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https://github.com/moonlight-stream/moonlight-qt
synced 2024-11-10 05:34:17 +00:00
Allow a pairing attempt even if the PC is busy
Pairing while busy doesn't work with GFE but works with Sunshine
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parent
63f0910eac
commit
c7a30d8728
3 changed files with 12 additions and 20 deletions
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@ -481,7 +481,12 @@ private:
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emit pairingCompleted(m_Computer, "The PIN from the PC didn't match. Please try again.");
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break;
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case NvPairingManager::PairState::FAILED:
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emit pairingCompleted(m_Computer, "Pairing failed. Please try again.");
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if (m_Computer->currentGameId != 0) {
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emit pairingCompleted(m_Computer, "You cannot pair while a previous session is still running on the host PC. Quit any running games or reboot the host PC, then try pairing again.");
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}
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else {
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emit pairingCompleted(m_Computer, "Pairing failed. Please try again.");
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}
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break;
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case NvPairingManager::PairState::ALREADY_IN_PROGRESS:
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emit pairingCompleted(m_Computer, "Another pairing attempt is already in progress.");
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@ -80,11 +80,6 @@ public:
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QString msg = QObject::tr("%1 is already paired").arg(event.computer->name);
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emit q->failed(msg);
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}
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else if (event.computer->currentGameId != 0) {
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m_State = StateFailure;
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QString msg = QObject::tr("You cannot pair while a previous session is still running on the host PC. Quit any running games or reboot the host PC, then try pairing again.");
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emit q->failed(msg);
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}
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else {
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Q_ASSERT(!m_PredefinedPin.isEmpty());
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@ -232,22 +232,14 @@ CenteredGridView {
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stackView.push(appView)
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}
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else {
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if (!model.busy) {
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var pin = computerModel.generatePinString()
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var pin = computerModel.generatePinString()
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// Kick off pairing in the background
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computerModel.pairComputer(index, pin)
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// Kick off pairing in the background
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computerModel.pairComputer(index, pin)
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// Display the pairing dialog
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pairDialog.pin = pin
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pairDialog.open()
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}
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else {
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// cannot pair while something is streaming or attempting to pair
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errorDialog.text = qsTr("You cannot pair while a previous session is still running on the host PC. Quit any running games or reboot the host PC, then try pairing again.")
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errorDialog.helpText = ""
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errorDialog.open()
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}
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// Display the pairing dialog
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pairDialog.pin = pin
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pairDialog.open()
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}
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} else if (!model.online) {
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// Using open() here because it may be activated by keyboard
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