Cameron Gutman
30a5f405f5
Enable HEVC RFI for the FFmpeg software decoder
2022-10-25 23:19:19 -05:00
Cameron Gutman
59cae610d2
Clarify encoding resolution limit comment
2022-10-25 01:24:57 -05:00
Cameron Gutman
29ac7893d7
Don't enforce the NVENC H.264 resolution limit on Sunshine hosts
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Closes #882
2022-10-25 01:18:10 -05:00
Cameron Gutman
c8aeca8ace
Add an environment variable opt-out for the gamepad quit combo
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See #870
2022-10-25 00:27:40 -05:00
Cameron Gutman
17848c097c
Don't switch between GLX and EGL if EGL worked
2022-10-16 22:57:08 -05:00
Cameron Gutman
8465a27a97
Deprioritize VAAPI for Gallium and Nvidia drivers and work around RFI latency bug
2022-10-16 21:51:10 -05:00
Cameron Gutman
255cbd1e7e
Fix building with SDL 2.0.20 or earlier
2022-10-15 15:36:09 -05:00
Cameron Gutman
7717749b72
Reduce max queued frames to avoid exhausting the decoder buffer pool
2022-10-15 14:34:42 -05:00
Cameron Gutman
9e4337babf
Revert "Increase the number of decoder surfaces for DXVA2/D3D11VA"
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This reverts commit 02c781b8f4
.
2022-10-15 14:32:12 -05:00
Cameron Gutman
6771877a84
Make scaleSourceToDestinationSurface() idempotent
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Deviation between scaling done during window sizing and renderer
viewport configuration can lead to small errors that create visible
artifacts such as a single pixel pillarbox/letterbox on one side.
2022-10-15 13:12:18 -05:00
Cameron Gutman
a860bd8dd5
Enable HEVC RFI on Tegra
2022-10-14 23:41:09 -05:00
Cameron Gutman
704ce4ff0c
Add environment variable for overriding decoder capabilities
2022-10-14 23:39:49 -05:00
Cameron Gutman
21edcc8113
Add workaround for macOS fullscreen exit bug
2022-10-14 23:01:55 -05:00
Cameron Gutman
125738f13d
Cancel overlay update callbacks before destroying VTRenderer
2022-10-14 22:49:33 -05:00
Cameron Gutman
02c781b8f4
Increase the number of decoder surfaces for DXVA2/D3D11VA
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We forgot to take into account frames buffered within Moonlight itself
2022-10-14 21:20:35 -05:00
Cameron Gutman
453fe6aea0
Ensure the target window size is always even
2022-10-14 21:09:32 -05:00
Cameron Gutman
e0fb7dfd14
Rework window creation, sizing, and fullscreen transition logic
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- Fixes window position/size being lost when toggling full-screen
- Fixes initial window size not respecting stream aspect ratio
2022-10-14 20:24:12 -05:00
Cameron Gutman
84fc5f3008
Use colorspace helper with VAAPI direct rendering
2022-10-14 19:23:51 -05:00
Cameron Gutman
8a224fbae4
Revert "Fix macOS build"
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This reverts commit 0928d1fab2
.
2022-10-13 01:19:56 -05:00
Cameron Gutman
e6c4332445
Revert "Use Rec 2020 colorspace for WCG support even if HDR is off on the host"
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Rec 2020 conversion causes colors to be blown out in SDR
This reverts commit 472e8ee92e
.
