mirror of
https://github.com/moonlight-stream/moonlight-qt
synced 2024-11-10 13:44:17 +00:00
Update macOS to SDL 2.0.9 with https://bugzilla.libsdl.org/show_bug.cgi?id=4614 patch
This commit is contained in:
parent
dfb006d264
commit
5443165fce
23 changed files with 716 additions and 116 deletions
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@ -51,6 +51,7 @@
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#include "SDL_power.h"
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#include "SDL_render.h"
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#include "SDL_rwops.h"
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#include "SDL_sensor.h"
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#include "SDL_shape.h"
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#include "SDL_system.h"
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#include "SDL_thread.h"
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@ -80,10 +81,11 @@ extern "C" {
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#define SDL_INIT_HAPTIC 0x00001000u
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#define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
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#define SDL_INIT_EVENTS 0x00004000u
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#define SDL_INIT_SENSOR 0x00008000u
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#define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */
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#define SDL_INIT_EVERYTHING ( \
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SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
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SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
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SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \
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)
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/* @} */
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@ -140,7 +140,8 @@ typedef Uint16 SDL_AudioFormat;
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#define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001
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#define SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002
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#define SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004
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#define SDL_AUDIO_ALLOW_ANY_CHANGE (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE)
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#define SDL_AUDIO_ALLOW_SAMPLES_CHANGE 0x00000008
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#define SDL_AUDIO_ALLOW_ANY_CHANGE (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE|SDL_AUDIO_ALLOW_SAMPLES_CHANGE)
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/* @} */
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/* @} *//* Audio flags */
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@ -41,8 +41,10 @@
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#include "SDL_config_android.h"
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#elif defined(__PSP__)
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#include "SDL_config_psp.h"
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#elif defined(__OS2__)
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#include "SDL_config_os2.h"
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#else
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/* This is a minimal configuration just to get SDL running on new platforms */
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/* This is a minimal configuration just to get SDL running on new platforms. */
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#include "SDL_config_minimal.h"
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#endif /* platform config */
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@ -102,6 +102,8 @@
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#define HAVE_COPYSIGNF 1
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#define HAVE_COS 1
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#define HAVE_COSF 1
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#define HAVE_EXP 1
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#define HAVE_EXPF 1
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#define HAVE_FABS 1
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#define HAVE_FABSF 1
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#define HAVE_FLOOR 1
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@ -135,8 +137,12 @@
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/* Enable various input drivers */
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#define SDL_JOYSTICK_IOKIT 1
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#define SDL_JOYSTICK_HIDAPI 1
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#define SDL_HAPTIC_IOKIT 1
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/* Enable the dummy sensor driver */
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#define SDL_SENSOR_DUMMY 1
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/* Enable various shared object loading systems */
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#define SDL_LOADSO_DLOPEN 1
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@ -51,16 +51,19 @@
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#include <intrin.h>
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#else
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#ifdef __ALTIVEC__
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#if HAVE_ALTIVEC_H && !defined(__APPLE_ALTIVEC__) && !defined(SDL_DISABLE_ALTIVEC_H)
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#if defined(HAVE_ALTIVEC_H) && !defined(__APPLE_ALTIVEC__) && !defined(SDL_DISABLE_ALTIVEC_H)
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#include <altivec.h>
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#undef pixel
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#undef bool
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#endif
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#endif
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#if defined(__ARM_NEON__) && !defined(SDL_DISABLE_ARM_NEON_H)
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#include <arm_neon.h>
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#endif
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#if defined(__3dNOW__) && !defined(SDL_DISABLE_MM3DNOW_H)
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#include <mm3dnow.h>
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#endif
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#if HAVE_IMMINTRIN_H && !defined(SDL_DISABLE_IMMINTRIN_H)
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#if defined(HAVE_IMMINTRIN_H) && !defined(SDL_DISABLE_IMMINTRIN_H)
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#include <immintrin.h>
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#else
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#if defined(__MMX__) && !defined(SDL_DISABLE_MMINTRIN_H)
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@ -159,6 +162,11 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX(void);
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX2(void);
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/**
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* This function returns true if the CPU has AVX-512F (foundation) features.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX512F(void);
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/**
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* This function returns true if the CPU has NEON (ARM SIMD) features.
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*/
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@ -169,7 +177,6 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasNEON(void);
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*/
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extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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@ -85,6 +85,9 @@ typedef enum
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Called on Android in onResume()
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*/
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/* Display events */
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SDL_DISPLAYEVENT = 0x150, /**< Display state change */
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/* Window events */
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SDL_WINDOWEVENT = 0x200, /**< Window state change */
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SDL_SYSWMEVENT, /**< System specific event */
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@ -144,6 +147,9 @@ typedef enum
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SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */
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SDL_AUDIODEVICEREMOVED, /**< An audio device has been removed. */
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/* Sensor events */
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SDL_SENSORUPDATE = 0x1200, /**< A sensor was updated */
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/* Render events */
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SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */
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SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */
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@ -168,6 +174,21 @@ typedef struct SDL_CommonEvent
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Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
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} SDL_CommonEvent;
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/**
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* \brief Display state change event data (event.display.*)
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*/
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typedef struct SDL_DisplayEvent
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{
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Uint32 type; /**< ::SDL_DISPLAYEVENT */
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Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
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Uint32 display; /**< The associated display index */
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Uint8 event; /**< ::SDL_DisplayEventID */
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Uint8 padding1;
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Uint8 padding2;
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Uint8 padding3;
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Sint32 data1; /**< event dependent data */
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} SDL_DisplayEvent;
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/**
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* \brief Window state change event data (event.window.*)
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*/
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@ -471,6 +492,17 @@ typedef struct SDL_DropEvent
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} SDL_DropEvent;
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/**
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* \brief Sensor event structure (event.sensor.*)
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*/
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typedef struct SDL_SensorEvent
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{
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Uint32 type; /**< ::SDL_SENSORUPDATE */
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Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
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Sint32 which; /**< The instance ID of the sensor */
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float data[6]; /**< Up to 6 values from the sensor - additional values can be queried using SDL_SensorGetData() */
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} SDL_SensorEvent;
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/**
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* \brief The "quit requested" event
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*/
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@ -526,6 +558,7 @@ typedef union SDL_Event
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{
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Uint32 type; /**< Event type, shared with all events */
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SDL_CommonEvent common; /**< Common event data */
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SDL_DisplayEvent display; /**< Window event data */
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SDL_WindowEvent window; /**< Window event data */
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SDL_KeyboardEvent key; /**< Keyboard event data */
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SDL_TextEditingEvent edit; /**< Text editing event data */
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@ -542,6 +575,7 @@ typedef union SDL_Event
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SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */
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SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */
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SDL_AudioDeviceEvent adevice; /**< Audio device event data */
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SDL_SensorEvent sensor; /**< Sensor event data */
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SDL_QuitEvent quit; /**< Quit request event data */
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SDL_UserEvent user; /**< Custom event data */
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SDL_SysWMEvent syswm; /**< System dependent window event data */
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@ -175,6 +175,14 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index);
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*/
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extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index);
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/**
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* Get the mapping of a game controller.
