Don't block in audio/video renderer callbacks while the renderer is being destroyed

This commit is contained in:
Cameron Gutman 2018-09-22 20:03:41 -07:00
parent afb2b465a8
commit 605d52f160
2 changed files with 33 additions and 22 deletions

View file

@ -120,7 +120,9 @@ void Session::arDecodeAndPlaySample(char* sampleData, int sampleLength)
SAMPLES_PER_FRAME,
0);
if (samplesDecoded > 0) {
SDL_AtomicLock(&s_ActiveSession->m_AudioRendererLock);
// If we can't acquire the lock, that means we're being destroyed
// so don't even bother trying to wait.
if (SDL_AtomicTryLock(&s_ActiveSession->m_AudioRendererLock)) {
if (s_ActiveSession->m_AudioRenderer != nullptr) {
s_ActiveSession->m_AudioRenderer->submitAudio(s_ActiveSession->m_OpusDecodeBuffer,
static_cast<int>(sizeof(short) *
@ -130,3 +132,4 @@ void Session::arDecodeAndPlaySample(char* sampleData, int sampleLength)
SDL_AtomicUnlock(&s_ActiveSession->m_AudioRendererLock);
}
}
}

View file

@ -170,10 +170,12 @@ int Session::drSubmitDecodeUnit(PDECODE_UNIT du)
// Use a lock since we'll be yanking this decoder out
// from underneath the session when we initiate destruction.
// We need to destroy the decoder on the main thread to satisfy
// some API constraints (like DXVA2).
SDL_AtomicLock(&s_ActiveSession->m_DecoderLock);
// some API constraints (like DXVA2). If we can't acquire it,
// that means the decoder is about to be destroyed, so we can
// safely return DR_OK and wait for m_NeedsIdr to be set by
// the decoder reinitialization code.
if (SDL_AtomicTryLock(&s_ActiveSession->m_DecoderLock)) {
if (s_ActiveSession->m_NeedsIdr) {
// If we reset our decoder, we'll need to request an IDR frame
s_ActiveSession->m_NeedsIdr = false;
@ -192,6 +194,12 @@ int Session::drSubmitDecodeUnit(PDECODE_UNIT du)
return DR_OK;
}
}
else {
// Decoder is going away. Ignore anything coming in until
// the lock is released.
return DR_OK;
}
}
bool Session::isHardwareDecodeAvailable(StreamingPreferences::VideoDecoderSelection vds,
int videoFormat, int width, int height, int frameRate)