2022-10-13 01:19:49 -05:00
Cameron Gutman
0928d1fab2
Fix macOS build
2022-10-13 01:11:04 -05:00
Cameron Gutman
40dd588bef
Use 10-bit format mask instead of hardcoding specific formats
2022-10-13 00:17:05 -05:00
Cameron Gutman
472e8ee92e
Use Rec 2020 colorspace for WCG support even if HDR is off on the host
2022-10-13 00:14:10 -05:00
Cameron Gutman
c55af7fff3
Add a decoder/renderer callback to specify the desired color range
2022-10-12 23:59:01 -05:00
Cameron Gutman
7a39daf179
Implement Rec 601 Full Range support in SDLRenderer
2022-10-12 23:52:29 -05:00
Cameron Gutman
5501d7bc6b
Include opt-out variable in VAAPI avoidance log output
2022-10-05 18:50:53 -05:00
Cameron Gutman
413ef42a34
Enable HEVC RFI for CUDA, VAAPI, and VDPAU decoders
2022-10-05 18:47:43 -05:00
Cameron Gutman
a1694ab951
Use nvidia-vaapi-driver on Wayland systems if available
2022-10-05 18:44:11 -05:00
Cameron Gutman
fbbbd5e0b8
Use new LiRequestIdrFrame() API
2022-10-05 00:53:31 -05:00
Cameron Gutman
f8c7e2ee41
Enable HEVC RFI for VideoToolbox
2022-10-05 00:25:59 -05:00
Cameron Gutman
2a4af0bc2c
Use colorspace helpers for DRM EGL export
2022-10-05 00:20:33 -05:00
Cameron Gutman
bc68aad67b
Print the frame number if decoding fails
2022-10-04 23:38:54 -05:00
Cameron Gutman
9e8a4cab7b
Enable HEVC RFI for DXVA2 and D3D11VA
2022-10-04 22:56:21 -05:00
Cameron Gutman
071c76c06a
Add error text for ML_ERROR_FRAME_CONVERSION
2022-10-04 22:05:18 -05:00
Cameron Gutman
26ee1aee25
Fix protected content error on GFE 3.22+
2022-10-04 22:02:44 -05:00
Cameron Gutman
483a601867
Display SDR/HDR status in performance overlay
2022-09-28 17:44:22 -05:00
Cameron Gutman
439e8fe33f
Constify frame colorspace helper functions
2022-09-24 18:37:51 -05:00
Cameron Gutman
99885f5b4b
Centralize colorspace and color range handling
2022-09-24 12:28:23 -05:00
Cameron Gutman
81cfacaa3d
Add fallback logic when the host doesn't send valid colorspace data
2022-09-11 23:13:10 -05:00
Cameron Gutman
ad3ed97472
Fix handling of 3 byte Annex B start sequences
2022-09-05 17:56:42 -05:00
Cameron Gutman
9ab4479fcf
Fix excessive flickering when switching between full-screen and windowed on Windows
2022-08-28 20:10:26 -05:00
Cameron Gutman
aca82f400a
Never use fewer than 480 samples to avoid causing issues on PulseAudio systems
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Fixes #830
Fixes #858
2022-08-25 21:27:05 -05:00
Cameron Gutman
0ff8a44ec3
Allow 10-bit in DXVA2 as a fallback
2022-08-22 00:23:07 -05:00
Cameron Gutman
c6d8f6e618
Allow D3D11VA to be disabled via environment variable
2022-08-22 00:19:46 -05:00
Cameron Gutman
d39a29759c
Don't draw with test-only renderers
2022-08-21 18:38:09 -05:00
Cameron Gutman
bf4332b9e7
Prefer D3D11VA in non-FSE modes for improved performance
2022-08-21 17:50:56 -05:00
Cameron Gutman
b0804ce048
Fix native resolution detection on high DPI wayland systems
2022-08-16 00:25:57 -05:00
Cameron Gutman
aa7d5fa924
Don't use swap interval 1 by default on Wayland systems
2022-08-14 13:09:31 -05:00
Cameron Gutman
36218b54f8
Don't hardcode /dev/dri/card0 and /dev/dri/renderD128
2022-06-30 19:25:33 -05:00
Cameron Gutman
be2f4433db
Avoid hardcoding VIDEO_FORMAT_H265_MAIN10 for HDR/10-bit color
2022-06-26 16:22:05 -05:00