable vsync on test decoders
2021-04-30 18:12:56 -05:00
Cameron Gutman
e62a268aac
Avoid audio encryption on Steam Link for performance reasons
2021-04-23 19:49:03 -05:00
Cameron Gutman
140a9e5191
Enable audio stream encryption
2021-04-23 18:55:10 -05:00
Cameron Gutman
02e3f0e71b
Add missing declaration
2021-03-22 23:32:00 -05:00
Cameron Gutman
74bf981f3d
Ensure hwframe read-back works in SDL renderer
2021-03-22 23:15:14 -05:00
Cameron Gutman
32f0678692
Only pass modifiers array if DRM_MODE_FB_MODIFIERS is set
2021-03-22 22:52:06 -05:00
Cameron Gutman
e74753bec1
Allow fallback from EGL to direct on EGLImage export failure
2021-03-22 22:51:29 -05:00
Cameron Gutman
4a8c9ad17f
Add support for 4-plane frames
2021-03-22 00:46:04 -05:00
Cameron Gutman
0c6c882f50
Fix attribute buffer overflow for fully planar YUV formats
2021-03-22 00:14:06 -05:00
Cameron Gutman
579f25c1ba
Add missing EGL_DMA_BUF_PLANE2 definitions
2021-03-22 00:02:03 -05:00
Cameron Gutman
d5eb5c8816
Fix build with EGL 1.4 headers
2021-03-21 23:59:35 -05:00
Cameron Gutman
26d04b5f9c
Render DRM-PRIME frames as opaque images
...
We can't always assume they are NV12. Even if they _are_ NV12,
they may have DRM format modifiers that are incompatible with
simply assuming linear Y and UV buffers (such as tiling).
2021-03-21 23:23:12 -05:00
Cameron Gutman
a0b9684504
Continue refactoring for non-NV12 support in EGLRenderer
2021-03-21 21:43:57 -05:00
Cameron Gutman
402b6d1f0c
Begin refactoring for non-NV12 support in EGLRenderer
2021-03-21 19:20:52 -05:00
Cameron Gutman
e87a5fa354
Pass DRM format modifiers to FB creation
2021-03-21 17:54:10 -05:00
Cameron Gutman
98672c8e44
Allow remote desktop mouse mode in embedded mode
...
It can be easier to control the mouse on the desktop that way
2021-03-13 16:58:58 -06:00
Cameron Gutman
d6b314f573
Add option to build for embedded environments
2021-03-13 15:20:58 -06:00
Cameron Gutman
955da6be30
Enable Gallium VAAPI driver on VAAPI 1.x
2021-03-13 14:37:13 -06:00
Cameron Gutman
783a57ef89
Use separate thread for streaming on X11 and Wayland
2021-03-07 12:15:42 -06:00
Cameron Gutman
d33ccce683
Hold a reference to the underlying DMA-BUFs until the next frame
2021-03-07 12:01:25 -06:00
Cameron Gutman
d722bf10b9
Don't use glFinish() with KMSDRM backend
2021-03-07 11:23:31 -06:00
Cameron Gutman
96f79688dd
Use av_packet_alloc() instead of av_init_packet()
...
sizeof(AVPacket) may be deprecated from ABI in the near future
2021-03-05 17:47:04 -06:00
Cameron Gutman
1ebb5fefb1
Address Clazy warnings
2021-03-02 18:14:15 -06:00
Cameron Gutman
164b3edd41
Fix viewport size on High DPI Wayland systems
...
Fixes #533
2021-03-01 22:47:14 -06:00
Cameron Gutman
b2aea9f8f0
Revert change to only fire special combos on key up
2021-02-28 15:06:46 -06:00
jmt-gh
6be7301e69
Stats overlay controller combo ( #495 )
...
* Update gamepad.cpp
add gamepad combo to toggle stats overlay
* typo fixes
2021-02-27 17:03:52 -06:00
Cameron Gutman
87a7d2e45c
Add setting to only capture system keys in full-screen
2021-02-27 16:47:38 -06:00
Cameron Gutman
b27ca993aa
Add support for system key capture in windowed mode on macOS
2021-02-26 21:43:47 -06:00
Cameron Gutman
28ecc6bcbf
Remove old Qt Multimedia audio renderer
2021-02-25 23:23:08 -06:00
Cameron Gutman
133cc5457d
Use SDL_CaptureMouse() on macOS and Linux too
2021-02-08 18:30:22 -06:00
Cameron Gutman
05e4c5b507
Move clipboard processing to a separate thread to avoid blocking the main thread during pastes
2021-02-07 17:18:35 -06:00
Cameron Gutman
8372717a09
Improve Unicode support for some common characters
2021-02-07 16:00:00 -06:00
Cameron Gutman
5f3f2a96fd
Improve detection of having no clipboard text
2021-02-07 13:53:03 -06:00
Cameron Gutman
b83c6f0c28
Add support for pasting clipboard text
2021-02-07 13:46:38 -06:00
Cameron Gutman
36dc0f3e3c
Use mouse capture for Win32 instead of our global mouse state hack
2021-02-07 12:38:57 -06:00
Cameron Gutman
6dab251055
Don't overwrite window mode settings when switching between WM and non-WM environments
2021-02-07 10:49:29 -06:00
Cameron Gutman
93d21a0d1d
Fix EGLImage leak when not using a hwaccel backend
2021-02-06 17:59:05 -06:00
Cameron Gutman
e4df70cd56
Use the async connect thread on all platforms
...
It turned out that the cause of the random crashes was the threaded renderer
that we now turn off.
2021-02-06 15:14:15 -06:00
Cameron Gutman
75b19a60c1
Fix build on macOS and keyboard grab bugs
2021-02-06 11:29:18 -06:00
Cameron Gutman
9fc921f49f
Use SDL's keyboard grab support now that it's been upstreamed
2021-02-05 00:13:20 -06:00
Cameron Gutman
36dd6c83e0
Fix assert failure when using v4l2m2m with EGL
2021-02-04 20:38:18 -06:00
Cameron Gutman
c3895f06c0
Fix handling of preferred/compatible pixel formats with EGLRenderer and VAAPI/DRM backends
2021-02-04 19:39:18 -06:00