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https://github.com/moonlight-stream/moonlight-qt
synced 2024-12-14 13:22:27 +00:00
Retry serverinfo query for adding a PC if the request fails with ServiceUnavailableError. Fixes #88
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parent
ba7dd31035
commit
4620fa5001
4 changed files with 69 additions and 4 deletions
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@ -400,6 +400,8 @@ private:
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}
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} catch (const GfeHttpResponseException& e) {
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emit pairingCompleted(m_Computer, e.toQString());
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} catch (const QtNetworkReplyException& e) {
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emit pairingCompleted(m_Computer, e.toQString());
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}
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}
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@ -452,6 +454,12 @@ private:
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else {
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emit quitAppFailed(e.toQString());
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}
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} catch (const QtNetworkReplyException& e) {
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{
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QWriteLocker lock(&m_Computer->lock);
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m_Computer->pendingQuit = false;
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}
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emit quitAppFailed(e.toQString());
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}
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}
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@ -534,8 +542,25 @@ private:
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qInfo() << "Processing new PC at" << m_Address << "from" << (m_Mdns ? "mDNS" : "user");
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QString serverInfo;
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try {
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// There's a race condition between GameStream servers reporting presence over
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// mDNS and the HTTPS server being ready to respond to our queries. To work
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// around this issue, we will issue the request again after a few seconds if
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// we see a ServiceUnavailableError error.
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try {
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serverInfo = http.getServerInfo(NvHTTP::NvLogLevel::VERBOSE);
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} catch (const QtNetworkReplyException& e) {
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if (e.getError() == QNetworkReply::ServiceUnavailableError) {
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qWarning() << "Retrying request in 5 seconds after ServiceUnavailableError";
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QThread::sleep(5);
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serverInfo = http.getServerInfo(NvHTTP::NvLogLevel::VERBOSE);
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qInfo() << "Retry successful";
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}
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else {
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// Rethrow other errors
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throw e;
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}
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}
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} catch (...) {
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if (!m_Mdns) {
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emit computerAddCompleted(false);
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@ -419,7 +419,7 @@ NvHTTP::openConnection(QUrl baseUrl,
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if (logLevel >= NvLogLevel::ERROR) {
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qWarning() << command << " request failed with error " << reply->error();
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}
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GfeHttpResponseException exception(reply->error(), reply->errorString());
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QtNetworkReplyException exception(reply->error(), reply->errorString());
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delete reply;
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throw exception;
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}
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@ -5,7 +5,8 @@
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#include <Limelight.h>
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#include <QUrl>
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#include <QtNetwork/QNetworkAccessManager>
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#include <QNetworkAccessManager>
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#include <QNetworkReply>
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class NvApp
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{
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@ -52,7 +53,7 @@ public:
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}
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const char* what() const throw()
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const char* what() const
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{
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return m_StatusMessage.toLatin1();
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}
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@ -77,6 +78,41 @@ private:
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QString m_StatusMessage;
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};
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class QtNetworkReplyException : public std::exception
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{
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public:
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QtNetworkReplyException(QNetworkReply::NetworkError error, QString errorText) :
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m_Error(error),
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m_ErrorText(errorText)
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{
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}
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const char* what() const
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{
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return m_ErrorText.toLatin1();
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}
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const char* getErrorText() const
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{
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return m_ErrorText.toLatin1();
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}
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QNetworkReply::NetworkError getError() const
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{
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return m_Error;
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}
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QString toQString() const
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{
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return m_ErrorText + " (Error " + QString::number(m_Error) + ")";
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}
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private:
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QNetworkReply::NetworkError m_Error;
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QString m_ErrorText;
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};
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class NvHTTP
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{
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public:
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@ -779,6 +779,10 @@ void Session::exec(int displayOriginX, int displayOriginY)
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emit displayLaunchError(e.toQString());
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s_ActiveSessionSemaphore.release();
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return;
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} catch (const QtNetworkReplyException& e) {
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emit displayLaunchError(e.toQString());
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s_ActiveSessionSemaphore.release();
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return;
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}
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SDL_assert(!SDL_WasInit(SDL_INIT_VIDEO));
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