Commit graph

903 commits

Author SHA1 Message Date
Cameron Gutman
3f51998065 Start the streaming window maximized if the GUI was maximized
Fixes #889
2022-10-30 11:56:15 -05:00
Cameron Gutman
5b7c144796 Add workaround for DWM dark mode bug on Win10 2022-10-27 19:26:51 -05:00
Cameron Gutman
e45b6b9b85 Avoid white flash when starting streaming on Windows 2022-10-27 18:18:47 -05:00
Cameron Gutman
245f242fb8 Add support for dark mode on Windows
Fixes #886
2022-10-27 18:12:26 -05:00
Cameron Gutman
a6fccf93d1 Use a separate texture for rendering to avoid blending in the alignment padding
Fixes #885
2022-10-26 21:48:55 -05:00
Cameron Gutman
30a5f405f5 Enable HEVC RFI for the FFmpeg software decoder 2022-10-25 23:19:19 -05:00
Cameron Gutman
59cae610d2 Clarify encoding resolution limit comment 2022-10-25 01:24:57 -05:00
Cameron Gutman
29ac7893d7 Don't enforce the NVENC H.264 resolution limit on Sunshine hosts
Closes #882
2022-10-25 01:18:10 -05:00
Cameron Gutman
c8aeca8ace Add an environment variable opt-out for the gamepad quit combo
See #870
2022-10-25 00:27:40 -05:00
Cameron Gutman
17848c097c Don't switch between GLX and EGL if EGL worked 2022-10-16 22:57:08 -05:00
Cameron Gutman
8465a27a97 Deprioritize VAAPI for Gallium and Nvidia drivers and work around RFI latency bug 2022-10-16 21:51:10 -05:00
Cameron Gutman
255cbd1e7e Fix building with SDL 2.0.20 or earlier 2022-10-15 15:36:09 -05:00
Cameron Gutman
7717749b72 Reduce max queued frames to avoid exhausting the decoder buffer pool 2022-10-15 14:34:42 -05:00
Cameron Gutman
9e4337babf Revert "Increase the number of decoder surfaces for DXVA2/D3D11VA"
This reverts commit 02c781b8f4.
2022-10-15 14:32:12 -05:00
Cameron Gutman
6771877a84 Make scaleSourceToDestinationSurface() idempotent
Deviation between scaling done during window sizing and renderer
viewport configuration can lead to small errors that create visible
artifacts such as a single pixel pillarbox/letterbox on one side.
2022-10-15 13:12:18 -05:00
Cameron Gutman
a860bd8dd5 Enable HEVC RFI on Tegra 2022-10-14 23:41:09 -05:00
Cameron Gutman
704ce4ff0c Add environment variable for overriding decoder capabilities 2022-10-14 23:39:49 -05:00
Cameron Gutman
21edcc8113 Add workaround for macOS fullscreen exit bug 2022-10-14 23:01:55 -05:00
Cameron Gutman
125738f13d Cancel overlay update callbacks before destroying VTRenderer 2022-10-14 22:49:33 -05:00
Cameron Gutman
02c781b8f4 Increase the number of decoder surfaces for DXVA2/D3D11VA
We forgot to take into account frames buffered within Moonlight itself
2022-10-14 21:20:35 -05:00
Cameron Gutman
453fe6aea0 Ensure the target window size is always even 2022-10-14 21:09:32 -05:00
Cameron Gutman
e0fb7dfd14 Rework window creation, sizing, and fullscreen transition logic
- Fixes window position/size being lost when toggling full-screen
- Fixes initial window size not respecting stream aspect ratio
2022-10-14 20:24:12 -05:00
Cameron Gutman
84fc5f3008 Use colorspace helper with VAAPI direct rendering 2022-10-14 19:23:51 -05:00
Cameron Gutman
8a224fbae4 Revert "Fix macOS build"
This reverts commit 0928d1fab2.
2022-10-13 01:19:56 -05:00
Cameron Gutman
e6c4332445 Revert "Use Rec 2020 colorspace for WCG support even if HDR is off on the host"
Rec 2020 conversion causes colors to be blown out in SDR

This reverts commit 472e8ee92e.
2022-10-13 01:19:49 -05:00
Cameron Gutman
0928d1fab2 Fix macOS build 2022-10-13 01:11:04 -05:00
Cameron Gutman
40dd588bef Use 10-bit format mask instead of hardcoding specific formats 2022-10-13 00:17:05 -05:00
Cameron Gutman
472e8ee92e Use Rec 2020 colorspace for WCG support even if HDR is off on the host 2022-10-13 00:14:10 -05:00
Cameron Gutman
c55af7fff3 Add a decoder/renderer callback to specify the desired color range 2022-10-12 23:59:01 -05:00
Cameron Gutman
7a39daf179 Implement Rec 601 Full Range support in SDLRenderer 2022-10-12 23:52:29 -05:00
Cameron Gutman
5501d7bc6b Include opt-out variable in VAAPI avoidance log output 2022-10-05 18:50:53 -05:00
Cameron Gutman
413ef42a34 Enable HEVC RFI for CUDA, VAAPI, and VDPAU decoders 2022-10-05 18:47:43 -05:00
Cameron Gutman
a1694ab951 Use nvidia-vaapi-driver on Wayland systems if available 2022-10-05 18:44:11 -05:00
Cameron Gutman
fbbbd5e0b8 Use new LiRequestIdrFrame() API 2022-10-05 00:53:31 -05:00
Cameron Gutman
f8c7e2ee41 Enable HEVC RFI for VideoToolbox 2022-10-05 00:25:59 -05:00
Cameron Gutman
2a4af0bc2c Use colorspace helpers for DRM EGL export 2022-10-05 00:20:33 -05:00
Cameron Gutman
bc68aad67b Print the frame number if decoding fails 2022-10-04 23:38:54 -05:00
Cameron Gutman
9e8a4cab7b Enable HEVC RFI for DXVA2 and D3D11VA 2022-10-04 22:56:21 -05:00
Cameron Gutman
071c76c06a Add error text for ML_ERROR_FRAME_CONVERSION 2022-10-04 22:05:18 -05:00
Cameron Gutman
26ee1aee25 Fix protected content error on GFE 3.22+ 2022-10-04 22:02:44 -05:00
Cameron Gutman
483a601867 Display SDR/HDR status in performance overlay 2022-09-28 17:44:22 -05:00
Cameron Gutman
439e8fe33f Constify frame colorspace helper functions 2022-09-24 18:37:51 -05:00
Cameron Gutman
99885f5b4b Centralize colorspace and color range handling 2022-09-24 12:28:23 -05:00
Cameron Gutman
81cfacaa3d Add fallback logic when the host doesn't send valid colorspace data 2022-09-11 23:13:10 -05:00
Cameron Gutman
ad3ed97472 Fix handling of 3 byte Annex B start sequences 2022-09-05 17:56:42 -05:00
Cameron Gutman
9ab4479fcf Fix excessive flickering when switching between full-screen and windowed on Windows 2022-08-28 20:10:26 -05:00
Cameron Gutman
aca82f400a Never use fewer than 480 samples to avoid causing issues on PulseAudio systems
Fixes #830
Fixes #858
2022-08-25 21:27:05 -05:00
Cameron Gutman
0ff8a44ec3 Allow 10-bit in DXVA2 as a fallback 2022-08-22 00:23:07 -05:00
Cameron Gutman
c6d8f6e618 Allow D3D11VA to be disabled via environment variable 2022-08-22 00:19:46 -05:00
Cameron Gutman
d39a29759c Don't draw with test-only renderers 2022-08-21 18:38:09 -05:00