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https://github.com/moonlight-stream/moonlight-qt
synced 2024-12-14 13:22:27 +00:00
Don't show HDR option if we know it's unsupported
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commit
c4d85cf928
3 changed files with 20 additions and 4 deletions
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@ -64,6 +64,16 @@ SystemProperties::SystemProperties()
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hasDiscordIntegration = false;
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#endif
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// TODO: Do something smarter than this. We should be able to query
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// this from the decoder (or just try VIDEO_FORMAT_H265_MAIN10 and
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// fail if we don't get a hardware accelerated decoder).
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#ifdef Q_OS_DARWIN
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// HDR is supported by the VideoToolbox renderer
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supportsHdr = true;
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#else
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supportsHdr = false;
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#endif
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unmappedGamepads = SdlInputHandler::getUnmappedGamepads();
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// Populate data that requires talking to SDL. We do it all in one shot
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@ -26,6 +26,7 @@ public:
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Q_PROPERTY(int maximumStreamingFrameRate MEMBER maximumStreamingFrameRate CONSTANT)
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Q_PROPERTY(QSize maximumResolution MEMBER maximumResolution CONSTANT)
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Q_PROPERTY(QString versionString MEMBER versionString CONSTANT)
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Q_PROPERTY(bool supportsHdr MEMBER supportsHdr CONSTANT)
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Q_INVOKABLE void refreshDisplays();
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Q_INVOKABLE QRect getDesktopResolution(int displayIndex);
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@ -54,5 +55,6 @@ private:
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QList<QRect> monitorDesktopResolutions;
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QList<QRect> monitorNativeResolutions;
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QString versionString;
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bool supportsHdr;
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};
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@ -1284,6 +1284,13 @@ Flickable {
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AutoResizingComboBox {
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// ignore setting the index at first, and actually set it when the component is loaded
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Component.onCompleted: {
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if (SystemProperties.supportsHdr) {
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codecListModel.append({
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"text": qsTr("HEVC HDR (Experimental)"),
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"val": StreamingPreferences.VCC_FORCE_HEVC_HDR
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});
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}
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var saved_vcc = StreamingPreferences.videoCodecConfig
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currentIndex = 0
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for(var i = 0; i < codecListModel.count; i++) {
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@ -1312,10 +1319,7 @@ Flickable {
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text: qsTr("HEVC (H.265)")
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val: StreamingPreferences.VCC_FORCE_HEVC
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}
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ListElement {
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text: qsTr("HEVC HDR (Experimental)")
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val: StreamingPreferences.VCC_FORCE_HEVC_HDR
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}
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/* HEVC HDR will be appended here */
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}
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// ::onActivated must be used, as it only listens for when the index is changed by a human
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onActivated : {
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