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Wake pacing queue waiters when Pacer is being destroyed
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1 changed files with 6 additions and 0 deletions
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@ -47,6 +47,7 @@ Pacer::~Pacer()
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// Stop the V-sync thread
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if (m_VsyncThread != nullptr) {
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m_PacingQueueNotEmpty.wakeAll();
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m_VsyncSignalled.wakeAll();
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SDL_WaitThread(m_VsyncThread, nullptr);
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}
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@ -244,6 +245,11 @@ void Pacer::handleVsync(int timeUntilNextVsyncMillis)
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m_FrameQueueLock.unlock();
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return;
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}
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if (m_Stopping) {
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m_FrameQueueLock.unlock();
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return;
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}
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}
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// Place the first frame on the render queue
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