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Disable EGL renderer on RPi due to very poor performance
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@ -984,6 +984,17 @@ bool EGLRenderer::testRenderFrame(AVFrame* frame)
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{
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{
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EGLImage imgs[EGL_MAX_PLANES];
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EGLImage imgs[EGL_MAX_PLANES];
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#ifdef HAVE_MMAL
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// EGL rendering is so slow on the Raspberry Pi that we should basically
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// never use it. It is suitable for 1080p 30 FPS on a good day, and much
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// much less than that if you decide to do something crazy like stream
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// in full-screen. It's nice that it at least works now on Bullseye, but
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// it's so slow that we actually wish it didn't.
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if (qgetenv("RPI_ALLOW_EGL_RENDER") != "1") {
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return false;
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}
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#endif
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// Make sure we can get working EGLImages from the backend renderer.
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// Make sure we can get working EGLImages from the backend renderer.
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// Some devices (Raspberry Pi) will happily decode into DRM formats that
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// Some devices (Raspberry Pi) will happily decode into DRM formats that
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// its own GL implementation won't accept in eglCreateImage().
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// its own GL implementation won't accept in eglCreateImage().
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