Commit graph

2326 commits

Author SHA1 Message Date
Cameron Gutman
98f6a09991 Use a Ne10-optimized libopus build for Steam Link
Steam Link is an incredibly CPU-constrained platform, so it needs
all the help it can get to avoid audio underruns.
2024-11-08 21:26:45 -06:00
Cameron Gutman
103f988dbf Move logging into a separate thread 2024-10-20 21:52:15 -05:00
Cameron Gutman
b6a3369243 Rework window focus tracking for gamepad navigation 2024-10-18 21:20:56 -05:00
Cameron Gutman
4af9623727 Replace C++ VLAs with std::vector 2024-10-15 22:41:21 -05:00
Cameron Gutman
515db03fe5 Add missing stdbool.h include 2024-10-15 22:38:06 -05:00
Matthias Küch
e44d097683 Add stderr log for Steam Link 2024-10-12 00:14:51 -05:00
Cameron Gutman
9936085aee Fix incorrect selection if pix_fmt is overridden before ffGetFormat()
The DRM renderer does this for the out-of-tree v4l2m2m patches to ensure
we get NV12 buffers, but it ends up clobbering our own preference for
DRM_PRIME frames in the process.
2024-10-03 20:28:51 -05:00
Cameron Gutman
3279d9c3f6 Fix QML component versioning error on Qt 5 2024-10-03 00:15:53 -05:00
Cameron Gutman
3531fe0a4f Fix typo in version check for new Vulkan queue API 2024-10-02 00:37:22 -05:00
Cameron Gutman
6ce02616f0 Use new Vulkan queue API in FFmpeg 7.1 2024-09-29 23:04:23 -05:00
Cameron Gutman
13880353d8 Use new avcodec_get_supported_config() API in FFmpeg 7.1 2024-09-29 22:23:37 -05:00
Cameron Gutman
ec69dad8d7 Fix import incorrectly removed by 2a63ad5 2024-09-28 00:09:21 -05:00
Cameron Gutman
72ae324d71 Fix unused parameter warnings 2024-09-28 00:08:35 -05:00
Cameron Gutman
901cbd255c Disable Vulkan debug layers by default
The vast majority of Vulkan code running in Moonlight
is part of FFmpeg or libplacebo, so the debug layers
really just slow things down without finding any bugs
in our code.

Additionally, there are some overzealous checks firing
constantly on libplacebo and FFmpeg with certain Vulkan
drivers that we can't do anything about.
2024-09-28 00:05:17 -05:00
Cameron Gutman
2a63ad53d7 Don't poll gamepad input when the GUI is not focused/visible 2024-09-26 19:24:29 -05:00
Cameron Gutman
9b3d4c1ad7 Free the old CRTC connectors array 2024-09-23 22:25:51 -05:00
Cameron Gutman
054e334066 Allow Qt to borrow DRM master from SDL to update the UI 2024-09-23 22:15:31 -05:00
Cameron Gutman
6d023c2dfa Defer launch warnings until after launch validation
We need to destroy the SDL window before we can be sure that Qt
can draw to the screen if we used KMSDRM.
2024-09-23 21:48:43 -05:00
Cameron Gutman
0e2d5bf441 Fix EGLFS state restoration after Vulkan rendering 2024-09-23 21:32:09 -05:00
Cameron Gutman
023b6b2772 Fix DRM FD leak with Vulkan windows 2024-09-21 21:41:43 -05:00
Cameron Gutman
6f39d120cb Unify handling of DRM devices between DRM and VAAPI
SDL may not be able to give us a DRM FD for Vulkan windows.
2024-09-21 20:46:11 -05:00
Cameron Gutman
9cf305865b Add support for managing multiple SDL DRM FDs
This is required for Vulkan+KMSDRM rendering.
2024-09-21 20:41:43 -05:00
Cameron Gutman
6b11f43302 Don't set the output rect until after modesetting
It's possible that modesetting will also change the resolution
not just the refresh rate. This can happen in cases where the
CRTC is currently set to 4K 30 Hz and we choose 1080p 60 Hz as
a better mode match for displaying a 1080p 60 FPS stream.
2024-09-19 22:43:34 -05:00
Matt Tannahill
76deafbd7b Fix build for Xcode < 14 2024-09-18 22:12:04 -05:00
Cameron Gutman
f786e94c7b Fix excessive latency with Vulkan video decoding on Nvidia
For yet unknown reasons, high frame queue delay leads to massive decode latency.
2024-09-16 21:59:17 -05:00
Cameron Gutman
1caee721e8 Prepare for v6.1.0 2024-09-16 18:36:50 -05:00
Cameron Gutman
accd30176f Rerun lupdate and lrelease 2024-09-15 23:45:27 -05:00
Cameron Gutman
7721fa6d7c Merge remote-tracking branch 'origin/weblate' 2024-09-15 23:44:31 -05:00
Cameron Gutman
4838a75c58 Suppress spammy libplacebo messages
Streaming 10-bit content on Nvidia GPUs spams the log with the following for every rendered frame:
Masking `blit_src` from wrapped texture because the corresponding format 'rx10' does not support PL_FMT_CAP_BLITTABLE
Masking `blit_src` from wrapped texture because the corresponding format 'rxgx10' does not support PL_FMT_CAP_BLITTABLE
2024-09-15 22:01:39 -05:00
Cameron Gutman
c5ec8c0fdb Add libplacebo prefix to log messages 2024-09-15 21:58:19 -05:00
Cameron Gutman
b266f61ba6 Disable direct rendering of YUV444 using vaPutSurface()
It doesn't work as of libva 2.21 + iHD 24.2.5 despite the fact that
the VAEntrypointVideoProc advertises VA_RT_FORMAT_YUV444.
2024-09-15 21:03:00 -05:00
Cameron Gutman
d1dffdc34c Prefer optimal 8-bit hardware codec if 10-bit codec is not available 2024-09-15 16:47:30 -05:00
Cameron Gutman
268f8db26b Never negotiate 10-bit profiles without a 10-bit renderer 2024-09-15 15:53:45 -05:00
Cameron Gutman
de28eda266 Don't enable HDR checkbox if no HDR renderers work 2024-09-15 15:09:11 -05:00
Cameron Gutman
3e9e497203 Fix viewing apps and CLI streaming with Qt 5.11 and earlier
Arrow function expressions are not supported in QML until Qt 5.12.