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* This can be called before any controllers are opened.
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*
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* \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available
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*/
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extern DECLSPEC char *SDLCALL SDL_GameControllerMappingForDeviceIndex(int joystick_index);
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/**
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* Open a game controller for use.
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* The index passed as an argument refers to the N'th game controller on the system.
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*/
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extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller);
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/**
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* Get the player index of an opened game controller, or -1 if it's not available
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*
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* For XInput controllers this returns the XInput user index.
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*/
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extern DECLSPEC int SDLCALL SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller);
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/**
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* Get the USB vendor ID of an opened controller, if available.
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* If the vendor ID isn't available this function returns 0.
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extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *gamecontroller,
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SDL_GameControllerButton button);
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/**
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* Trigger a rumble effect
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* Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
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*
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* \param gamecontroller The controller to vibrate
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* \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF
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* \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
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* \param duration_ms The duration of the rumble effect, in milliseconds
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*
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* \return 0, or -1 if rumble isn't supported on this joystick
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*/
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extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
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/**
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* Close a controller previously opened with SDL_GameControllerOpen().
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*/
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extern "C" {
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#endif /* __cplusplus */
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/* FIXME: For SDL 2.1, adjust all the magnitude variables to be Uint16 (0xFFFF).
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*
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* At the moment the magnitude variables are mixed between signed/unsigned, and
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* it is also not made clear that ALL of those variables expect a max of 0x7FFF.
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*
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* Some platforms may have higher precision than that (Linux FF, Windows XInput)
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* so we should fix the inconsistency in favor of higher possible precision,
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* adjusting for platforms that use different scales.
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* -flibit
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*/
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/**
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* \typedef SDL_Haptic
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*
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* This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect.
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*
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* The Left/Right effect is used to explicitly control the large and small
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* motors, commonly found in modern game controllers. One motor is high
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* frequency, the other is low frequency.
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* motors, commonly found in modern game controllers. The small (right) motor
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* is high frequency, and the large (left) motor is low frequency.
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*
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* \sa SDL_HAPTIC_LEFTRIGHT
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* \sa SDL_HapticEffect
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Uint16 type; /**< ::SDL_HAPTIC_LEFTRIGHT */
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/* Replay */
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Uint32 length; /**< Duration of the effect. */
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Uint32 length; /**< Duration of the effect in milliseconds. */
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/* Rumble */
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Uint16 large_magnitude; /**< Control of the large controller motor. */
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@ -262,6 +262,16 @@ extern "C" {
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*/
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#define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD"
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/**
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* \brief A variable setting the double click time, in milliseconds.
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*/
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#define SDL_HINT_MOUSE_DOUBLE_CLICK_TIME "SDL_MOUSE_DOUBLE_CLICK_TIME"
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/**
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* \brief A variable setting the double click radius, in pixels.
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*/
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#define SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS "SDL_MOUSE_DOUBLE_CLICK_RADIUS"
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/**
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* \brief A variable setting the speed scale for mouse motion, in floating point, when the mouse is not in relative mode
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*/
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#define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED"
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/**
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* \brief A variable controlling which orientations are allowed on iOS.
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* \brief A variable controlling which orientations are allowed on iOS/Android.
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*
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* In some circumstances it is necessary to be able to explicitly control
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* which UI orientations are allowed.
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*/
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#define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS"
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/**
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* \brief A variable controlling whether the HIDAPI joystick drivers should be used.
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*
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* This variable can be set to the following values:
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* "0" - HIDAPI drivers are not used
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* "1" - HIDAPI drivers are used (the default)
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*
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* This variable is the default for all drivers, but can be overridden by the hints for specific drivers below.
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI "SDL_JOYSTICK_HIDAPI"
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/**
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* \brief A variable controlling whether the HIDAPI driver for PS4 controllers should be used.
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*
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* This variable can be set to the following values:
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* "0" - HIDAPI driver is not used
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* "1" - HIDAPI driver is used
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*
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* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4"
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/**
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* \brief A variable controlling whether extended input reports should be used for PS4 controllers when using the HIDAPI driver.
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*
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* This variable can be set to the following values:
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* "0" - extended reports are not enabled (the default)
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* "1" - extended reports
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*
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* Extended input reports allow rumble on Bluetooth PS4 controllers, but
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* break DirectInput handling for applications that don't use SDL.
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*
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* Once extended reports are enabled, they can not be disabled without
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* power cycling the controller.
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE "SDL_JOYSTICK_HIDAPI_PS4_RUMBLE"
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/**
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* \brief A variable controlling whether the HIDAPI driver for Steam Controllers should be used.
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*
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* This variable can be set to the following values:
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* "0" - HIDAPI driver is not used
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* "1" - HIDAPI driver is used
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*
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* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_STEAM "SDL_JOYSTICK_HIDAPI_STEAM"
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/**
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* \brief A variable controlling whether the HIDAPI driver for Nintendo Switch controllers should be used.
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*
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* This variable can be set to the following values:
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* "0" - HIDAPI driver is not used
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* "1" - HIDAPI driver is used
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*
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* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH"
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/**
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* \brief A variable controlling whether the HIDAPI driver for XBox controllers should be used.
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*
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* This variable can be set to the following values:
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* "0" - HIDAPI driver is not used
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* "1" - HIDAPI driver is used
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*
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* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX"
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/**
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* \brief A variable that controls whether Steam Controllers should be exposed using the SDL joystick and game controller APIs
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*
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* The variable can be set to the following values:
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* "0" - Do not scan for Steam Controllers
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* "1" - Scan for Steam Controllers (the default)
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*
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* The default value is "1". This hint must be set before initializing the joystick subsystem.
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*/
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#define SDL_HINT_ENABLE_STEAM_CONTROLLERS "SDL_ENABLE_STEAM_CONTROLLERS"
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/**
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* \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it.
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* This is a debugging aid for developers and not expected to be used by end users. The default is "1"
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@ -527,6 +619,10 @@ extern "C" {
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* This is specially useful if you build SDL against a non glibc libc library (such as musl) which
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* provides a relatively small default thread stack size (a few kilobytes versus the default 8MB glibc uses).
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* Support for this hint is currently available only in the pthread, Windows, and PSP backend.
