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https://github.com/moonlight-stream/moonlight-qt
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Add Discord Rich Presence for macOS
This commit is contained in:
parent
0a5051f959
commit
e1a697658e
4 changed files with 121 additions and 6 deletions
14
app/app.pro
14
app/app.pro
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@ -107,11 +107,7 @@ win32 {
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CONFIG += ffmpeg
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CONFIG += ffmpeg
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}
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}
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win32:!winrt {
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win32:!winrt {
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CONFIG += soundio
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CONFIG += soundio discord-rpc
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# Discord RPC for rich presence
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LIBS += -ldiscord-rpc
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DEFINES += HAVE_DISCORD
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}
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}
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macx {
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macx {
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LIBS += -lssl -lcrypto -lavcodec.58 -lavutil.56 -lopus -framework SDL2 -framework SDL2_ttf
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LIBS += -lssl -lcrypto -lavcodec.58 -lavutil.56 -lopus -framework SDL2 -framework SDL2_ttf
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@ -120,7 +116,7 @@ macx {
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# For libsoundio
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# For libsoundio
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LIBS += -framework CoreAudio -framework AudioUnit
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LIBS += -framework CoreAudio -framework AudioUnit
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CONFIG += ffmpeg soundio
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CONFIG += ffmpeg soundio discord-rpc
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}
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}
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SOURCES += \
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SOURCES += \
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@ -281,6 +277,12 @@ soundio {
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SOURCES += streaming/audio/renderers/soundioaudiorenderer.cpp
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SOURCES += streaming/audio/renderers/soundioaudiorenderer.cpp
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HEADERS += streaming/audio/renderers/soundioaudiorenderer.h
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HEADERS += streaming/audio/renderers/soundioaudiorenderer.h
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}
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}
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discord-rpc {
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message(Discord integration enabled)
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LIBS += -ldiscord-rpc
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DEFINES += HAVE_DISCORD
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}
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RESOURCES += \
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RESOURCES += \
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resources.qrc \
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resources.qrc \
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26
libs/mac/include/discord_register.h
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26
libs/mac/include/discord_register.h
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@ -0,0 +1,26 @@
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#pragma once
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#if defined(DISCORD_DYNAMIC_LIB)
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#if defined(_WIN32)
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#if defined(DISCORD_BUILDING_SDK)
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#define DISCORD_EXPORT __declspec(dllexport)
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#else
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#define DISCORD_EXPORT __declspec(dllimport)
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#endif
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#else
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#define DISCORD_EXPORT __attribute__((visibility("default")))
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#endif
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#else
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#define DISCORD_EXPORT
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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DISCORD_EXPORT void Discord_Register(const char* applicationId, const char* command);
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DISCORD_EXPORT void Discord_RegisterSteamGame(const char* applicationId, const char* steamId);
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#ifdef __cplusplus
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}
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#endif
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87
libs/mac/include/discord_rpc.h
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87
libs/mac/include/discord_rpc.h
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@ -0,0 +1,87 @@
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#pragma once
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#include <stdint.h>
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// clang-format off
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#if defined(DISCORD_DYNAMIC_LIB)
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# if defined(_WIN32)
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# if defined(DISCORD_BUILDING_SDK)
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# define DISCORD_EXPORT __declspec(dllexport)
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# else
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# define DISCORD_EXPORT __declspec(dllimport)
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# endif
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# else
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# define DISCORD_EXPORT __attribute__((visibility("default")))
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# endif
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#else
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# define DISCORD_EXPORT
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#endif
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// clang-format on
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct DiscordRichPresence {
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const char* state; /* max 128 bytes */
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const char* details; /* max 128 bytes */
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int64_t startTimestamp;
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int64_t endTimestamp;
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const char* largeImageKey; /* max 32 bytes */
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const char* largeImageText; /* max 128 bytes */
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const char* smallImageKey; /* max 32 bytes */
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const char* smallImageText; /* max 128 bytes */
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const char* partyId; /* max 128 bytes */
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int partySize;
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int partyMax;
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const char* matchSecret; /* max 128 bytes */
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const char* joinSecret; /* max 128 bytes */
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const char* spectateSecret; /* max 128 bytes */
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int8_t instance;
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} DiscordRichPresence;
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typedef struct DiscordUser {
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const char* userId;
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const char* username;
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const char* discriminator;
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const char* avatar;
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} DiscordUser;
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typedef struct DiscordEventHandlers {
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void (*ready)(const DiscordUser* request);
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void (*disconnected)(int errorCode, const char* message);
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void (*errored)(int errorCode, const char* message);
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void (*joinGame)(const char* joinSecret);
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void (*spectateGame)(const char* spectateSecret);
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void (*joinRequest)(const DiscordUser* request);
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} DiscordEventHandlers;
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#define DISCORD_REPLY_NO 0
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#define DISCORD_REPLY_YES 1
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#define DISCORD_REPLY_IGNORE 2
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DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
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DiscordEventHandlers* handlers,
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int autoRegister,
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const char* optionalSteamId);
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DISCORD_EXPORT void Discord_Shutdown(void);
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/* checks for incoming messages, dispatches callbacks */
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DISCORD_EXPORT void Discord_RunCallbacks(void);
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/* If you disable the lib starting its own io thread, you'll need to call this from your own */
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#ifdef DISCORD_DISABLE_IO_THREAD
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DISCORD_EXPORT void Discord_UpdateConnection(void);
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#endif
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DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence);
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DISCORD_EXPORT void Discord_ClearPresence(void);
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DISCORD_EXPORT void Discord_Respond(const char* userid, /* DISCORD_REPLY_ */ int reply);
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DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers* handlers);
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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BIN
libs/mac/lib/libdiscord-rpc.dylib
Executable file
BIN
libs/mac/lib/libdiscord-rpc.dylib
Executable file
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