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https://github.com/moonlight-stream/moonlight-qt
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Use the new EGL renderer for VAAPI by default
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2 changed files with 16 additions and 9 deletions
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@ -449,6 +449,12 @@ VAAPIRenderer::canExportEGL() {
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VASurfaceAttrib attrs[2];
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int attributeCount = 0;
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if (qgetenv("VAAPI_FORCE_DIRECT") == "1") {
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Using direct rendering due to environment variable");
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return false;
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}
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// FFmpeg handles setting these quirk flags for us
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if (!(vaDeviceContext->driver_quirks & AV_VAAPI_DRIVER_QUIRK_ATTRIB_MEMTYPE)) {
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attrs[attributeCount].type = VASurfaceAttribMemoryType;
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@ -194,11 +194,6 @@ void FFmpegVideoDecoder::reset()
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bool FFmpegVideoDecoder::createFrontendRenderer(PDECODER_PARAMETERS params)
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{
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if (m_BackendRenderer->isDirectRenderingSupported()) {
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// The backend renderer can render to the display
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m_FrontendRenderer = m_BackendRenderer;
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}
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else {
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#ifdef HAVE_EGL
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if (m_BackendRenderer->canExportEGL()) {
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m_FrontendRenderer = new EGLRenderer(m_BackendRenderer);
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@ -208,6 +203,12 @@ bool FFmpegVideoDecoder::createFrontendRenderer(PDECODER_PARAMETERS params)
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delete m_FrontendRenderer;
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}
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#endif
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if (m_BackendRenderer->isDirectRenderingSupported()) {
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// The backend renderer can render to the display
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m_FrontendRenderer = m_BackendRenderer;
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}
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else {
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// The backend renderer cannot directly render to the display, so
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// we will create an SDL renderer to draw the frames.
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m_FrontendRenderer = new SdlRenderer();
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