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*
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* Instead of this hint, in 2.0.9 and later, you can use
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* SDL_CreateThreadWithStackSize(). This hint only works with the classic
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* SDL_CreateThread().
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*/
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#define SDL_HINT_THREAD_STACK_SIZE "SDL_THREAD_STACK_SIZE"
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@ -752,6 +848,23 @@ extern "C" {
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*/
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#define SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH "SDL_ANDROID_SEPARATE_MOUSE_AND_TOUCH"
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/**
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* \brief A variable to control whether we trap the Android back button to handle it manually.
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* This is necessary for the right mouse button to work on some Android devices, or
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* to be able to trap the back button for use in your code reliably. If set to true,
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* the back button will show up as an SDL_KEYDOWN / SDL_KEYUP pair with a keycode of
|
||||
* SDL_SCANCODE_AC_BACK.
|
||||
*
|
||||
* The variable can be set to the following values:
|
||||
* "0" - Back button will be handled as usual for system. (default)
|
||||
* "1" - Back button will be trapped, allowing you to handle the key press
|
||||
* manually. (This will also let right mouse click work on systems
|
||||
* where the right mouse button functions as back.)
|
||||
*
|
||||
* The value of this hint is used at runtime, so it can be changed at any time.
|
||||
*/
|
||||
#define SDL_HINT_ANDROID_TRAP_BACK_BUTTON "SDL_ANDROID_TRAP_BACK_BUTTON"
|
||||
|
||||
/**
|
||||
* \brief A variable to control whether the return key on the soft keyboard
|
||||
* should hide the soft keyboard on Android and iOS.
|
||||
|
|
|
@ -97,10 +97,10 @@ typedef enum
|
|||
typedef enum
|
||||
{
|
||||
SDL_JOYSTICK_POWER_UNKNOWN = -1,
|
||||
SDL_JOYSTICK_POWER_EMPTY,
|
||||
SDL_JOYSTICK_POWER_LOW,
|
||||
SDL_JOYSTICK_POWER_MEDIUM,
|
||||
SDL_JOYSTICK_POWER_FULL,
|
||||
SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */
|
||||
SDL_JOYSTICK_POWER_LOW, /* <= 20% */
|
||||
SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */
|
||||
SDL_JOYSTICK_POWER_FULL, /* <= 100% */
|
||||
SDL_JOYSTICK_POWER_WIRED,
|
||||
SDL_JOYSTICK_POWER_MAX
|
||||
} SDL_JoystickPowerLevel;
|
||||
|
@ -132,6 +132,12 @@ extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
|
|||
*/
|
||||
extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
|
||||
|
||||
/**
|
||||
* Get the player index of a joystick, or -1 if it's not available
|
||||
* This can be called before any joysticks are opened.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index);
|
||||
|
||||
/**
|
||||
* Return the GUID for the joystick at this index
|
||||
* This can be called before any joysticks are opened.
|
||||
|
@ -194,6 +200,13 @@ extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID
|
|||
*/
|
||||
extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick);
|
||||
|
||||
/**
|
||||
* Get the player index of an opened joystick, or -1 if it's not available
|
||||
*
|
||||
* For XInput controllers this returns the XInput user index.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick * joystick);
|
||||
|
||||
/**
|
||||
* Return the GUID for this opened joystick
|
||||
*/
|
||||
|
@ -361,6 +374,19 @@ extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick,
|
|||
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
|
||||
int button);
|
||||
|
||||
/**
|
||||
* Trigger a rumble effect
|
||||
* Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
|
||||
*
|
||||
* \param joystick The joystick to vibrate
|
||||
* \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF
|
||||
* \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
|
||||
* \param duration_ms The duration of the rumble effect, in milliseconds
|
||||
*
|
||||
* \return 0, or -1 if rumble isn't supported on this joystick
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
|
||||
|
||||
/**
|
||||
* Close a joystick previously opened with SDL_JoystickOpen().
|
||||
*/
|
||||
|
|
|
@ -1,2 +1,2 @@
|
|||
#define SDL_REVISION "hg-11914:f1084c419f33"
|
||||
#define SDL_REVISION_NUMBER 11914
|
||||
#define SDL_REVISION "hg-0:aaaaaaaaaaah"
|
||||
#define SDL_REVISION_NUMBER 0
|
||||
|
|
|
@ -0,0 +1,251 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_sensor.h
|
||||
*
|
||||
* Include file for SDL sensor event handling
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef _SDL_sensor_h
|
||||
#define _SDL_sensor_h
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
/* *INDENT-OFF* */
|
||||
extern "C" {
|
||||
/* *INDENT-ON* */
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \brief SDL_sensor.h
|
||||
*
|
||||
* In order to use these functions, SDL_Init() must have been called
|
||||
* with the ::SDL_INIT_SENSOR flag. This causes SDL to scan the system
|
||||
* for sensors, and load appropriate drivers.
|
||||
*/
|
||||
|
||||
struct _SDL_Sensor;
|
||||
typedef struct _SDL_Sensor SDL_Sensor;
|
||||
|
||||
/**
|
||||
* This is a unique ID for a sensor for the time it is connected to the system,
|
||||
* and is never reused for the lifetime of the application.
|
||||
*
|
||||
* The ID value starts at 0 and increments from there. The value -1 is an invalid ID.
|
||||
*/
|
||||
typedef Sint32 SDL_SensorID;
|
||||
|
||||
/* The different sensors defined by SDL
|
||||
*
|
||||
* Additional sensors may be available, using platform dependent semantics.
|
||||
*
|
||||
* Hare are the additional Android sensors:
|
||||
* https://developer.android.com/reference/android/hardware/SensorEvent.html#values
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
SDL_SENSOR_INVALID = -1, /**< Returned for an invalid sensor */
|
||||
SDL_SENSOR_UNKNOWN, /**< Unknown sensor type */
|
||||
SDL_SENSOR_ACCEL, /**< Accelerometer */
|
||||
SDL_SENSOR_GYRO /**< Gyroscope */
|
||||
} SDL_SensorType;
|
||||
|
||||
/**
|
||||
* Accelerometer sensor
|
||||
*
|
||||
* The accelerometer returns the current acceleration in SI meters per
|
||||
* second squared. This includes gravity, so a device at rest will have
|
||||
* an acceleration of SDL_STANDARD_GRAVITY straight down.
|
||||
*
|
||||
* values[0]: Acceleration on the x axis
|
||||
* values[1]: Acceleration on the y axis
|
||||
* values[2]: Acceleration on the z axis
|
||||
*
|
||||
* For phones held in portrait mode, the axes are defined as follows:
|
||||
* -X ... +X : left ... right
|
||||
* -Y ... +Y : bottom ... top
|
||||
* -Z ... +Z : farther ... closer
|
||||
*
|
||||
* The axis data is not changed when the phone is rotated.
