Deprioritize VAAPI for Gallium and Nvidia drivers and work around RFI latency bug

This commit is contained in:
Cameron Gutman 2022-10-16 21:51:10 -05:00
parent 255cbd1e7e
commit 8465a27a97
3 changed files with 44 additions and 28 deletions

View file

@ -12,8 +12,9 @@
#include <unistd.h>
#include <fcntl.h>
VAAPIRenderer::VAAPIRenderer()
: m_HwContext(nullptr),
VAAPIRenderer::VAAPIRenderer(int decoderSelectionPass)
: m_DecoderSelectionPass(decoderSelectionPass),
m_HwContext(nullptr),
m_BlacklistedForDirectRendering(false),
m_OverlayMutex(nullptr)
{
@ -193,11 +194,7 @@ VAAPIRenderer::initialize(PDECODER_PARAMETERS params)
status = vaInitialize(vaDeviceContext->display, &major, &minor);
}
if (status != VA_STATUS_SUCCESS
#if defined(HAVE_CUDA) || defined(HAVE_LIBVDPAU)
&& m_WindowSystem != SDL_SYSWM_X11
#endif
) {
if (status != VA_STATUS_SUCCESS && (m_WindowSystem != SDL_SYSWM_X11 || m_DecoderSelectionPass > 0)) {
// The unofficial nvidia VAAPI driver over NVDEC/CUDA works well on Wayland,
// but we'd rather use CUDA for XWayland and VDPAU for regular X11.
qputenv("LIBVA_DRIVER_NAME", "nvidia");
@ -265,29 +262,32 @@ VAAPIRenderer::initialize(PDECODER_PARAMETERS params)
"Driver: %s",
vendorString ? vendorString : "<unknown>");
// Older versions of the Gallium VAAPI driver have a nasty memory leak that
// causes memory to be leaked for each submitted frame. I believe this is
// resolved in the libva2 drivers (VAAPI 1.x).
// If we're using Wayland, we have no choice but to use VAAPI because VDPAU
// is only supported under X11 or XWayland.
if (major == 0 && qgetenv("FORCE_VAAPI") != "1" && !WMUtils::isRunningWayland()) {
if (vendorStr.contains("AMD", Qt::CaseInsensitive) ||
vendorStr.contains("Radeon", Qt::CaseInsensitive)) {
// Fail and let VDPAU pick this up
// The Snap (core22) and Focal/Jammy Mesa drivers have a bug that causes
// a large amount of video latency when using more than one reference frame
// and severe rendering glitches on my Ryzen 3300U system.
m_HasRfiLatencyBug = vendorStr.contains("Gallium", Qt::CaseInsensitive) && qgetenv("IGNORE_RFI_LATENCY_BUG") != "1";
if (m_HasRfiLatencyBug) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Avoiding VAAPI on AMD driver. Set FORCE_VAAPI=1 to override.");
return false;
}
"VAAPI driver is affected by RFI latency bug");
}
#if defined(HAVE_CUDA) || defined(HAVE_LIBVDPAU)
if (m_WindowSystem == SDL_SYSWM_X11 && qgetenv("FORCE_VAAPI") != "1" && vendorStr.contains("VA-API NVDEC", Qt::CaseInsensitive)) {
// Prefer CUDA for XWayland and VDPAU for regular X11.
// Older versions of the Gallium VAAPI driver have a nasty memory leak that
// causes memory to be leaked for each submitted frame. I believe this is
// resolved in the libva2 drivers (VAAPI 1.x). We will try to use VDPAU
// instead for old VAAPI versions or drivers affected by the RFI latency bug.
if (m_DecoderSelectionPass == 0 && (major == 0 || m_HasRfiLatencyBug) && qgetenv("FORCE_VAAPI") != "1" && vendorStr.contains("Gallium", Qt::CaseInsensitive)) {
// Fail and let VDPAU pick this up
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Avoiding VAAPI for NVIDIA driver on X11/XWayland. Set FORCE_VAAPI=1 to override.");
"Deprioritizing VAAPI on Gallium driver. Set FORCE_VAAPI=1 to override.");
return false;
}
if (m_DecoderSelectionPass == 0 && qgetenv("FORCE_VAAPI") != "1" && vendorStr.contains("VA-API NVDEC", Qt::CaseInsensitive)) {
// Prefer CUDA for XWayland and VDPAU for regular X11.
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Deprioritizing VAAPI for NVIDIA driver on X11/XWayland. Set FORCE_VAAPI=1 to override.");
return false;
}
#endif
if (WMUtils::isRunningWayland()) {
// The iHD VAAPI driver can initialize on XWayland but it crashes in
@ -479,7 +479,13 @@ int VAAPIRenderer::getDecoderColorspace()
int VAAPIRenderer::getDecoderCapabilities()
{
return CAPABILITY_REFERENCE_FRAME_INVALIDATION_HEVC;
int caps = 0;
if (!m_HasRfiLatencyBug) {
caps |= CAPABILITY_REFERENCE_FRAME_INVALIDATION_HEVC;
}
return caps;
}
void VAAPIRenderer::notifyOverlayUpdated(Overlay::OverlayType type)

View file

@ -34,7 +34,7 @@ extern "C" {
class VAAPIRenderer : public IFFmpegRenderer
{
public:
VAAPIRenderer();
VAAPIRenderer(int decoderSelectionPass);
virtual ~VAAPIRenderer() override;
virtual bool initialize(PDECODER_PARAMETERS params) override;
virtual bool prepareDecoderContext(AVCodecContext* context, AVDictionary** options) override;
@ -67,9 +67,11 @@ private:
bool canExportSurfaceHandle(int layerTypeFlag);
#endif
int m_DecoderSelectionPass;
int m_WindowSystem;
AVBufferRef* m_HwContext;
bool m_BlacklistedForDirectRendering;
bool m_HasRfiLatencyBug;
SDL_mutex* m_OverlayMutex;
VAImageFormat m_OverlayFormat;

View file

@ -670,7 +670,7 @@ IFFmpegRenderer* FFmpegVideoDecoder::createHwAccelRenderer(const AVCodecHWConfig
#endif
#ifdef HAVE_LIBVA
case AV_HWDEVICE_TYPE_VAAPI:
return new VAAPIRenderer();
return new VAAPIRenderer(pass);
#endif
#ifdef HAVE_LIBVDPAU
case AV_HWDEVICE_TYPE_VDPAU:
@ -700,6 +700,14 @@ IFFmpegRenderer* FFmpegVideoDecoder::createHwAccelRenderer(const AVCodecHWConfig
return new DXVA2Renderer(pass);
case AV_HWDEVICE_TYPE_D3D11VA:
return new D3D11VARenderer(pass);
#endif
#ifdef HAVE_LIBVA
case AV_HWDEVICE_TYPE_VAAPI:
return new VAAPIRenderer(pass);
#endif
#ifdef HAVE_LIBVDPAU
case AV_HWDEVICE_TYPE_VDPAU:
return new VDPAURenderer();
#endif
default:
return nullptr;