Cameron Gutman
98f6a09991
Use a Ne10-optimized libopus build for Steam Link
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Steam Link is an incredibly CPU-constrained platform, so it needs
all the help it can get to avoid audio underruns.
2024-11-08 21:26:45 -06:00
Cameron Gutman
103f988dbf
Move logging into a separate thread
2024-10-20 21:52:15 -05:00
Cameron Gutman
b6a3369243
Rework window focus tracking for gamepad navigation
2024-10-18 21:20:56 -05:00
Cameron Gutman
4af9623727
Replace C++ VLAs with std::vector
2024-10-15 22:41:21 -05:00
Cameron Gutman
515db03fe5
Add missing stdbool.h include
2024-10-15 22:38:06 -05:00
Matthias Küch
e44d097683
Add stderr log for Steam Link
2024-10-12 00:14:51 -05:00
Cameron Gutman
9936085aee
Fix incorrect selection if pix_fmt is overridden before ffGetFormat()
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The DRM renderer does this for the out-of-tree v4l2m2m patches to ensure
we get NV12 buffers, but it ends up clobbering our own preference for
DRM_PRIME frames in the process.
2024-10-03 20:28:51 -05:00
Cameron Gutman
3279d9c3f6
Fix QML component versioning error on Qt 5
2024-10-03 00:15:53 -05:00
Cameron Gutman
3531fe0a4f
Fix typo in version check for new Vulkan queue API
2024-10-02 00:37:22 -05:00
Cameron Gutman
6ce02616f0
Use new Vulkan queue API in FFmpeg 7.1
2024-09-29 23:04:23 -05:00
Cameron Gutman
13880353d8
Use new avcodec_get_supported_config() API in FFmpeg 7.1
2024-09-29 22:23:37 -05:00
Cameron Gutman
ec69dad8d7
Fix import incorrectly removed by 2a63ad5
2024-09-28 00:09:21 -05:00
Cameron Gutman
72ae324d71
Fix unused parameter warnings
2024-09-28 00:08:35 -05:00
Cameron Gutman
901cbd255c
Disable Vulkan debug layers by default
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The vast majority of Vulkan code running in Moonlight
is part of FFmpeg or libplacebo, so the debug layers
really just slow things down without finding any bugs
in our code.
Additionally, there are some overzealous checks firing
constantly on libplacebo and FFmpeg with certain Vulkan
drivers that we can't do anything about.
2024-09-28 00:05:17 -05:00
Cameron Gutman
2a63ad53d7
Don't poll gamepad input when the GUI is not focused/visible
2024-09-26 19:24:29 -05:00
Cameron Gutman
9b3d4c1ad7
Free the old CRTC connectors array
2024-09-23 22:25:51 -05:00
Cameron Gutman
054e334066
Allow Qt to borrow DRM master from SDL to update the UI
2024-09-23 22:15:31 -05:00
Cameron Gutman
6d023c2dfa
Defer launch warnings until after launch validation
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We need to destroy the SDL window before we can be sure that Qt
can draw to the screen if we used KMSDRM.
2024-09-23 21:48:43 -05:00
Cameron Gutman
0e2d5bf441
Fix EGLFS state restoration after Vulkan rendering
2024-09-23 21:32:09 -05:00
Cameron Gutman
023b6b2772
Fix DRM FD leak with Vulkan windows
2024-09-21 21:41:43 -05:00
Cameron Gutman
6f39d120cb
Unify handling of DRM devices between DRM and VAAPI
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SDL may not be able to give us a DRM FD for Vulkan windows.
2024-09-21 20:46:11 -05:00
Cameron Gutman
9cf305865b
Add support for managing multiple SDL DRM FDs
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This is required for Vulkan+KMSDRM rendering.
2024-09-21 20:41:43 -05:00
Cameron Gutman
6b11f43302
Don't set the output rect until after modesetting
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It's possible that modesetting will also change the resolution
not just the refresh rate. This can happen in cases where the
CRTC is currently set to 4K 30 Hz and we choose 1080p 60 Hz as
a better mode match for displaying a 1080p 60 FPS stream.
2024-09-19 22:43:34 -05:00
Matt Tannahill
76deafbd7b
Fix build for Xcode < 14
2024-09-18 22:12:04 -05:00
Cameron Gutman
f786e94c7b
Fix excessive latency with Vulkan video decoding on Nvidia
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For yet unknown reasons, high frame queue delay leads to massive decode latency.