|
||||
*
|
||||
* \sa SDL_GetDisplayOrientation()
|
||||
*/
|
||||
#define SDL_STANDARD_GRAVITY 9.80665f
|
||||
|
||||
/**
|
||||
* Gyroscope sensor
|
||||
*
|
||||
* The gyroscope returns the current rate of rotation in radians per second.
|
||||
* The rotation is positive in the counter-clockwise direction. That is,
|
||||
* an observer looking from a positive location on one of the axes would
|
||||
* see positive rotation on that axis when it appeared to be rotating
|
||||
* counter-clockwise.
|
||||
*
|
||||
* values[0]: Angular speed around the x axis
|
||||
* values[1]: Angular speed around the y axis
|
||||
* values[2]: Angular speed around the z axis
|
||||
*
|
||||
* For phones held in portrait mode, the axes are defined as follows:
|
||||
* -X ... +X : left ... right
|
||||
* -Y ... +Y : bottom ... top
|
||||
* -Z ... +Z : farther ... closer
|
||||
*
|
||||
* The axis data is not changed when the phone is rotated.
|
||||
*
|
||||
* \sa SDL_GetDisplayOrientation()
|
||||
*/
|
||||
|
||||
/* Function prototypes */
|
||||
|
||||
/**
|
||||
* \brief Count the number of sensors attached to the system right now
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_NumSensors(void);
|
||||
|
||||
/**
|
||||
* \brief Get the implementation dependent name of a sensor.
|
||||
*
|
||||
* This can be called before any sensors are opened.
|
||||
*
|
||||
* \return The sensor name, or NULL if device_index is out of range.
|
||||
*/
|
||||
extern DECLSPEC const char *SDLCALL SDL_SensorGetDeviceName(int device_index);
|
||||
|
||||
/**
|
||||
* \brief Get the type of a sensor.
|
||||
*
|
||||
* This can be called before any sensors are opened.
|
||||
*
|
||||
* \return The sensor type, or SDL_SENSOR_INVALID if device_index is out of range.
|
||||
*/
|
||||
extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetDeviceType(int device_index);
|
||||
|
||||
/**
|
||||
* \brief Get the platform dependent type of a sensor.
|
||||
*
|
||||
* This can be called before any sensors are opened.
|
||||
*
|
||||
* \return The sensor platform dependent type, or -1 if device_index is out of range.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SensorGetDeviceNonPortableType(int device_index);
|
||||
|
||||
/**
|
||||
* \brief Get the instance ID of a sensor.
|
||||
*
|
||||
* This can be called before any sensors are opened.
|
||||
*
|
||||
* \return The sensor instance ID, or -1 if device_index is out of range.
|
||||
*/
|
||||
extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetDeviceInstanceID(int device_index);
|
||||
|
||||
/**
|
||||
* \brief Open a sensor for use.
|
||||
*
|
||||
* The index passed as an argument refers to the N'th sensor on the system.
|
||||
*
|
||||
* \return A sensor identifier, or NULL if an error occurred.
|
||||
*/
|
||||
extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorOpen(int device_index);
|
||||
|
||||
/**
|
||||
* Return the SDL_Sensor associated with an instance id.
|
||||
*/
|
||||
extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorFromInstanceID(SDL_SensorID instance_id);
|
||||
|
||||
/**
|
||||
* \brief Get the implementation dependent name of a sensor.
|
||||
*
|
||||
* \return The sensor name, or NULL if the sensor is NULL.
|
||||
*/
|
||||
extern DECLSPEC const char *SDLCALL SDL_SensorGetName(SDL_Sensor *sensor);
|
||||
|
||||
/**
|
||||
* \brief Get the type of a sensor.
|
||||
*
|
||||
* This can be called before any sensors are opened.
|
||||
*
|
||||
* \return The sensor type, or SDL_SENSOR_INVALID if the sensor is NULL.
|
||||
*/
|
||||
extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetType(SDL_Sensor *sensor);
|
||||
|
||||
/**
|
||||
* \brief Get the platform dependent type of a sensor.
|
||||
*
|
||||
* This can be called before any sensors are opened.
|
||||
*
|
||||
* \return The sensor platform dependent type, or -1 if the sensor is NULL.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SensorGetNonPortableType(SDL_Sensor *sensor);
|
||||
|
||||
/**
|
||||
* \brief Get the instance ID of a sensor.
|
||||
*
|
||||
* This can be called before any sensors are opened.
|
||||
*
|
||||
* \return The sensor instance ID, or -1 if the sensor is NULL.
|
||||
*/
|
||||
extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetInstanceID(SDL_Sensor *sensor);
|
||||
|
||||
/**
|
||||
* Get the current state of an opened sensor.
|
||||
*
|
||||
* The number of values and interpretation of the data is sensor dependent.
|
||||
*
|
||||
* \param sensor The sensor to query
|
||||
* \param data A pointer filled with the current sensor state
|
||||
* \param num_values The number of values to write to data
|
||||
*
|
||||
* \return 0 or -1 if an error occurred.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SensorGetData(SDL_Sensor * sensor, float *data, int num_values);
|
||||
|
||||
/**
|
||||
* Close a sensor previously opened with SDL_SensorOpen()
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SensorClose(SDL_Sensor * sensor);
|
||||
|
||||
/**
|
||||
* Update the current state of the open sensors.
|
||||
*
|
||||
* This is called automatically by the event loop if sensor events are enabled.
|
||||
*
|
||||
* This needs to be called from the thread that initialized the sensor subsystem.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SensorUpdate(void);
|
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
/* *INDENT-OFF* */
|
||||
}
|
||||
/* *INDENT-ON* */
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* _SDL_sensor_h */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -86,6 +86,28 @@
|
|||
#ifdef HAVE_FLOAT_H
|
||||
# include <float.h>
|
||||
#endif
|
||||
#if defined(HAVE_ALLOCA) && !defined(alloca)
|
||||
# if defined(HAVE_ALLOCA_H)
|
||||
# include <alloca.h>
|
||||
# elif defined(__GNUC__)
|
||||
# define alloca __builtin_alloca
|
||||
# elif defined(_MSC_VER)
|
||||
# include <malloc.h>
|
||||
# define alloca _alloca
|
||||
# elif defined(__WATCOMC__)
|
||||
# include <malloc.h>
|
||||
# elif defined(__BORLANDC__)
|
||||
# include <malloc.h>
|
||||
# elif defined(__DMC__)
|
||||
# include <stdlib.h>
|
||||
# elif defined(__AIX__)
|
||||
#pragma alloca
|
||||
# elif defined(__MRC__)
|
||||
void *alloca(unsigned);
|
||||
# else
|
||||
char *alloca();
|
||||
# endif
|
||||
#endif
|
||||
|
||||
/**
|
||||
* The number of elements in an array.
