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Use SDL_WINDOWEVENT_DISPLAY_CHANGED on SDL 2.0.18+
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@ -1605,9 +1605,17 @@ void Session::execInternal()
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// Check that the window display hasn't changed. If it has, we want
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// Check that the window display hasn't changed. If it has, we want
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// to recreate the decoder to allow it to adapt to the new display.
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// to recreate the decoder to allow it to adapt to the new display.
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// This will allow Pacer to pull the new display refresh rate.
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// This will allow Pacer to pull the new display refresh rate.
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#if SDL_VERSION_ATLEAST(2, 0, 18)
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// On SDL 2.0.18+, there's an event for this specific situation
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if (event.window.event != SDL_WINDOWEVENT_DISPLAY_CHANGED) {
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break;
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}
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#else
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// Prior to SDL 2.0.18, we must check the display index for each window event
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if (SDL_GetWindowDisplayIndex(m_Window) == currentDisplayIndex) {
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if (SDL_GetWindowDisplayIndex(m_Window) == currentDisplayIndex) {
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break;
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break;
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}
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}
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#endif
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}
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}
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#ifdef Q_OS_WIN32
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#ifdef Q_OS_WIN32
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// We can get a resize event after being minimized. Recreating the renderer at that time can cause
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// We can get a resize event after being minimized. Recreating the renderer at that time can cause
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