Fixes #1350
Closes #1391
2024-09-15 14:39:34 -05:00
Cameron Gutman
96fb6ee5e9 Share SDL's EGL display with EGLRenderer
Fixes #1396
2024-09-12 22:37:25 -05:00
Cameron Gutman
02853e74ba Reduce the bitrate to YUV420 defaults if YUV444 was selected but not negotiated
If the user has selected a custom bitrate, we will leave it alone.
2024-09-12 21:52:27 -05:00
Cameron Gutman
46910cf774 Remove black background workaround now that SDL is fixed 2024-09-12 21:38:30 -05:00
Cameron Gutman
b1c77ff80e Disable SDL double buffering
It was broken in SDL until recently and now that it works again, it causes stuttering.
2024-09-12 21:34:22 -05:00
Cameron Gutman
92ee4a3046 Don't use the bind path for UMA GPUs
It turns out to be very marginally slower on RDNA2 iGPUs.
2024-09-12 21:32:36 -05:00
Cameron Gutman
6ec0c79899 Revert "Remove FL 11.0 restriction for D3D11VA"
Even with a fix for the Intel IVB rendering issue, there are still problems on
other older cards that make it not really worth it to enable D3D11VA.

The big benefit of D3D11VA is independent flip in windowed mode using
overlays and that isn't supported on those old cards anyway.

This reverts commit 7074463d0f.
2024-09-12 21:29:40 -05:00
Артём Журин
1c281ee3fc
Translated using Weblate (Russian)
Currently translated at 100.0% (248 of 248 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/ru/
2024-09-11 11:09:10 +02:00
Jorys Paulin
e2b7cbfe62
Translated using Weblate (French)
Currently translated at 100.0% (248 of 248 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/fr/
2024-09-07 21:09:17 +02:00
Cameron Gutman
67e89d9e16 Add workaround for incorrect color range in AMF AV1 encoding output 2024-09-04 23:13:48 -05:00
gallegonovato
bbf6d9722a
Translated using Weblate (Spanish)
Currently translated at 100.0% (248 of 248 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/es/
2024-09-04 11:09:36 +00:00
gallegonovato
1303a700e0
Translated using Weblate (Spanish)
Currently translated at 96.7% (240 of 248 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/es/
2024-09-03 11:09:25 +02:00
Cameron Gutman
25132a1f7b Enable decoder texture binding for all FL11.1 iGPUs
Since those GPUs don't benefit from the fence hack, restrict that to Intel only.
2024-08-31 00:36:25 -05:00
Cameron Gutman
7074463d0f Remove FL 11.0 restriction for D3D11VA 2024-08-30 23:03:36 -05:00
Cameron Gutman
99311403fa Move dummy fence into renderVideo()
The workaround only seems to work with a new fence each time.
2024-08-30 22:42:53 -05:00
Cameron Gutman
8b50eea485 Wait on a dummy fence before using textures shared with the decoder 2024-08-30 22:22:30 -05:00