|
||||
|
@ -328,28 +350,6 @@ SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int));
|
|||
extern "C" {
|
||||
#endif
|
||||
|
||||
#if defined(HAVE_ALLOCA) && !defined(alloca)
|
||||
# if defined(HAVE_ALLOCA_H)
|
||||
# include <alloca.h>
|
||||
# elif defined(__GNUC__)
|
||||
# define alloca __builtin_alloca
|
||||
# elif defined(_MSC_VER)
|
||||
# include <malloc.h>
|
||||
# define alloca _alloca
|
||||
# elif defined(__WATCOMC__)
|
||||
# include <malloc.h>
|
||||
# elif defined(__BORLANDC__)
|
||||
# include <malloc.h>
|
||||
# elif defined(__DMC__)
|
||||
# include <stdlib.h>
|
||||
# elif defined(__AIX__)
|
||||
#pragma alloca
|
||||
# elif defined(__MRC__)
|
||||
void *alloca(unsigned);
|
||||
# else
|
||||
char *alloca();
|
||||
# endif
|
||||
#endif
|
||||
#ifdef HAVE_ALLOCA
|
||||
#define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count))
|
||||
#define SDL_stack_free(data)
|
||||
|
@ -445,12 +445,12 @@ SDL_FORCE_INLINE void SDL_memset4(void *dst, Uint32 val, size_t dwords)
|
|||
#endif
|
||||
}
|
||||
|
||||
|
||||
extern DECLSPEC void *SDLCALL SDL_memcpy(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len);
|
||||
|
||||
extern DECLSPEC void *SDLCALL SDL_memmove(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len);
|
||||
extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len);
|
||||
|
||||
extern DECLSPEC wchar_t *SDLCALL SDL_wcsdup(const wchar_t *wstr);
|
||||
extern DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t *wstr);
|
||||
extern DECLSPEC size_t SDLCALL SDL_wcslcpy(SDL_OUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen);
|
||||
extern DECLSPEC size_t SDLCALL SDL_wcslcat(SDL_INOUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen);
|
||||
|
@ -514,6 +514,8 @@ extern DECLSPEC double SDLCALL SDL_copysign(double x, double y);
|
|||
extern DECLSPEC float SDLCALL SDL_copysignf(float x, float y);
|
||||
extern DECLSPEC double SDLCALL SDL_cos(double x);
|
||||
extern DECLSPEC float SDLCALL SDL_cosf(float x);
|
||||
extern DECLSPEC double SDLCALL SDL_exp(double x);
|
||||
extern DECLSPEC float SDLCALL SDL_expf(float x);
|
||||
extern DECLSPEC double SDLCALL SDL_fabs(double x);
|
||||
extern DECLSPEC float SDLCALL SDL_fabsf(float x);
|
||||
extern DECLSPEC double SDLCALL SDL_floor(double x);
|
||||
|
|
|
@ -248,6 +248,13 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
|
|||
extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface,
|
||||
int flag, Uint32 key);
|
||||
|
||||
/**
|
||||
* \brief Returns whether the surface has a color key
|
||||
*
|
||||
* \return SDL_TRUE if the surface has a color key, or SDL_FALSE if the surface is NULL or has no color key
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasColorKey(SDL_Surface * surface);
|
||||
|
||||
/**
|
||||
* \brief Gets the color key (transparent pixel) in a blittable surface.
|
||||
*
|
||||
|
|
|
@ -76,6 +76,18 @@ extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *a
|
|||
#endif /* __WIN32__ */
|
||||
|
||||
|
||||
/* Platform specific functions for Linux */
|
||||
#ifdef __LINUX__
|
||||
|
||||
/**
|
||||
\brief Sets the UNIX nice value for a thread, using setpriority() if possible, and RealtimeKit if available.
|
||||
|
||||
\return 0 on success, or -1 on error.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority);
|
||||
|
||||
#endif /* __LINUX__ */
|
||||
|
||||
/* Platform specific functions for iOS */
|
||||
#if defined(__IPHONEOS__) && __IPHONEOS__
|
||||
|
||||
|
@ -113,6 +125,21 @@ extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void);
|
|||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void);
|
||||
|
||||
/**
|
||||
\brief Return true if the application is running on a Chromebook
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void);
|
||||
|
||||
/**
|
||||
\brief Return true is the application is running on a Samsung DeX docking station
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void);
|
||||
|
||||
/**
|
||||
\brief Trigger the Android system back button behavior.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void);
|
||||
|
||||
/**
|
||||
See the official Android developer guide for more information:
|
||||
http://developer.android.com/guide/topics/data/data-storage.html
|
||||
|
@ -236,6 +263,11 @@ extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily();
|
|||
|
||||
#endif /* __WINRT__ */
|
||||
|
||||
/**
|
||||
\brief Return true if the current device is a tablet.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -33,12 +33,6 @@
|
|||
#include "SDL_video.h"
|
||||
#include "SDL_version.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \file SDL_syswm.h
|
||||
*
|
||||
|
@ -110,6 +104,12 @@ typedef void *EGLSurface;
|
|||
#include "SDL_egl.h"
|
||||
#endif
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* These are the various supported windowing subsystems
|
||||
*/
|
||||
|
|
|
@ -54,12 +54,13 @@ typedef unsigned int SDL_TLSID;
|
|||
/**
|
||||
* The SDL thread priority.
|
||||
*
|
||||
* \note On many systems you require special privileges to set high priority.
|
||||
* \note On many systems you require special privileges to set high or time critical priority.
|
||||
*/
|
||||
typedef enum {
|
||||
SDL_THREAD_PRIORITY_LOW,
|
||||
SDL_THREAD_PRIORITY_NORMAL,
|
||||
SDL_THREAD_PRIORITY_HIGH
|
||||
SDL_THREAD_PRIORITY_HIGH,
|
||||
SDL_THREAD_PRIORITY_TIME_CRITICAL
|
||||
} SDL_ThreadPriority;
|
||||
|
||||
/**
|
||||
|
@ -105,14 +106,24 @@ SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
|
|||
pfnSDL_CurrentBeginThread pfnBeginThread,
|
||||
pfnSDL_CurrentEndThread pfnEndThread);
|
||||
|
||||
extern DECLSPEC SDL_Thread *SDLCALL
|
||||
SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *),
|
||||
const char *name, const size_t stacksize, void *data,
|
||||
pfnSDL_CurrentBeginThread pfnBeginThread,
|
||||
pfnSDL_CurrentEndThread pfnEndThread);
|
||||
|
||||
|
||||
/**
|
||||
* Create a thread.
