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Prefer D3D11VA for FSE V-Sync off
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2 changed files with 20 additions and 3 deletions
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@ -367,6 +367,15 @@ bool D3D11VARenderer::initialize(PDECODER_PARAMETERS params)
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hr);
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// Non-fatal
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}
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// DXVA2 may let us take over for FSE V-sync off cases. However, if we don't have DXGI_FEATURE_PRESENT_ALLOW_TEARING
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// then we should not attempt to do this unless there's no other option (HDR, DXVA2 failed in pass 1, etc).
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if (!m_AllowTearing && m_DecoderSelectionPass == 0 && !(params->videoFormat & VIDEO_FORMAT_MASK_10BIT) &&
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(SDL_GetWindowFlags(params->window) & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN) {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"Defaulting to DXVA2 for FSE without DXGI_FEATURE_PRESENT_ALLOW_TEARING support");
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return false;
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}
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}
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SDL_SysWMinfo info;
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@ -568,9 +568,11 @@ bool DXVA2Renderer::initializeDevice(SDL_Window* window, bool enableVsync)
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return false;
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}
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// If we have a WDDM 2.0 or later display driver and we're not running in
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// full-screen exclusive mode (or we're on a multi-GPU system in FSE),
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// prefer the D3D11VA renderer.
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// If we have a WDDM 2.0 or later display driver, prefer the D3D11VA renderer
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// in all of the following cases:
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// - Multi-GPU systems
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// - Windowed and borderless windowed modes
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// - Full-screen exclusive with V-sync off
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//
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// D3D11VA is better in this case because it can enable tearing in non-FSE
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// modes when the user has V-Sync disabled. In non-FSE V-Sync cases, D3D11VA
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@ -601,6 +603,12 @@ bool DXVA2Renderer::initializeDevice(SDL_Window* window, bool enableVsync)
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d3d9ex->Release();
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return false;
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}
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else if (!enableVsync) {
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Defaulting to D3D11VA for FSE V-Sync Off mode");
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d3d9ex->Release();
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return false;
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}
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}
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D3DCAPS9 deviceCaps;
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