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Don't waste time performing extra decoder initializations for EGL when it's not supported
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1 changed files with 4 additions and 0 deletions
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@ -572,7 +572,11 @@ bool FFmpegVideoDecoder::tryInitializeRenderer(AVCodec* decoder,
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// i == 0 - Indirect via EGL frontend with zero-copy DMA-BUF passing
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// i == 0 - Indirect via EGL frontend with zero-copy DMA-BUF passing
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// i == 1 - Direct rendering or indirect via SDL read-back
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// i == 1 - Direct rendering or indirect via SDL read-back
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#ifdef HAVE_EGL
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for (int i = 0; i < 2; i++) {
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for (int i = 0; i < 2; i++) {
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#else
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for (int i = 1; i < 2; i++) {
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#endif
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SDL_assert(m_BackendRenderer == nullptr);
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SDL_assert(m_BackendRenderer == nullptr);
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if ((m_BackendRenderer = createRendererFunc()) != nullptr &&
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if ((m_BackendRenderer = createRendererFunc()) != nullptr &&
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m_BackendRenderer->initialize(params) &&
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m_BackendRenderer->initialize(params) &&
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