|
||||
*/
|
||||
#if defined(SDL_CreateThread) && SDL_DYNAMIC_API
|
||||
#undef SDL_CreateThread
|
||||
#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex)
|
||||
#undef SDL_CreateThreadWithStackSize
|
||||
#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex)
|
||||
#else
|
||||
#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex)
|
||||
#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex)
|
||||
#endif
|
||||
|
||||
#elif defined(__OS2__)
|
||||
|
@ -132,15 +143,31 @@ extern DECLSPEC SDL_Thread *SDLCALL
|
|||
SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
|
||||
pfnSDL_CurrentBeginThread pfnBeginThread,
|
||||
pfnSDL_CurrentEndThread pfnEndThread);
|
||||
extern DECLSPEC SDL_Thread *SDLCALL
|
||||
SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data,
|
||||
pfnSDL_CurrentBeginThread pfnBeginThread,
|
||||
pfnSDL_CurrentEndThread pfnEndThread);
|
||||
#if defined(SDL_CreateThread) && SDL_DYNAMIC_API
|
||||
#undef SDL_CreateThread
|
||||
#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread)
|
||||
#undef SDL_CreateThreadWithStackSize
|
||||
#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread)
|
||||
#else
|
||||
#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread)
|
||||
#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread)
|
||||
#endif
|
||||
|
||||
#else
|
||||
|
||||
/**
|
||||
* Create a thread with a default stack size.
|
||||
*
|
||||
* This is equivalent to calling:
|
||||
* SDL_CreateThreadWithStackSize(fn, name, 0, data);
|
||||
*/
|
||||
extern DECLSPEC SDL_Thread *SDLCALL
|
||||
SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data);
|
||||
|
||||
/**
|
||||
* Create a thread.
|
||||
*
|
||||
|
@ -158,9 +185,17 @@ SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
|
|||
* If a system imposes requirements, SDL will try to munge the string for
|
||||
* it (truncate, etc), but the original string contents will be available
|
||||
* from SDL_GetThreadName().
|
||||
*
|
||||
* The size (in bytes) of the new stack can be specified. Zero means "use
|
||||
* the system default" which might be wildly different between platforms
|
||||
* (x86 Linux generally defaults to eight megabytes, an embedded device
|
||||
* might be a few kilobytes instead).
|
||||
*
|
||||
* In SDL 2.1, stacksize will be folded into the original SDL_CreateThread
|
||||
* function.
|
||||
*/
|
||||
extern DECLSPEC SDL_Thread *SDLCALL
|
||||
SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data);
|
||||
SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data);
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -59,7 +59,7 @@ typedef struct SDL_version
|
|||
*/
|
||||
#define SDL_MAJOR_VERSION 2
|
||||
#define SDL_MINOR_VERSION 0
|
||||
#define SDL_PATCHLEVEL 8
|
||||
#define SDL_PATCHLEVEL 9
|
||||
|
||||
/**
|
||||
* \brief Macro to determine SDL version program was compiled against.
|
||||
|
|
|
@ -169,6 +169,24 @@ typedef enum
|
|||
SDL_WINDOWEVENT_HIT_TEST /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */
|
||||
} SDL_WindowEventID;
|
||||
|
||||
/**
|
||||
* \brief Event subtype for display events
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
SDL_DISPLAYEVENT_NONE, /**< Never used */
|
||||
SDL_DISPLAYEVENT_ORIENTATION /**< Display orientation has changed to data1 */
|
||||
} SDL_DisplayEventID;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */
|
||||
SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */
|
||||
SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */
|
||||
SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */
|
||||
SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */
|
||||
} SDL_DisplayOrientation;
|
||||
|
||||
/**
|
||||
* \brief An opaque handle to an OpenGL context.
|
||||
*/
|
||||
|
@ -316,18 +334,6 @@ extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
|
|||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
|
||||
|
||||
/**
|
||||
* \brief Get the dots/pixels-per-inch for a display
|
||||
*
|
||||
* \note Diagonal, horizontal and vertical DPI can all be optionally
|
||||
* returned if the parameter is non-NULL.
|
||||
*
|
||||
* \return 0 on success, or -1 if no DPI information is available or the index is out of range.
|
||||
*
|
||||
* \sa SDL_GetNumVideoDisplays()
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi);
|
||||
|
||||
/**
|
||||
* \brief Get the usable desktop area represented by a display, with the
|
||||
* primary display located at 0,0
|
||||
|
@ -347,6 +353,27 @@ extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, fl
|
|||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect);
|
||||
|
||||
/**
|
||||
* \brief Get the dots/pixels-per-inch for a display
|
||||
*
|
||||
* \note Diagonal, horizontal and vertical DPI can all be optionally
|
||||
* returned if the parameter is non-NULL.
|
||||
*
|
||||
* \return 0 on success, or -1 if no DPI information is available or the index is out of range.
|
||||
*
|
||||
* \sa SDL_GetNumVideoDisplays()
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi);
|
||||
|
||||
/**
|
||||
* \brief Get the orientation of a display
|
||||
*
|
||||
* \return The orientation of the display, or SDL_ORIENTATION_UNKNOWN if it isn't available.
|
||||
*
|
||||
* \sa SDL_GetNumVideoDisplays()
|
||||
*/
|
||||
extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex);
|
||||
|
||||
/**
|
||||
* \brief Returns the number of available display modes.
|
||||
*
|
||||
|
|
|
@ -135,11 +135,11 @@ extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
|
|||
* \brief Get the names of the Vulkan instance extensions needed to create
|
||||
* a surface with \c SDL_Vulkan_CreateSurface().
|
||||
*
|
||||
* \param [in] window Window for which the required Vulkan instance
|
||||
* \param [in] \c NULL or window Window for which the required Vulkan instance
|
||||
* extensions should be retrieved
|
||||
* \param [in,out] count pointer to an \c unsigned related to the number of
|
||||
* \param [in,out] pCount pointer to an \c unsigned related to the number of
|
||||
* required Vulkan instance extensions
|
||||
* \param [out] names \c NULL or a pointer to an array to be filled with the
|
||||
* \param [out] pNames \c NULL or a pointer to an array to be filled with the
|
||||
* required Vulkan instance extensions
|
||||
*
|
||||
* \return \c SDL_TRUE on success, \c SDL_FALSE on error.
|
||||
|
@ -153,6 +153,10 @@ extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
|
|||
* is smaller than the number of required extensions, \c SDL_FALSE will be
|
||||
* returned instead of \c SDL_TRUE, to indicate that not all the required
|
||||
* extensions were returned.