2024-09-16 21:59:17 -05:00
Cameron Gutman
1caee721e8
Prepare for v6.1.0
2024-09-16 18:36:50 -05:00
Cameron Gutman
accd30176f
Rerun lupdate and lrelease
2024-09-15 23:45:27 -05:00
Cameron Gutman
7721fa6d7c
Merge remote-tracking branch 'origin/weblate'
2024-09-15 23:44:31 -05:00
Cameron Gutman
4838a75c58
Suppress spammy libplacebo messages
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Streaming 10-bit content on Nvidia GPUs spams the log with the following for every rendered frame:
Masking `blit_src` from wrapped texture because the corresponding format 'rx10' does not support PL_FMT_CAP_BLITTABLE
Masking `blit_src` from wrapped texture because the corresponding format 'rxgx10' does not support PL_FMT_CAP_BLITTABLE
2024-09-15 22:01:39 -05:00
Cameron Gutman
c5ec8c0fdb
Add libplacebo prefix to log messages
2024-09-15 21:58:19 -05:00
Cameron Gutman
b266f61ba6
Disable direct rendering of YUV444 using vaPutSurface()
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It doesn't work as of libva 2.21 + iHD 24.2.5 despite the fact that
the VAEntrypointVideoProc advertises VA_RT_FORMAT_YUV444.
2024-09-15 21:03:00 -05:00
Cameron Gutman
d1dffdc34c
Prefer optimal 8-bit hardware codec if 10-bit codec is not available
2024-09-15 16:47:30 -05:00
Cameron Gutman
268f8db26b
Never negotiate 10-bit profiles without a 10-bit renderer
2024-09-15 15:53:45 -05:00
Cameron Gutman
de28eda266
Don't enable HDR checkbox if no HDR renderers work
2024-09-15 15:09:11 -05:00
Cameron Gutman
3e9e497203
Fix viewing apps and CLI streaming with Qt 5.11 and earlier
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Arrow function expressions are not supported in QML until Qt 5.12.
Fixes #1350
Closes #1391
2024-09-15 14:39:34 -05:00
Cameron Gutman
96fb6ee5e9
Share SDL's EGL display with EGLRenderer
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Fixes #1396
2024-09-12 22:37:25 -05:00
Cameron Gutman
02853e74ba
Reduce the bitrate to YUV420 defaults if YUV444 was selected but not negotiated
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If the user has selected a custom bitrate, we will leave it alone.
2024-09-12 21:52:27 -05:00
Cameron Gutman
46910cf774
Remove black background workaround now that SDL is fixed
2024-09-12 21:38:30 -05:00
Cameron Gutman
b1c77ff80e
Disable SDL double buffering
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It was broken in SDL until recently and now that it works again, it causes stuttering.
2024-09-12 21:34:22 -05:00
Cameron Gutman
92ee4a3046
Don't use the bind path for UMA GPUs
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It turns out to be very marginally slower on RDNA2 iGPUs.
2024-09-12 21:32:36 -05:00
Cameron Gutman
6ec0c79899
Revert "Remove FL 11.0 restriction for D3D11VA"
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Even with a fix for the Intel IVB rendering issue, there are still problems on
other older cards that make it not really worth it to enable D3D11VA.
The big benefit of D3D11VA is independent flip in windowed mode using
overlays and that isn't supported on those old cards anyway.
This reverts commit 7074463d0f
.
2024-09-12 21:29:40 -05:00
Артём Журин
1c281ee3fc
Translated using Weblate (Russian)
...
Currently translated at 100.0% (248 of 248 strings)
Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/ru/
2024-09-11 11:09:10 +02:00
Jorys Paulin
e2b7cbfe62
Translated using Weblate (French)
...
Currently translated at 100.0% (248 of 248 strings)
Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/fr/
2024-09-07 21:09:17 +02:00
Cameron Gutman
67e89d9e16
Add workaround for incorrect color range in AMF AV1 encoding output
2024-09-04 23:13:48 -05:00
gallegonovato
bbf6d9722a
Translated using Weblate (Spanish)
...
Currently translated at 100.0% (248 of 248 strings)
Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/es/
2024-09-04 11:09:36 +00:00
gallegonovato
1303a700e0
Translated using Weblate (Spanish)
...
Currently translated at 96.7% (240 of 248 strings)
Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/es/
2024-09-03 11:09:25 +02:00
Cameron Gutman
25132a1f7b
Enable decoder texture binding for all FL11.1 iGPUs
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Since those GPUs don't benefit from the fence hack, restrict that to Intel only.
2024-08-31 00:36:25 -05:00
Cameron Gutman
7074463d0f
Remove FL 11.0 restriction for D3D11VA
2024-08-30 23:03:36 -05:00
Cameron Gutman
99311403fa
Move dummy fence into renderVideo()
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The workaround only seems to work with a new fence each time.
2024-08-30 22:42:53 -05:00
Cameron Gutman
8b50eea485
Wait on a dummy fence before using textures shared with the decoder
2024-08-30 22:22:30 -05:00