|
||||
*
|
||||
* \note If \c window is not NULL, it will be checked against its creation
|
||||
* flags to ensure that the Vulkan flag is present. This parameter
|
||||
* will be removed in a future major release.
|
||||
*
|
||||
* \note The returned list of extensions will contain \c VK_KHR_surface
|
||||
* and zero or more platform specific extensions
|
||||
|
@ -160,12 +164,13 @@ extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
|
|||
* \note The extension names queried here must be enabled when calling
|
||||
* VkCreateInstance, otherwise surface creation will fail.
|
||||
*
|
||||
* \note \c window should have been created with the \c SDL_WINDOW_VULKAN flag.
|
||||
* \note \c window should have been created with the \c SDL_WINDOW_VULKAN flag
|
||||
* or be \c NULL
|
||||
*
|
||||
* \code
|
||||
* unsigned int count;
|
||||
* // get count of required extensions
|
||||
* if(!SDL_Vulkan_GetInstanceExtensions(window, &count, NULL))
|
||||
* if(!SDL_Vulkan_GetInstanceExtensions(NULL, &count, NULL))
|
||||
* handle_error();
|
||||
*
|
||||
* static const char *const additionalExtensions[] =
|
||||
|
@ -179,7 +184,7 @@ extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
|
|||
* handle_error();
|
||||
*
|
||||
* // get names of required extensions
|
||||
* if(!SDL_Vulkan_GetInstanceExtensions(window, &count, names))
|
||||
* if(!SDL_Vulkan_GetInstanceExtensions(NULL, &count, names))
|
||||
* handle_error();
|
||||
*
|
||||
* // copy additional extensions after required extensions
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>BuildMachineOSBuild</key>
|
||||
<string>17C88</string>
|
||||
<string>18E226</string>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>English</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
|
@ -19,7 +19,7 @@
|
|||
<key>CFBundlePackageType</key>
|
||||
<string>FMWK</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>2.0.8</string>
|
||||
<string>2.0.9</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>SDLX</string>
|
||||
<key>CFBundleSupportedPlatforms</key>
|
||||
|
@ -27,20 +27,20 @@
|
|||
<string>MacOSX</string>
|
||||
</array>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>2.0.8</string>
|
||||
<string>2.0.9</string>
|
||||
<key>DTCompiler</key>
|
||||
<string>com.apple.compilers.llvm.clang.1_0</string>
|
||||
<key>DTPlatformBuild</key>
|
||||
<string>9C40b</string>
|
||||
<string>10E1001</string>
|
||||
<key>DTPlatformVersion</key>
|
||||
<string>GM</string>
|
||||
<key>DTSDKBuild</key>
|
||||
<string>17C76</string>
|
||||
<string>18E219</string>
|
||||
<key>DTSDKName</key>
|
||||
<string>macosx10.13</string>
|
||||
<string>macosx10.14</string>
|
||||
<key>DTXcode</key>
|
||||
<string>0920</string>
|
||||
<string>1020</string>
|
||||
<key>DTXcodeBuild</key>
|
||||
<string>9C40b</string>
|
||||
<string>10E1001</string>
|
||||
</dict>
|
||||
</plist>
|
||||
|
|
Binary file not shown.
|
@ -6,7 +6,7 @@
|
|||
<dict>
|
||||
<key>Resources/Info.plist</key>
|
||||
<data>
|
||||
dts8ape5zBg3+8u8BQ5kWqp9cC8=
|
||||
R+u/+U4v4MZreoaFKEgSTferTn0=
|
||||
</data>
|
||||
</dict>
|
||||
<key>files2</key>
|
||||
|
@ -15,11 +15,11 @@
|
|||
<dict>
|
||||
<key>hash</key>
|
||||
<data>
|
||||
wiqwnVgtbgjGPAOFejxz8yw7geU=
|
||||
49nvc7QToCAQLOuQYg5d779VW3g=
|
||||
</data>
|
||||
<key>hash2</key>
|
||||
<data>
|
||||
LLwzMAHn2OsCr2SVR7M71KeQf+TiJpHk/KKojzQdRlI=
|
||||
NLgB0IPWGKfeYCtUqAAuK70AxrNGD5IUCdRh2wM0+VU=
|
||||
</data>
|
||||
</dict>
|
||||
<key>Headers/SDL_assert.h</key>
|
||||
|
@ -48,11 +48,11 @@
|
|||
<dict>
|
||||
<key>hash</key>
|
||||
<data>
|
||||
9uJv81fH9Op/f3sF7/GVuNYQNOc=
|
||||
bCT1aBK06cMR6XwF8XLvtevSVAY=
|
||||
</data>
|
||||
<key>hash2</key>
|
||||
<data>
|
||||
KDokTSV3kZuHCQFFrRum3VoTP1QSW2xAghjceoIArXY=
|
||||
38oQKCI+MpwiSgdqg/YUBSB6cfzpXXnqv4oPEScXDDM=
|
||||
</data>
|
||||
</dict>
|
||||
<key>Headers/SDL_bits.h</key>
|
||||
|
@ -92,22 +92,22 @@
|
|||
<dict>
|
||||
<key>hash</key>
|
||||
<data>
|
||||
nJnfliCMDJUfOG8t4QYt5U9tFBY=
|
||||
d/fShSScdM47JT6zVSrfULAMtpk=
|
||||
</data>
|
||||
<key>hash2</key>
|
||||
<data>
|
||||
qkVvxnI+XRMTIdbzQ9tV+ERRc75r/EzWu0qRTgt5K5c=
|
||||
hqFomi7gM/LXRjuRae5d3D/SKLBKmrPAp6TgW+OdkVg=
|
||||
</data>
|
||||
</dict>
|
||||
<key>Headers/SDL_config_macosx.h</key>
|
||||
<dict>
|
||||
<key>hash</key>
|
||||
<data>
|
||||
D0LXp0FibaaLSE6877hbyqf2Jb8=
|
||||
H0+NaeWz7cJLtW/LjkuWlCT2/oE=
|
||||
</data>
|
||||
<key>hash2</key>
|
||||
<data>
|
||||
pCQLXwJ6HaGZiG5vr9njJtgNcIV9p0mxcSJtYoj147A=
|
||||
skiBjJo1Yq2nen+FcO3Pxy4PjWbcUdDKF8p72tPBrpw=
|
||||
</data>
|
||||
</dict>
|
||||
<key>Headers/SDL_copying.h</key>
|
||||
|
@ -125,11 +125,11 @@
|
|||
<dict>
|
||||
<key>hash</key>
|
||||
<data>
|
||||
2wleDfJFmCBrEssrE9rcuaiqOLQ=
|
||||
Nw8KCHXkAAuqJAvJOv+SWhZGEhU=
|
||||
</data>
|
||||
<key>hash2</key>
|
||||
<data>
|
||||
MEpF0mFQFLhuTV+5uSB++q8tT2z5heESxyP1HuzuKxc=
|
||||
0eRfEAH+V/dL+6GHKmkbzcmeR9nISfmjBGcoOn8J9J8=
|
||||
</data>
|
||||
</dict>
|
||||
<key>Headers/SDL_endian.h</key>
|
||||
|
@ -158,11 +158,11 @@
|
|||
<dict>
|
||||
<key>hash</key>
|
||||
<data>
|
||||
ptgRA0IBsCg5za/lwhTOPGNmekY=
|
||||
szOypQL+tBWkumW9xkwm5kpiGCE=
|
||||
</data>
|
||||
<key>hash2</key>
|
||||
<data>
|
||||
lwISPqzee6nV4HCHaMzZCVJJAtFZmoi8cYlJkY41wKA=
|
||||
Iz2fuclzBbpDLa+Dq/Eq8MupiacS6vcB2AWrbvzWinM=
|
||||
</data>
|
||||
</dict>
|
||||
<key>Headers/SDL_filesystem.h</key>
|
||||
|
@ -180,11 +180,11 @@
|
|||
<dict>
|
||||
<key>hash</key>
|
||||
<data>
|
||||
sUaSBwOprX7A696W6u2oOtIne+Y=
|
||||
Y46TpYRoYCHK4qV9HMp76Vj6jB8=
|
||||
</data>
|
||||
<key>hash2</key>
|
||||
<data>
|
||||
VZDstHk/V+tZik3q3xnDCAG3AfA+BoHk9lB406mKtxU=
|
||||
5cmyPcoPpG+9ZJCq4n1GsKirMlwU1NNi0dLGL7qH6qI=
|
||||
</data>
|
||||
</dict>
|
||||
<key>Headers/SDL_gesture.h</key>
|
||||
|
@ -202,33 +202,33 @@
|
|||
<dict>
|
||||
<key>hash</key>
|
||||
<data>
|
||||
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|
||||
aNb86XMA8j7OVT9j3ReBkzfOvzI=
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||||
</data>
|
||||
<key>hash2</key>
|
||||
<data>
|
||||
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|
||||
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|
||||
</data>
|
||||
</dict>
|
||||
<key>Headers/SDL_hints.h</key>
|
||||
<dict>
|
||||
<key>hash</key>
|
||||
<data>
|
||||
UjEgXfZiLUmQTh9G+Bkx8Y1Ov6k=
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||||
wO6x0FskYQ3YXeNo8nC4fUuwVF0=
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||||
</data>
|
||||
<key>hash2</key>
|
||||
<data>
|
||||
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||||
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|
||||
</data>
|
||||
</dict>
|
||||
<key>Headers/SDL_joystick.h</key>
|
||||
<dict>
|
||||
<key>hash</key>
|
||||
<data>
|
||||
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|
||||
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||||
</data>
|
||||
<key>hash2</key>
|
||||
<data>
|
||||
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||||
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|
||||
</data>
|
||||
</dict>
|
||||
<key>Headers/SDL_keyboard.h</key>
|
||||
|
@ -488,11 +488,11 @@
|
|||
<dict>
|
||||
<key>hash</key>
|
||||
<data>
|
||||
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||||
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||||
</data>
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||||
<key>hash2</key>
|
||||
<data>
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||||
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||||
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||||
</data>
|
||||
</dict>
|
||||
<key>Headers/SDL_rwops.h</key>
|
||||
|
@ -517,6 +517,17 @@
|
|||
5VaZC9IfMuNgz3h6OJn9Q/IGB/+cpymxIrjkluCWzOo=
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||||
</data>
|
||||
</dict>
|
||||
<key>Headers/SDL_sensor.h</key>
|
||||
<dict>
|
||||
<key>hash</key>
|
||||
<data>
|
||||
Be7Gy5/r1i7xekMvnpx2rligsYU=
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||||
</data>
|
||||
<key>hash2</key>
|
||||
<data>
|
||||
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||||
</data>
|
||||
</dict>
|
||||
<key>Headers/SDL_shape.h</key>
|
||||
<dict>
|
||||
<key>hash</key>
|
||||
|
@ -532,55 +543,55 @@
|
|||
<dict>
|
||||
<key>hash</key>
|
||||
<data>
|
||||
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||||
<key>hash2</key>
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||||
<data>
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||||
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||||
</data>
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||||
</dict>
|
||||
<key>Headers/SDL_surface.h</key>
|
||||
<dict>
|
||||
<key>hash</key>
|
||||
<data>
|
||||
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||||
</data>
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||||
<key>hash2</key>
|
||||
<data>
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||||
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||||
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||||
</data>
|
||||
</dict>
|
||||
<key>Headers/SDL_system.h</key>
|
||||
<dict>
|
||||
<key>hash</key>
|
||||
<data>
|
||||
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||||
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||||
</data>
|
||||
<key>hash2</key>
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||||
<data>
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||||
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||||
</data>
|
||||
</dict>
|
||||
<key>Headers/SDL_syswm.h</key>
|
||||
<dict>
|
||||
<key>hash</key>
|
||||
<data>
|
||||
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||||
</data>
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||||
<key>hash2</key>
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||||
<data>
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||||
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||||
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||||
</data>
|
||||
</dict>
|
||||
<key>Headers/SDL_thread.h</key>
|
||||
<dict>
|
||||
<key>hash</key>
|
||||
<data>
|
||||
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|
||||
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||||
</data>
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||||
<key>hash2</key>
|
||||
<data>
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||||
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||||
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</data>
|
||||
</dict>
|
||||
<key>Headers/SDL_timer.h</key>
|
||||
|
@ -620,33 +631,33 @@
|
|||
<dict>
|
||||
<key>hash</key>
|
||||
<data>
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</data>
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||||
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</data>
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||||
</dict>
|
||||
<key>Headers/SDL_video.h</key>
|
||||
<dict>
|
||||
<key>hash</key>
|
||||
<data>
|
||||
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||||
</data>
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<key>hash2</key>
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||||
<data>
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||||
</data>
|
||||
</dict>
|
||||
<key>Headers/SDL_vulkan.h</key>
|
||||
<dict>
|
||||
<key>hash</key>
|
||||
<data>
|
||||
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||||
</data>
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|
||||
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||||
</data>
|
||||
</dict>
|
||||
<key>Headers/begin_code.h</key>
|
||||
|
@ -675,11 +686,11 @@
|
|||
<dict>
|
||||
<key>hash</key>
|
||||
<data>
|
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||||
</data>
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||||
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||||
</data>
|
||||
</dict>
|
||||
</dict>
|
||||
|
|
Loading…
Reference in a new issue